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content_archive: Make IsValidNCA() an internally linked function

This is only ever used within the cpp file, so it can just be an
internal function.
Lioncash 7 년 전
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441b5b97bd
2개의 변경된 파일1개의 추가작업 그리고 3개의 파일을 삭제
  1. 1 1
      src/core/file_sys/content_archive.cpp
  2. 0 2
      src/core/file_sys/content_archive.h

+ 1 - 1
src/core/file_sys/content_archive.cpp

@@ -97,7 +97,7 @@ union NCASectionHeader {
 };
 static_assert(sizeof(NCASectionHeader) == 0x200, "NCASectionHeader has incorrect size.");
 
-bool IsValidNCA(const NCAHeader& header) {
+static bool IsValidNCA(const NCAHeader& header) {
     // TODO(DarkLordZach): Add NCA2/NCA0 support.
     return header.magic == Common::MakeMagic('N', 'C', 'A', '3');
 }

+ 0 - 2
src/core/file_sys/content_archive.h

@@ -73,8 +73,6 @@ inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
     return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
 }
 
-bool IsValidNCA(const NCAHeader& header);
-
 // An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
 // After construction, use GetStatus to determine if the file is valid and ready to be used.
 class NCA : public ReadOnlyVfsDirectory {