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core/hid: Move motion_input, create input converter and hid_types

german77 4 rokov pred
rodič
commit
449576df93

+ 5 - 0
src/core/CMakeLists.txt

@@ -135,8 +135,13 @@ add_library(core STATIC
     frontend/input.h
     hardware_interrupt_manager.cpp
     hardware_interrupt_manager.h
+    hid/hid_types.h
+    hid/input_converter.cpp
+    hid/input_converter.h
     hid/input_interpreter.cpp
     hid/input_interpreter.h
+    hid/motion_input.cpp
+    hid/motion_input.h
     hle/api_version.h
     hle/ipc.h
     hle/ipc_helpers.h

+ 388 - 0
src/core/hid/hid_types.h

@@ -0,0 +1,388 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/point.h"
+#include "common/uuid.h"
+
+namespace Core::HID {
+
+// This is nn::hid::NpadIdType
+enum class NpadIdType : u8 {
+    Player1 = 0x0,
+    Player2 = 0x1,
+    Player3 = 0x2,
+    Player4 = 0x3,
+    Player5 = 0x4,
+    Player6 = 0x5,
+    Player7 = 0x6,
+    Player8 = 0x7,
+    Other = 0x10,
+    Handheld = 0x20,
+
+    Invalid = 0xFF,
+};
+
+/// Converts a NpadIdType to an array index.
+constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
+    switch (npad_id_type) {
+    case NpadIdType::Player1:
+        return 0;
+    case NpadIdType::Player2:
+        return 1;
+    case NpadIdType::Player3:
+        return 2;
+    case NpadIdType::Player4:
+        return 3;
+    case NpadIdType::Player5:
+        return 4;
+    case NpadIdType::Player6:
+        return 5;
+    case NpadIdType::Player7:
+        return 6;
+    case NpadIdType::Player8:
+        return 7;
+    case NpadIdType::Other:
+        return 8;
+    case NpadIdType::Handheld:
+        return 9;
+    default:
+        return 0;
+    }
+}
+
+/// Converts an array index to a NpadIdType
+constexpr NpadIdType IndexToNpadIdType(size_t index) {
+    switch (index) {
+    case 0:
+        return NpadIdType::Player1;
+    case 1:
+        return NpadIdType::Player2;
+    case 2:
+        return NpadIdType::Player3;
+    case 3:
+        return NpadIdType::Player4;
+    case 4:
+        return NpadIdType::Player5;
+    case 5:
+        return NpadIdType::Player6;
+    case 6:
+        return NpadIdType::Player7;
+    case 7:
+        return NpadIdType::Player8;
+    case 8:
+        return NpadIdType::Other;
+    case 9:
+        return NpadIdType::Handheld;
+    default:
+        return NpadIdType::Invalid;
+    }
+}
+
+// This is nn::hid::NpadType
+enum class NpadType : u8 {
+    None = 0,
+    ProController = 3,
+    Handheld = 4,
+    JoyconDual = 5,
+    JoyconLeft = 6,
+    JoyconRight = 7,
+    GameCube = 8,
+    Pokeball = 9,
+    MaxNpadType = 10,
+};
+
+// This is nn::hid::NpadStyleTag
+struct NpadStyleTag {
+    union {
+        u32_le raw{};
+
+        BitField<0, 1, u32> fullkey;
+        BitField<1, 1, u32> handheld;
+        BitField<2, 1, u32> joycon_dual;
+        BitField<3, 1, u32> joycon_left;
+        BitField<4, 1, u32> joycon_right;
+        BitField<5, 1, u32> gamecube;
+        BitField<6, 1, u32> palma;
+        BitField<7, 1, u32> lark;
+        BitField<8, 1, u32> handheld_lark;
+        BitField<9, 1, u32> lucia;
+        BitField<29, 1, u32> system_ext;
+        BitField<30, 1, u32> system;
+    };
+};
+static_assert(sizeof(NpadStyleTag) == 4, "NpadStyleTag is an invalid size");
+
+// This is nn::hid::TouchAttribute
+struct TouchAttribute {
+    union {
+        u32 raw{};
+        BitField<0, 1, u32> start_touch;
+        BitField<1, 1, u32> end_touch;
+    };
+};
+static_assert(sizeof(TouchAttribute) == 0x4, "TouchAttribute is an invalid size");
+
+// This is nn::hid::TouchState
+struct TouchState {
+    u64_le delta_time;
+    TouchAttribute attribute;
+    u32_le finger;
+    Common::Point<u32_le> position;
+    u32_le diameter_x;
+    u32_le diameter_y;
+    u32_le rotation_angle;
+};
+static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
+
+// This is nn::hid::NpadControllerColor
+struct NpadControllerColor {
+    u32_le body;
+    u32_le button;
+};
+static_assert(sizeof(NpadControllerColor) == 8, "NpadControllerColor is an invalid size");
+
+// This is nn::hid::AnalogStickState
+struct AnalogStickState {
+    s32_le x;
