Преглед изворни кода

core: Hacky TAS syncing & load pausing

To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
MonsterDruide1 пре 5 година
родитељ
комит
4297d2fea2

+ 1 - 0
src/common/fs/fs_paths.h

@@ -21,6 +21,7 @@
 #define SCREENSHOTS_DIR "screenshots"
 #define SDMC_DIR "sdmc"
 #define SHADER_DIR "shader"
+#define TAS_DIR "scripts"
 
 // yuzu-specific files
 

+ 1 - 2
src/common/fs/path_util.cpp

@@ -116,8 +116,7 @@ private:
         GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
         GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
         GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
-
-        GenerateYuzuPath(YuzuPath::TASFile, fs::path{""});
+        GenerateYuzuPath(YuzuPath::TASFile, yuzu_path / TAS_DIR);
     }
 
     ~PathManagerImpl() = default;

+ 4 - 5
src/common/settings.h

@@ -500,7 +500,6 @@ struct Values {
 
     // Controls
     InputSetting<std::array<PlayerInput, 10>> players;
-    std::shared_ptr<InputCommon::InputSubsystem> inputSubsystem = NULL;
 
     Setting<bool> use_docked_mode{true, "use_docked_mode"};
 
@@ -514,9 +513,12 @@ struct Values {
                                             "motion_device"};
     BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
 
-    BasicSetting<bool> tas_enable{false, "tas_enable"};
+    BasicSetting<bool> pause_tas_on_load { false, "pause_tas_on_load" };
+    BasicSetting<bool> tas_enable{ false, "tas_enable" };
     BasicSetting<bool> tas_reset{ false, "tas_reset" };
     BasicSetting<bool> tas_record{ false, "tas_record" };
+    BasicSetting<bool> is_cpu_boxted{ false, "    BasicSetting<bool> is_cpu_boxted{ false, "cpuBoosted" };
+" };
 
     BasicSetting<bool> mouse_panning{false, "mouse_panning"};
     BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
@@ -550,9 +552,6 @@ struct Values {
     BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
     BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
 
-    // TAS
-    bool pauseTasOnLoad;
-
     // Debugging
     bool record_frame_times;
     BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};

+ 2 - 0
src/core/hle/service/apm/apm_interface.cpp

@@ -3,6 +3,7 @@
 // Refer to the license.txt file included.
 
 #include "common/logging/log.h"
+#include "common/settings.h"
 #include "core/hle/ipc_helpers.h"
 #include "core/hle/service/apm/apm.h"
 #include "core/hle/service/apm/apm_controller.h"
@@ -120,6 +121,7 @@ void APM_Sys::SetCpuBoostMode(Kernel::HLERequestContext& ctx) {
 
     LOG_DEBUG(Service_APM, "called, mode={:08X}", mode);
 
+    Settings::values.is_cpu_boosted = (static_cast<u32>(mode) == 1);
     controller.SetFromCpuBoostMode(mode);
 
     IPC::ResponseBuilder rb{ctx, 2};

+ 3 - 0
src/core/hle/service/vi/vi.cpp

@@ -32,6 +32,8 @@
 #include "core/hle/service/vi/vi_s.h"
 #include "core/hle/service/vi/vi_u.h"
 
+#include "input_common/tas/tas_input.h"
+
 namespace Service::VI {
 
 constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
@@ -595,6 +597,7 @@ private:
 
             IGBPQueueBufferResponseParcel response{1280, 720};
             ctx.WriteBuffer(response.Serialize());
+            Settings::values.input_subsystem->GetTas()->UpdateThread();
             break;
         }
         case TransactionId::Query: {

