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settings: Add UiGeneral class

lat9nq 3 ani în urmă
părinte
comite
464aad52cd

+ 4 - 0
src/common/settings.cpp

@@ -144,6 +144,9 @@ float Volume() {
     return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
 }
 
+Linkage::Linkage() = default;
+Linkage::~Linkage() = default;
+
 const char* TranslateCategory(Category category) {
     switch (category) {
     case Category::Audio:
@@ -176,6 +179,7 @@ const char* TranslateCategory(Category category) {
     case Category::Controls:
         return "Controls";
     case Category::Ui:
+    case Category::UiGeneral:
         return "UI";
     case Category::UiLayout:
         return "UiLayout";

+ 5 - 2
src/common/settings.h

@@ -143,6 +143,7 @@ enum class Category : u32 {
     AddOns,
     Controls,
     Ui,
+    UiGeneral,
     UiLayout,
     UiGameList,
     Screenshots,
@@ -209,8 +210,10 @@ public:
 
 class Linkage {
 public:
-    std::map<Category, std::forward_list<BasicSetting*>> by_category;
-    std::vector<std::function<void()>> restore_functions;
+    explicit Linkage();
+    ~Linkage();
+    std::map<Category, std::forward_list<BasicSetting*>> by_category{};
+    std::vector<std::function<void()>> restore_functions{};
     u32 count;
 };
 

+ 1 - 0
src/yuzu/configuration/config.cpp

@@ -717,6 +717,7 @@ void Config::ReadUIValues() {
     ReadMultiplayerValues();
 
     ReadCategory(Settings::Category::Ui);
+    ReadCategory(Settings::Category::UiGeneral);
 
     qt_config->endGroup();
 }

+ 6 - 5
src/yuzu/uisettings.h

@@ -78,17 +78,18 @@ struct Values {
     Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
     Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
 
-    Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::Ui};
+    Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::UiGeneral};
     Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
-    Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground", Category::Ui};
+    Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground",
+                                           Category::UiGeneral};
     Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui};
-    Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::Ui};
+    Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::UiGeneral};
     Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
-                                             Category::Ui};
+                                             Category::UiGeneral};
     // Set when Vulkan is known to crash the application
     bool has_broken_vulkan = false;
 
-    Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::Ui};
+    Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::UiGeneral};
     Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
 
     // Discord RPC