+    s32_le y;
+};
+static_assert(sizeof(AnalogStickState) == 8, "AnalogStickState is an invalid size");
+
+// This is nn::hid::server::NpadGcTriggerState
+struct NpadGcTriggerState {
+    s64_le sampling_number{};
+    s32_le left{};
+    s32_le right{};
+};
+static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size");
+
+// This is nn::hid::system::NpadBatteryLevel
+using BatteryLevel = u32;
+static_assert(sizeof(BatteryLevel) == 0x4, "BatteryLevel is an invalid size");
+
+// This is nn::hid::system::NpadPowerInfo
+struct NpadPowerInfo {
+    bool is_powered;
+    bool is_charging;
+    INSERT_PADDING_BYTES(0x6);
+    BatteryLevel battery_level;
+};
+static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
+
+// This is nn::hid::NpadButton
+enum class NpadButton : u64 {
+    None = 0,
+    A = 1U << 0,
+    B = 1U << 1,
+    X = 1U << 2,
+    Y = 1U << 3,
+    StickL = 1U << 4,
+    StickR = 1U << 5,
+    L = 1U << 6,
+    R = 1U << 7,
+    ZL = 1U << 8,
+    ZR = 1U << 9,
+    Plus = 1U << 10,
+    Minus = 1U << 11,
+
+    Left = 1U << 12,
+    Up = 1U << 13,
+    Right = 1U << 14,
+    Down = 1U << 15,
+
+    StickLLeft = 1U << 16,
+    StickLUp = 1U << 17,
+    StickLRight = 1U << 18,
+    StickLDown = 1U << 19,
+
+    StickRLeft = 1U << 20,
+    StickRUp = 1U << 21,
+    StickRRight = 1U << 22,
+    StickRDown = 1U << 23,
+
+    LeftSL = 1U << 24,
+    LeftSR = 1U << 25,
+
+    RightSL = 1U << 26,
+    RightSR = 1U << 27,
+
+    Palma = 1U << 28,
+    HandheldLeftB = 1U << 30,
+};
+DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
+
+struct NpadButtonState {
+    union {
+        NpadButton raw{};
+
+        // Buttons
+        BitField<0, 1, u64> a;
+        BitField<1, 1, u64> b;
+        BitField<2, 1, u64> x;
+        BitField<3, 1, u64> y;
+        BitField<4, 1, u64> stick_l;
+        BitField<5, 1, u64> stick_r;
+        BitField<6, 1, u64> l;
+        BitField<7, 1, u64> r;
+        BitField<8, 1, u64> zl;
+        BitField<9, 1, u64> zr;
+        BitField<10, 1, u64> plus;
+        BitField<11, 1, u64> minus;
+
+        // D-Pad
+        BitField<12, 1, u64> left;
+        BitField<13, 1, u64> up;
+        BitField<14, 1, u64> right;
+        BitField<15, 1, u64> down;
+
+        // Left JoyStick
+        BitField<16, 1, u64> stick_l_left;
+        BitField<17, 1, u64> stick_l_up;
+        BitField<18, 1, u64> stick_l_right;
+        BitField<19, 1, u64> stick_l_down;
+
+        // Right JoyStick
+        BitField<20, 1, u64> stick_r_left;
+        BitField<21, 1, u64> stick_r_up;
+        BitField<22, 1, u64> stick_r_right;
+        BitField<23, 1, u64> stick_r_down;
+
+        BitField<24, 1, u64> left_sl;
+        BitField<25, 1, u64> left_sr;
+
+        BitField<26, 1, u64> right_sl;
+        BitField<27, 1, u64> right_sr;
+
+        BitField<28, 1, u64> palma;
+        BitField<30, 1, u64> handheld_left_b;
+    };
+};
+static_assert(sizeof(NpadButtonState) == 0x8, "NpadButtonState has incorrect size.");
+
+// This is nn::hid::DebugPadButton
+struct DebugPadButton {
+    union {
+        u32_le raw{};
+        BitField<0, 1, u32> a;
+        BitField<1, 1, u32> b;
+        BitField<2, 1, u32> x;
+        BitField<3, 1, u32> y;
+        BitField<4, 1, u32> l;
+        BitField<5, 1, u32> r;
+        BitField<6, 1, u32> zl;
+        BitField<7, 1, u32> zr;
+        BitField<8, 1, u32> plus;
+        BitField<9, 1, u32> minus;
+        BitField<10, 1, u32> d_left;
+        BitField<11, 1, u32> d_up;
+        BitField<12, 1, u32> d_right;
+        BitField<13, 1, u32> d_down;
+    };
+};
+static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size");
+
+// This is nn::hid::VibrationDeviceType
+enum class VibrationDeviceType : u32 {
+    Unknown = 0,
+    LinearResonantActuator = 1,
+    GcErm = 2,
+};
+
+// This is nn::hid::VibrationDevicePosition
+enum class VibrationDevicePosition : u32 {
+    None = 0,
+    Left = 1,
+    Right = 2,
+};
+
+// This is nn::hid::VibrationValue
+struct VibrationValue {
+    f32 low_amplitude;
+    f32 low_frequency;
+    f32 high_amplitude;
+    f32 high_frequency;
+};
+static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size.");
+