+ 87 - 55
src/input_common/tas/tas_input.cpp

@@ -19,6 +19,29 @@
 
 namespace TasInput {
 
+constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
+    std::pair{"KEY_A", TasButton::BUTTON_A},
+    {"KEY_B", TasButton::BUTTON_B},
+    {"KEY_X", TasButton::BUTTON_X},
+    {"KEY_Y", TasButton::BUTTON_Y},
+    {"KEY_LSTICK", TasButton::STICK_L},
+    {"KEY_RSTICK", TasButton::STICK_R},
+    {"KEY_L", TasButton::TRIGGER_L},
+    {"KEY_R", TasButton::TRIGGER_R},
+    {"KEY_PLUS", TasButton::BUTTON_PLUS},
+    {"KEY_MINUS", TasButton::BUTTON_MINUS},
+    {"KEY_DLEFT", TasButton::BUTTON_LEFT},
+    {"KEY_DUP", TasButton::BUTTON_UP},
+    {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
+    {"KEY_DDOWN", TasButton::BUTTON_DOWN},
+    {"KEY_SL", TasButton::BUTTON_SL},
+    {"KEY_SR", TasButton::BUTTON_SR},
+    {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
+    {"KEY_HOME", TasButton::BUTTON_HOME},
+    {"KEY_ZL", TasButton::TRIGGER_ZL},
+    {"KEY_ZR", TasButton::TRIGGER_ZR},
+};
+
 Tas::Tas() {
     LoadTasFiles();
 }
@@ -31,29 +54,31 @@ void Tas::RefreshTasFile() {
     refresh_tas_fle = true;
 }
 void Tas::LoadTasFiles() {
-    scriptLength = 0;
-    for (int i = 0; i < PLAYER_NUMBER; i++) {
+    script_length = 0;
+    for (size_t i = 0; i < PLAYER_NUMBER; i++) {
         LoadTasFile(i);
-        if (newCommands[i].size() > scriptLength)
-            scriptLength = newCommands[i].size();
+        if (commands[i].size() > script_length) {
+            script_length = commands[i].size();
+        }
     }
 }
-void Tas::LoadTasFile(int playerIndex) {
+void Tas::LoadTasFile(size_t player_index) {
     LOG_DEBUG(Input, "LoadTasFile()");
-    if (!newCommands[playerIndex].empty()) {
-        newCommands[playerIndex].clear();
+    if (!commands[player_index].empty()) {
+        commands[player_index].clear();
     }
     std::string file = Common::FS::ReadStringFromFile(
         Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
-            std::to_string(playerIndex + 1) + ".txt",
+            std::to_string(player_index + 1) + ".txt",
         Common::FS::FileType::BinaryFile);
     std::stringstream command_line(file);
     std::string line;
     int frameNo = 0;
     TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
     while (std::getline(command_line, line, '\n')) {
-        if (line.empty())
+        if (line.empty()) {
             continue;
+        }
         LOG_DEBUG(Input, "Loading line: {}", line);
         std::smatch m;
 
@@ -65,11 +90,12 @@ void Tas::LoadTasFile(int playerIndex) {
             seglist.push_back(segment);
         }
 
-        if (seglist.size() < 4)
+        if (seglist.size() < 4) {
             continue;
+        }
 
         while (frameNo < std::stoi(seglist.at(0))) {
-            newCommands[playerIndex].push_back(empty);
+            commands[player_index].push_back(empty);
             frameNo++;
         }
 
@@ -78,7 +104,7 @@ void Tas::LoadTasFile(int playerIndex) {
             .l_axis = ReadCommandAxis(seglist.at(2)),
             .r_axis = ReadCommandAxis(seglist.at(3)),
         };
-        newCommands[playerIndex].push_back(command);
+        commands[player_index].push_back(command);
         frameNo++;
     }
     LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
@@ -87,84 +113,89 @@ void Tas::LoadTasFile(int playerIndex) {
 void Tas::WriteTasFile() {
     LOG_DEBUG(Input, "WriteTasFile()");
     std::string output_text = "";
-    for (int frame = 0; frame < (signed)recordCommands.size(); frame++) {
-        if (!output_text.empty())
+    for (int frame = 0; frame < (signed)record_commands.size(); frame++) {
+        if (!output_text.empty()) {
             output_text += "\n";
-        TASCommand line = recordCommands.at(frame);
+        }
+        TASCommand line = record_commands.at(frame);
         output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
                        WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
     }
     size_t bytesWritten = Common::FS::WriteStringToFile(
         Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
         Common::FS::FileType::TextFile, output_text);
-    if (bytesWritten == output_text.size())
+    if (bytesWritten == output_text.size()) {
         LOG_INFO(Input, "TAS file written to file!");
-    else
+    }
+    else {
         LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
                   output_text.size());
+    }
 }
 
