Просмотр исходного кода

gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.

Marcos Vitali 7 лет назад
Родитель
Сommit
430e1f864b
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -928,7 +928,7 @@ private:
         case Attribute::Index::FrontFacing:
         case Attribute::Index::FrontFacing:
             // TODO(Subv): Find out what the values are for the other elements.
             // TODO(Subv): Find out what the values are for the other elements.
             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
-            return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
+            return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
         default:
         default:
             const u32 index{static_cast<u32>(attribute) -
             const u32 index{static_cast<u32>(attribute) -
                             static_cast<u32>(Attribute::Index::Attribute_0)};
                             static_cast<u32>(Attribute::Index::Attribute_0)};