+// This is nn::hid::VibrationGcErmCommand
+enum class VibrationGcErmCommand : u64 {
+    Stop = 0,
+    Start = 1,
+    StopHard = 2,
+};
+
+// This is nn::hid::VibrationDeviceInfo
+struct VibrationDeviceInfo {
+    VibrationDeviceType type{};
+    VibrationDevicePosition position{};
+};
+static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
+
+// This is nn::hid::KeyboardModifier
+struct KeyboardModifier {
+    union {
+        u32_le raw{};
+        BitField<0, 1, u32> control;
+        BitField<1, 1, u32> shift;
+        BitField<2, 1, u32> left_alt;
+        BitField<3, 1, u32> right_alt;
+        BitField<4, 1, u32> gui;
+        BitField<8, 1, u32> caps_lock;
+        BitField<9, 1, u32> scroll_lock;
+        BitField<10, 1, u32> num_lock;
+        BitField<11, 1, u32> katakana;
+        BitField<12, 1, u32> hiragana;
+    };
+};
+static_assert(sizeof(KeyboardModifier) == 0x4, "KeyboardModifier is an invalid size");
+
+// This is nn::hid::KeyboardKey
+struct KeyboardKey {
+    // This should be a 256 bit flag
+    std::array<u8, 32> key;
+};
+static_assert(sizeof(KeyboardKey) == 0x20, "KeyboardKey is an invalid size");
+
+// This is nn::hid::MouseButton
+struct MouseButton {
+    union {
+        u32_le raw{};
+        BitField<0, 1, u32> left;
+        BitField<1, 1, u32> right;
+        BitField<2, 1, u32> middle;
+        BitField<3, 1, u32> forward;
+        BitField<4, 1, u32> back;
+    };
+};
+static_assert(sizeof(MouseButton) == 0x4, "MouseButton is an invalid size");
+
+// This is nn::hid::MouseAttribute
+struct MouseAttribute {
+    union {
+        u32_le raw{};
+        BitField<0, 1, u32> transferable;
+        BitField<1, 1, u32> is_connected;
+    };
+};
+static_assert(sizeof(MouseAttribute) == 0x4, "MouseAttribute is an invalid size");
+
+// This is nn::hid::detail::MouseState
+struct MouseState {
+    s64_le sampling_number;
+    s32_le x;
+    s32_le y;
+    s32_le delta_x;
+    s32_le delta_y;
+    s32_le delta_wheel_x;
+    s32_le delta_wheel_y;
+    MouseButton button;
+    MouseAttribute attribute;
+};
+static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size");
+} // namespace Core::HID

+ 345 - 0
src/core/hid/input_converter.cpp

@@ -0,0 +1,345 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include <random>
+
+#include "common/input.h"
+#include "core/hid/input_converter.h"
+
+namespace Core::HID {
+
+Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) {
+    Input::BatteryStatus battery{};
+    switch (callback.type) {
+    case Input::InputType::Analog:
+    case Input::InputType::Trigger: {
+        const auto value = TransformToTrigger(callback).analog.value;
+        battery = Input::BatteryLevel::Empty;
+        if (value > 0.2f) {
+            battery = Input::BatteryLevel::Critical;
+        }
+        if (value > 0.4f) {
+            battery = Input::BatteryLevel::Low;
+        }
+        if (value > 0.6f) {
+            battery = Input::BatteryLevel::Medium;
+        }
+        if (value > 0.8f) {
+            battery = Input::BatteryLevel::Full;
+        }
+        if (value >= 1.0f) {
+            battery = Input::BatteryLevel::Charging;
+        }
+        break;
+    }
+    case Input::InputType::Battery:
+        battery = callback.battery_status;
+        break;
+    default:
+        LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
+        break;
+    }
+
+    return battery;
+}
+
+Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback) {
+    Input::ButtonStatus status{};
+    switch (callback.type) {
+    case Input::InputType::Analog:
+    case Input::InputType::Trigger:
+        status.value = TransformToTrigger(callback).pressed;
+        break;
+    case Input::InputType::Button:
+        status = callback.button_status;
+        break;
+    default:
+        LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
+        break;
+    }
+
+    if (status.inverted) {
+        status.value = !status.value;
+    }
+
+    return status;
+}
+
+Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback) {
+    Input::MotionStatus status{};
+    switch (callback.type) {
+    case Input::InputType::Button: {
+        if (TransformToButton(callback).value) {
