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@@ -131,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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}
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// Load the framebuffer from memory, draw it to the screen, and swap buffers
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- LoadFBToScreenInfo(*framebuffer, screen_info);
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+ LoadFBToScreenInfo(*framebuffer);
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DrawScreen();
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render_window.SwapBuffers();
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}
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@@ -148,8 +148,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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/**
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* Loads framebuffer from emulated memory into the active OpenGL texture.
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*/
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-void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
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- ScreenInfo& screen_info) {
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+void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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@@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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- if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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- screen_info)) {
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+ if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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@@ -281,7 +279,7 @@ void RendererOpenGL::CreateRasterizer() {
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return;
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}
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- rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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+ rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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