-void Tas::RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes) {
-    lastInput = {buttons, flipY(axes[0]), flipY(axes[1])};
-}
-
-std::pair<float, float> Tas::flipY(std::pair<float, float> old) const {
+static std::pair<float, float> FlipY(std::pair<float, float> old) {
     auto [x, y] = old;
     return {x, -y};
 }
 
-std::string Tas::GetStatusDescription() {
+void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
+    last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])};
+}
+
+std::tuple<TasState, size_t, size_t> Tas::GetStatus() {
+    TasState state;
     if (Settings::values.tas_record) {
-        return "Recording TAS: " + std::to_string(recordCommands.size());
-    }
-    if (Settings::values.tas_enable) {
-        return "Playing TAS: " + std::to_string(current_command) + "/" +
-               std::to_string(scriptLength);
+        return {TasState::RECORDING, record_commands.size(), record_commands.size()};
+    } else if (Settings::values.tas_enable) {
+        state = TasState::RUNNING;
+    } else {
+        state = TasState::STOPPED;
     }
-    return "TAS not running: " + std::to_string(current_command) + "/" +
-           std::to_string(scriptLength);
+
+    return {state, current_command, script_length};
 }
 
-std::string debugButtons(u32 buttons) {
-    return "{ " + TasInput::Tas::buttonsToString(buttons) + " }";
+static std::string DebugButtons(u32 buttons) {
+    return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }";
 }
 
-std::string debugJoystick(float x, float y) {
+static std::string DebugJoystick(float x, float y) {
     return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
 }
 
-std::string debugInput(TasData data) {
-    return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) +
-           " , " + debugJoystick(data.axis[2], data.axis[3]) + " }";
+static std::string DebugInput(const TasData& data) {
+    return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) +
+           " , " + DebugJoystick(data.axis[2], data.axis[3]) + " }";
 }
 
-std::string debugInputs(std::array<TasData, PLAYER_NUMBER> arr) {
+static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
     std::string returns = "[ ";
     for (size_t i = 0; i < arr.size(); i++) {
-        returns += debugInput(arr[i]);
-        if (i != arr.size() - 1)
+        returns += DebugInput(arr[i]);
+        if (i != arr.size() - 1) {
             returns += " , ";
+        }
     }
     return returns + "]";
 }
 
 void Tas::UpdateThread() {
     if (update_thread_running) {
-        if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) {
-            for (int i = 0; i < PLAYER_NUMBER; i++) {
+        if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) {
+            for (size_t i = 0; i < PLAYER_NUMBER; i++) {
                 tas_data[i].buttons = 0;
                 tas_data[i].axis = {};
             }
         }
 
         if (Settings::values.tas_record) {
-            recordCommands.push_back(lastInput);
+            record_commands.push_back(last_input);
         }
-        if (!Settings::values.tas_record && !recordCommands.empty()) {
+        if (!Settings::values.tas_record && !record_commands.empty()) {
             WriteTasFile();
             Settings::values.tas_reset = true;
             refresh_tas_fle = true;
-            recordCommands.clear();
+            record_commands.clear();
         }
         if (Settings::values.tas_reset) {
             current_command = 0;
@@ -177,12 +208,12 @@ void Tas::UpdateThread() {
             LOG_DEBUG(Input, "tas_reset done");
         }
         if (Settings::values.tas_enable) {
-            if ((signed)current_command < scriptLength) {
-                LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength);
+            if ((signed)current_command < script_length) {
+                LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
                 size_t frame = current_command++;
-                for (int i = 0; i < PLAYER_NUMBER; i++) {
-                    if (frame < newCommands[i].size()) {
-                        TASCommand command = newCommands[i][frame];
+                for (size_t i = 0; i < PLAYER_NUMBER; i++) {
+                    if (frame < commands[i].size()) {
+                        TASCommand command = commands[i][frame];
                         tas_data[i].buttons = command.buttons;
                         auto [l_axis_x, l_axis_y] = command.l_axis;
                         tas_data[i].axis[0] = l_axis_x;
@@ -198,22 +229,22 @@ void Tas::UpdateThread() {
             } else {
                 Settings::values.tas_enable = false;
                 current_command = 0;
-                for (int i = 0; i < PLAYER_NUMBER; i++) {
+                for (size_t i = 0; i < PLAYER_NUMBER; i++) {
                     tas_data[i].buttons = 0;
                     tas_data[i].axis = {};
                 }
             }
         } else {
-            for (int i = 0; i < PLAYER_NUMBER; i++) {
+            for (size_t i = 0; i < PLAYER_NUMBER; i++) {
                 tas_data[i].buttons = 0;
                 tas_data[i].axis = {};
             }
         }
     }
-    LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data));
+    LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
 }
 