+            std::random_device device;
+            std::mt19937 gen(device());
+            std::uniform_int_distribution<s16> distribution(-1000, 1000);
+            Input::AnalogProperties properties{
+                .deadzone = 0.0,
+                .range = 1.0f,
+                .offset = 0.0,
+            };
+            status.accel.x = {
+                .value = 0,
+                .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
+                .properties = properties,
+            };
+            status.accel.y = {
+                .value = 0,
+                .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
+                .properties = properties,
+            };
+            status.accel.z = {
+                .value = 0,
+                .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
+                .properties = properties,
+            };
+            status.gyro.x = {
+                .value = 0,
+                .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
+                .properties = properties,
+            };
+            status.gyro.y = {
+                .value = 0,
+                .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
+                .properties = properties,
+            };
+            status.gyro.z = {
+                .value = 0,
+                .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
+                .properties = properties,
+            };
+        }
+        break;
+    }
+    case Input::InputType::Motion:
+        status = callback.motion_status;
+        break;
+    default:
+        LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
+        break;
+    }
+    SanitizeAnalog(status.accel.x, false);
+    SanitizeAnalog(status.accel.y, false);
+    SanitizeAnalog(status.accel.z, false);
+    SanitizeAnalog(status.gyro.x, false);
+    SanitizeAnalog(status.gyro.y, false);
+    SanitizeAnalog(status.gyro.z, false);
+
+    return status;
+}
+
+Input::StickStatus TransformToStick(const Input::CallbackStatus& callback) {
+    Input::StickStatus status{};
+
+    switch (callback.type) {
+    case Input::InputType::Stick:
+        status = callback.stick_status;
+        break;
+    default:
+        LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
+        break;
+    }
+
+    SanitizeStick(status.x, status.y, true);
+    const Input::AnalogProperties& properties_x = status.x.properties;
+    const Input::AnalogProperties& properties_y = status.y.properties;
+    const float x = status.x.value;
+    const float y = status.y.value;
+
+    // Set directional buttons
+    status.right = x > properties_x.threshold;
+    status.left = x < -properties_x.threshold;
+    status.up = y > properties_y.threshold;
+    status.down = y < -properties_y.threshold;
+
+    return status;
+}
+
+Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback) {
+    Input::TouchStatus status{};
+
+    switch (callback.type) {
+    case Input::InputType::Touch:
+        status = callback.touch_status;
+        break;
+    default:
+        LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
+        break;
+    }
+
+    SanitizeAnalog(status.x, true);
+    SanitizeAnalog(status.y, true);
+    float& x = status.x.value;
+    float& y = status.y.value;
+
+    // Adjust if value is inverted
+    x = status.x.properties.inverted ? 1.0f + x : x;
+    y = status.y.properties.inverted ? 1.0f + y : y;
+
+    // clamp value
+    x = std::clamp(x, 0.0f, 1.0f);
+    y = std::clamp(y, 0.0f, 1.0f);
+
+    if (status.pressed.inverted) {
+        status.pressed.value = !status.pressed.value;
+    }
+
+    return status;
+}
+
+Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback) {
+    Input::TriggerStatus status{};
+    float& raw_value = status.analog.raw_value;
+    bool calculate_button_value = true;
+
+    switch (callback.type) {
+    case Input::InputType::Analog:
+        status.analog.properties = callback.analog_status.properties;
+        raw_value = callback.analog_status.raw_value;
+        break;
+    case Input::InputType::Button:
+        status.analog.properties.range = 1.0f;
