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log: Add logging class for Cheat Engine

This is better than just using something like Common.Filesystem or Common.Memory
Zach Hilman 7 tahun lalu
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470466b31b
2 mengubah file dengan 2 tambahan dan 0 penghapusan
  1. 1 0
      src/common/logging/backend.cpp
  2. 1 0
      src/common/logging/log.h

+ 1 - 0
src/common/logging/backend.cpp

@@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
     CLS(Input)                                                                                     \
     CLS(Input)                                                                                     \
     CLS(Network)                                                                                   \
     CLS(Network)                                                                                   \
     CLS(Loader)                                                                                    \
     CLS(Loader)                                                                                    \
+    CLS(CheatEngine)                                                                               \
     CLS(Crypto)                                                                                    \
     CLS(Crypto)                                                                                    \
     CLS(WebService)
     CLS(WebService)
 
 

+ 1 - 0
src/common/logging/log.h

@@ -117,6 +117,7 @@ enum class Class : ClassType {
     Audio_DSP,         ///< The HLE implementation of the DSP
     Audio_DSP,         ///< The HLE implementation of the DSP
     Audio_Sink,        ///< Emulator audio output backend
     Audio_Sink,        ///< Emulator audio output backend
     Loader,            ///< ROM loader
     Loader,            ///< ROM loader
+    CheatEngine,       ///< Memory manipulation and engine VM functions
     Crypto,            ///< Cryptographic engine/functions
     Crypto,            ///< Cryptographic engine/functions
     Input,             ///< Input emulation
     Input,             ///< Input emulation
     Network,           ///< Network emulation
     Network,           ///< Network emulation