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@@ -0,0 +1,40 @@
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+// Copyright 2018 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include <array>
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+#include <glad/glad.h>
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+#include "common/common_types.h"
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+#include "common/logging/log.h"
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+#include "video_core/engines/maxwell_3d.h"
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+
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+namespace MaxwellToGL {
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+
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+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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+
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+inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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+ switch (attrib.type) {
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+ case Maxwell::VertexAttribute::Type::UnsignedNorm: {
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+
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+ switch (attrib.size) {
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+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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+ return GL_UNSIGNED_BYTE;
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+ }
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+
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+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString());
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+ UNREACHABLE();
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+ return {};
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+ }
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+
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+ case Maxwell::VertexAttribute::Type::Float:
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+ return GL_FLOAT;
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+ }
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+
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+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString());
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+ UNREACHABLE();
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+ return {};
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+}
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+
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+} // namespace MaxwellToGL
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