+        status.analog.properties.inverted = callback.button_status.inverted;
+        raw_value = callback.button_status.value ? 1.0f : 0.0f;
+        break;
+    case Input::InputType::Trigger:
+        status = callback.trigger_status;
+        calculate_button_value = false;
+        break;
+    default:
+        LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
+        break;
+    }
+
+    SanitizeAnalog(status.analog, true);
+    const Input::AnalogProperties& properties = status.analog.properties;
+    float& value = status.analog.value;
+
+    // Set button status
+    if (calculate_button_value) {
+        status.pressed = value > properties.threshold;
+    }
+
+    // Adjust if value is inverted
+    value = properties.inverted ? 1.0f + value : value;
+
+    // clamp value
+    value = std::clamp(value, 0.0f, 1.0f);
+
+    return status;
+}
+
+void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value) {
+    const Input::AnalogProperties& properties = analog.properties;
+    float& raw_value = analog.raw_value;
+    float& value = analog.value;
+
+    if (!std::isnormal(raw_value)) {
+        raw_value = 0;
+    }
+
+    // Apply center offset
+    raw_value -= properties.offset;
+
+    // Set initial values to be formated
+    value = raw_value;
+
+    // Calculate vector size
+    const float r = std::abs(value);
+
+    // Return zero if value is smaller than the deadzone
+    if (r <= properties.deadzone || properties.deadzone == 1.0f) {
+        analog.value = 0;
+        return;
+    }
+
+    // Adjust range of value
+    const float deadzone_factor =
+        1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
+    value = value * deadzone_factor / properties.range;
+
+    // Invert direction if needed
+    if (properties.inverted) {
+        value = -value;
+    }
+
+    // Clamp value
+    if (clamp_value) {
+        value = std::clamp(value, -1.0f, 1.0f);
+    }
+}
+
+void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value) {
+    const Input::AnalogProperties& properties_x = analog_x.properties;
+    const Input::AnalogProperties& properties_y = analog_y.properties;
+    float& raw_x = analog_x.raw_value;
+    float& raw_y = analog_y.raw_value;
+    float& x = analog_x.value;
+    float& y = analog_y.value;
+
+    if (!std::isnormal(raw_x)) {
+        raw_x = 0;
+    }
+    if (!std::isnormal(raw_y)) {
+        raw_y = 0;
+    }
+
+    // Apply center offset
+    raw_x += properties_x.offset;
+    raw_y += properties_y.offset;
+
+    // Apply X scale correction from offset
+    if (std::abs(properties_x.offset) < 0.5f) {
+        if (raw_x > 0) {
+            raw_x /= 1 + properties_x.offset;
+        } else {
+            raw_x /= 1 - properties_x.offset;
+        }
+    }
+
+    // Apply Y scale correction from offset
+    if (std::abs(properties_y.offset) < 0.5f) {
+        if (raw_y > 0) {
+            raw_y /= 1 + properties_y.offset;
+        } else {
+            raw_y /= 1 - properties_y.offset;
+        }
+    }
+
+    // Invert direction if needed
+    raw_x = properties_x.inverted ? -raw_x : raw_x;
+    raw_y = properties_y.inverted ? -raw_y : raw_y;
+
+    // Set initial values to be formated
+    x = raw_x;
+    y = raw_y;
+
+    // Calculate vector size
+    float r = x * x + y * y;
+    r = std::sqrt(r);
+
+    // TODO(German77): Use deadzone and range of both axis
+
+    // Return zero if values are smaller than the deadzone
+    if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
+        x = 0;
+        y = 0;
+        return;
+    }
+
+    // Adjust range of joystick
+    const float deadzone_factor =
+        1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
+    x = x * deadzone_factor / properties_x.range;
+    y = y * deadzone_factor / properties_x.range;
+    r = r * deadzone_factor / properties_x.range;
+
+    // Normalize joystick
+    if (clamp_value && r > 1.0f) {
+        x /= r;
+        y /= r;
+    }
+}
+
+} // namespace Core::HID

+ 77 - 0
src/core/hid/input_converter.h

@@ -0,0 +1,77 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+namespace Input {
+struct CallbackStatus;
+};
+
+namespace Core::HID {
+
+/**
+ * Converts raw input data into a valid battery status.