-TasAnalog Tas::ReadCommandAxis(const std::string line) const {
+TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
     std::stringstream linestream(line);
     std::string segment;
     std::vector<std::string> seglist;
@@ -228,7 +259,7 @@ TasAnalog Tas::ReadCommandAxis(const std::string line) const {
     return {x, y};
 }
 
-u32 Tas::ReadCommandButtons(const std::string data) const {
+u32 Tas::ReadCommandButtons(const std::string& data) const {
     std::stringstream button_text(data);
     std::string line;
     u32 buttons = 0;
@@ -262,8 +293,9 @@ std::string Tas::WriteCommandButtons(u32 data) const {
         if ((data & 1) == 1) {
             for (auto [text, tas_button] : text_to_tas_button) {
                 if (tas_button == static_cast<TasButton>(1 << index)) {
-                    if (line.size() > 0)
+                    if (line.size() > 0) {
                         line += ";";
+                    }
                     line += text;
                     break;
                 }

+ 20 - 38
src/input_common/tas/tas_input.h

@@ -12,11 +12,17 @@
 #include "core/frontend/input.h"
 #include "input_common/main.h"
 
-#define PLAYER_NUMBER 8
-
 namespace TasInput {
 
-using TasAnalog = std::tuple<float, float>;
+constexpr int PLAYER_NUMBER = 8;
+
+using TasAnalog = std::pair<float, float>;
+
+enum class TasState {
+    RUNNING,
+    RECORDING,
+    STOPPED,
+};
 
 enum class TasButton : u32 {
     BUTTON_A = 0x000001,
@@ -41,29 +47,6 @@ enum class TasButton : u32 {
     BUTTON_CAPTURE = 0x080000,
 };
 
-static const std::array<std::pair<std::string, TasButton>, 20> text_to_tas_button = {
-    std::pair{"KEY_A", TasButton::BUTTON_A},
-    {"KEY_B", TasButton::BUTTON_B},
-    {"KEY_X", TasButton::BUTTON_X},
-    {"KEY_Y", TasButton::BUTTON_Y},
-    {"KEY_LSTICK", TasButton::STICK_L},
-    {"KEY_RSTICK", TasButton::STICK_R},
-    {"KEY_L", TasButton::TRIGGER_L},
-    {"KEY_R", TasButton::TRIGGER_R},
-    {"KEY_PLUS", TasButton::BUTTON_PLUS},
-    {"KEY_MINUS", TasButton::BUTTON_MINUS},
-    {"KEY_DLEFT", TasButton::BUTTON_LEFT},
-    {"KEY_DUP", TasButton::BUTTON_UP},
-    {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
-    {"KEY_DDOWN", TasButton::BUTTON_DOWN},
-    {"KEY_SL", TasButton::BUTTON_SL},
-    {"KEY_SR", TasButton::BUTTON_SR},
-    {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
-    {"KEY_HOME", TasButton::BUTTON_HOME},
-    {"KEY_ZL", TasButton::TRIGGER_ZL},
-    {"KEY_ZR", TasButton::TRIGGER_ZR},
-};
-
 enum class TasAxes : u8 {
     StickX,
     StickY,
@@ -82,7 +65,7 @@ public:
     Tas();
     ~Tas();
 
