瀏覽代碼

android: Add additional check for hasMapping

Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
t895 2 年之前
父節點
當前提交
45f450fca5
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt

+ 3 - 3
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt

@@ -64,17 +64,17 @@ data class PlayerInput(
     fun hasMapping(): Boolean {
         var hasMapping = false
         buttons.forEach {
-            if (it != "[empty]") {
+            if (it != "[empty]" && it.isNotEmpty()) {
                 hasMapping = true
             }
         }
         analogs.forEach {
-            if (it != "[empty]") {
+            if (it != "[empty]" && it.isNotEmpty()) {
                 hasMapping = true
             }
         }
         motions.forEach {
-            if (it != "[empty]") {
+            if (it != "[empty]" && it.isNotEmpty()) {
                 hasMapping = true
             }
         }