+ *
+ * @param Supported callbacks: Analog, Battery, Trigger.
+ * @return A valid BatteryStatus object.
+ */
+Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid button status. Applies invert properties to the output.
+ *
+ * @param Supported callbacks: Analog, Button, Trigger.
+ * @return A valid TouchStatus object.
+ */
+Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid motion status.
+ *
+ * @param Supported callbacks: Motion.
+ * @return A valid TouchStatus object.
+ */
+Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
+ * properties to the output.
+ *
+ * @param Supported callbacks: Stick.
+ * @return A valid StickStatus object.
+ */
+Input::StickStatus TransformToStick(const Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid touch status.
+ *
+ * @param Supported callbacks: Touch.
+ * @return A valid TouchStatus object.
+ */
+Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
+ * invert properties to the output. Button status uses the threshold property if necessary.
+ *
+ * @param Supported callbacks: Analog, Button, Trigger.
+ * @return A valid TriggerStatus object.
+ */
+Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback);
+
+/**
+ * Converts raw analog data into a valid analog value
+ * @param An analog object containing raw data and properties, bool that determines if the value
+ * needs to be clamped between -1.0f and 1.0f.
+ */
+void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value);
+
+/**
+ * Converts raw stick data into a valid stick value
+ * @param Two analog objects containing raw data and properties, bool that determines if the value
+ * needs to be clamped into the unit circle.
+ */
+void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value);
+
+} // namespace Core::HID

+ 278 - 0
src/core/hid/motion_input.cpp

@@ -0,0 +1,278 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/math_util.h"
+#include "core/hid/motion_input.h"
+
+namespace Core::HID {
+
+MotionInput::MotionInput() {
+    // Initialize PID constants with default values
+    SetPID(0.3f, 0.005f, 0.0f);
+}
+
+void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
+    kp = new_kp;
+    ki = new_ki;
+    kd = new_kd;
+}
+
+void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
+    accel = acceleration;
+}
+
+void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
+    gyro = gyroscope - gyro_drift;
+
+    // Auto adjust drift to minimize drift
+    if (!IsMoving(0.1f)) {
+        gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f);
+    }
+
+    if (gyro.Length2() < gyro_threshold) {
+        gyro = {};
+    } else {
+        only_accelerometer = false;
+    }
+}
+
+void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
+    quat = quaternion;
+}
+
+void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
+    gyro_drift = drift;
+}
+
+void MotionInput::SetGyroThreshold(f32 threshold) {
+    gyro_threshold = threshold;
+}
+
+void MotionInput::EnableReset(bool reset) {
+    reset_enabled = reset;
+}
+
+void MotionInput::ResetRotations() {
+    rotations = {};
+}
+
+bool MotionInput::IsMoving(f32 sensitivity) const {
+    return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
+}
+
+bool MotionInput::IsCalibrated(f32 sensitivity) const {
+    return real_error.Length() < sensitivity;
+}
+
+void MotionInput::UpdateRotation(u64 elapsed_time) {
+    const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
+    if (sample_period > 0.1f) {
+        return;
+    }
+    rotations += gyro * sample_period;
+}
+
+void MotionInput::UpdateOrientation(u64 elapsed_time) {
+    if (!IsCalibrated(0.1f)) {
+        ResetOrientation();
+    }
+    // Short name local variable for readability
+    f32 q1 = quat.w;
+    f32 q2 = quat.xyz[0];
+    f32 q3 = quat.xyz[1];
+    f32 q4 = quat.xyz[2];
+    const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
+
+    // Ignore invalid elapsed time
+    if (sample_period > 0.1f) {
+        return;
+    }
+
+    const auto normal_accel = accel.Normalized();
+    auto rad_gyro = gyro * Common::PI * 2;
+    const f32 swap = rad_gyro.x;
+    rad_gyro.x = rad_gyro.y;
+    rad_gyro.y = -swap;
+    rad_gyro.z = -rad_gyro.z;
+
+    // Clear gyro values if there is no gyro present
+    if (only_accelerometer) {
+        rad_gyro.x = 0;
+        rad_gyro.y = 0;
+        rad_gyro.z = 0;
+    }
+
+    // Ignore drift correction if acceleration is not reliable
+    if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
+        const f32 ax = -normal_accel.x;
+        const f32 ay = normal_accel.y;
+        const f32 az = -normal_accel.z;
+
+        // Estimated direction of gravity
+        const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
+        const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
+        const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
+
+        // Error is cross product between estimated direction and measured direction of gravity
+        const Common::Vec3f new_real_error = {
+            az * vx - ax * vz,
+            ay * vz - az * vy,
+            ax * vy - ay * vx,
+        };
+
+        derivative_error = new_real_error - real_error;
+        real_error = new_real_error;
+
+        // Prevent integral windup
+        if (ki != 0.0f && !IsCalibrated(0.05f)) {
+            integral_error += real_error;
+        } else {
+            integral_error = {};
+        }
+
+        // Apply feedback terms
+        if (!only_accelerometer) {
+            rad_gyro += kp * real_error;
+            rad_gyro += ki * integral_error;
+            rad_gyro += kd * derivative_error;
+        } else {
+            // Give more weight to accelerometer values to compensate for the lack of gyro
+            rad_gyro += 35.0f * kp * real_error;
+            rad_gyro += 10.0f * ki * integral_error;
+            rad_gyro += 10.0f * kd * derivative_error;
+
+            // Emulate gyro values for games that need them
+            gyro.x = -rad_gyro.y;
+            gyro.y = rad_gyro.x;
+            gyro.z = -rad_gyro.z;
+            UpdateRotation(elapsed_time);
+        }
+    }
+
+    const f32 gx = rad_gyro.y;
+    const f32 gy = rad_gyro.x;
+    const f32 gz = rad_gyro.z;
+
+    // Integrate rate of change of quaternion
+    const f32 pa = q2;
+    const f32 pb = q3;
+    const f32 pc = q4;
+    q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
+    q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
+    q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
+    q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
+
+    quat.w = q1;
+    quat.xyz[0] = q2;
+    quat.xyz[1] = q3;
+    quat.xyz[2] = q4;
+    quat = quat.Normalized();
+}
+
+std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
+    const Common::Quaternion<float> quad{
+        .xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
+        .w = -quat.xyz[2],
+    };
+    const std::array<float, 16> matrix4x4 = quad.ToMatrix();
+
+    return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
+            Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
+            Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
+}
+
+Common::Vec3f MotionInput::GetAcceleration() const {
+    return accel;
+}
+
+Common::Vec3f MotionInput::GetGyroscope() const {
+    return gyro;
+}
+
+Common::Quaternion<f32> MotionInput::GetQuaternion() const {
+    return quat;
+}
+
+Common::Vec3f MotionInput::GetRotations() const {
+    return rotations;
+}
+
+void MotionInput::ResetOrientation() {
+    if (!reset_enabled || only_accelerometer) {
+        return;
+    }
+    if (!IsMoving(0.5f) && accel.z <= -0.9f) {
+        ++reset_counter;
+        if (reset_counter > 900) {
+            quat.w = 0;
+            quat.xyz[0] = 0;
+            quat.xyz[1] = 0;
+            quat.xyz[2] = -1;
+            SetOrientationFromAccelerometer();
+            integral_error = {};
+            reset_counter = 0;
+        }
+    } else {
+        reset_counter = 0;
+    }
+}
+
+void MotionInput::SetOrientationFromAccelerometer() {
+    int iterations = 0;
+    const f32 sample_period = 0.015f;
+
+    const auto normal_accel = accel.Normalized();
+
+    while (!IsCalibrated(0.01f) && ++iterations < 100) {
+        // Short name local variable for readability
+        f32 q1 = quat.w;
+        f32 q2 = quat.xyz[0];
+        f32 q3 = quat.xyz[1];
+        f32 q4 = quat.xyz[2];
+
+        Common::Vec3f rad_gyro;
+        const f32 ax = -normal_accel.x;
+        const f32 ay = normal_accel.y;
+        const f32 az = -normal_accel.z;
+
+        // Estimated direction of gravity
+        const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
+        const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
+        const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
+
+        // Error is cross product between estimated direction and measured direction of gravity
+        const Common::Vec3f new_real_error = {
+            az * vx - ax * vz,
+            ay * vz - az * vy,
+            ax * vy - ay * vx,
+        };
+
+        derivative_error = new_real_error - real_error;
+        real_error = new_real_error;
+
+        rad_gyro += 10.0f * kp * real_error;
+        rad_gyro += 5.0f * ki * integral_error;
+        rad_gyro += 10.0f * kd * derivative_error;
+
+        const f32 gx = rad_gyro.y;
+        const f32 gy = rad_gyro.x;
+        const f32 gz = rad_gyro.z;
+
+        // Integrate rate of change of quaternion
+        const f32 pa = q2;
+        const f32 pb = q3;
+        const f32 pc = q4;
+        q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
+        q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
+        q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
+        q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
+
+        quat.w = q1;
+        quat.xyz[0] = q2;
+        quat.xyz[1] = q3;
+        quat.xyz[2] = q4;
+        quat = quat.Normalized();
+    }
+}
+} // namespace Core::HID

+ 71 - 0
src/core/hid/motion_input.h

@@ -0,0 +1,71 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include "common/common_types.h"
+#include "common/quaternion.h"
+#include "common/vector_math.h"
+
+namespace Core::HID {
+
+class MotionInput {
+public:
+    explicit MotionInput();
+
+    MotionInput(const MotionInput&) = default;
+    MotionInput& operator=(const MotionInput&) = default;
+
+    MotionInput(MotionInput&&) = default;
+    MotionInput& operator=(MotionInput&&) = default;
+
+    void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
+    void SetAcceleration(const Common::Vec3f& acceleration);
+    void SetGyroscope(const Common::Vec3f& gyroscope);
+    void SetQuaternion(const Common::Quaternion<f32>& quaternion);
+    void SetGyroDrift(const Common::Vec3f& drift);
+    void SetGyroThreshold(f32 threshold);
+
+    void EnableReset(bool reset);
+    void ResetRotations();
+
+    void UpdateRotation(u64 elapsed_time);
+    void UpdateOrientation(u64 elapsed_time);
+
+    [[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
+    [[nodiscard]] Common::Vec3f GetAcceleration() const;
+    [[nodiscard]] Common::Vec3f GetGyroscope() const;
+    [[nodiscard]] Common::Vec3f GetRotations() const;
+    [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
+
+    [[nodiscard]] bool IsMoving(f32 sensitivity) const;
+    [[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
+
+private:
+    void ResetOrientation();
+    void SetOrientationFromAccelerometer();
+
+    // PID constants
+    f32 kp;
+    f32 ki;
+    f32 kd;
+
+    // PID errors
+    Common::Vec3f real_error;
+    Common::Vec3f integral_error;
+    Common::Vec3f derivative_error;
+
+    Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
+    Common::Vec3f rotations;
+    Common::Vec3f accel;
+    Common::Vec3f gyro;
+    Common::Vec3f gyro_drift;
+
+    f32 gyro_threshold = 0.0f;
+    u32 reset_counter = 0;
+    bool reset_enabled = true;
+    bool only_accelerometer = true;
+};
+
+} // namespace Core::HID