-    static std::string buttonsToString(u32 button) {
+    static std::string ButtonsToString(u32 button) {
         std::string returns;
         if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_A)) != 0)
             returns += ", A";
@@ -124,14 +107,14 @@ public:
             returns += ", HOME";
         if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_CAPTURE)) != 0)
             returns += ", CAPTURE";
-        return returns.length() != 0 ? returns.substr(2) : "";
+        return returns.empty() ? "" : returns.substr(2);
     }
 
     void RefreshTasFile();
     void LoadTasFiles();
-    void RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes);
+    void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
     void UpdateThread();
-    std::string GetStatusDescription();
+    std::tuple<TasState, size_t, size_t> GetStatus();
 
     InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
     InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
@@ -143,21 +126,20 @@ private:
         TasAnalog l_axis{};
         TasAnalog r_axis{};
     };
-    void LoadTasFile(int playerIndex);
+    void LoadTasFile(size_t player_index);
     void WriteTasFile();
-    TasAnalog ReadCommandAxis(const std::string line) const;
-    u32 ReadCommandButtons(const std::string line) const;
+    TasAnalog ReadCommandAxis(const std::string& line) const;
+    u32 ReadCommandButtons(const std::string& line) const;
     std::string WriteCommandButtons(u32 data) const;
     std::string WriteCommandAxis(TasAnalog data) const;
-    std::pair<float, float> flipY(std::pair<float, float> old) const;
 
-    size_t scriptLength{0};
+    size_t script_length{0};
     std::array<TasData, PLAYER_NUMBER> tas_data;
     bool update_thread_running{true};
     bool refresh_tas_fle{false};
-    std::array<std::vector<TASCommand>, PLAYER_NUMBER> newCommands{};
-    std::vector<TASCommand> recordCommands{};
+    std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
+    std::vector<TASCommand> record_commands{};
     std::size_t current_command{0};
-    TASCommand lastInput{}; // only used for recording
+    TASCommand last_input{}; // only used for recording
 };
 } // namespace TasInput

+ 1 - 1
src/yuzu/configuration/configure_filesystem.cpp

@@ -78,7 +78,7 @@ void ConfigureFilesystem::applyConfiguration() {
 
     Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
     Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
-    Settings::values.pauseTasOnLoad = ui->tas_pause_on_load->isChecked();
+    Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
     Settings::values.dump_exefs = ui->dump_exefs->isChecked();
     Settings::values.dump_nso = ui->dump_nso->isChecked();
 

+ 21 - 6
src/yuzu/main.cpp

@@ -826,11 +826,11 @@ void GMainWindow::InitializeWidgets() {
     });
     statusBar()->insertPermanentWidget(0, renderer_status_button);
 
-    TASlabel = new QLabel();
-    TASlabel->setObjectName(QStringLiteral("TASlabel"));
-    TASlabel->setText(tr("TAS not running"));
-    TASlabel->setFocusPolicy(Qt::NoFocus);
-    statusBar()->insertPermanentWidget(0, TASlabel);
+    tas_label = new QLabel();
+    tas_label->setObjectName(QStringLiteral("TASlabel"));
+    tas_label->setText(tr("TAS not running"));
+    tas_label->setFocusPolicy(Qt::NoFocus);
+    statusBar()->insertPermanentWidget(0, tas_label);
 
     statusBar()->setVisible(true);
     setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
@@ -2896,13 +2896,28 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
     }
 }
 
+static std::string GetTasStateDescription(TasInput::TasState state) {
+    switch (state) {
+        case TasInput::TasState::RUNNING:
+            return "Running";
+        case TasInput::TasState::RECORDING:
+            return "Recording";
+        case TasInput::TasState::STOPPED:
+            return "Stopped";
+        default:
+            return "INVALID STATE";
+    }
+}
+
 void GMainWindow::UpdateStatusBar() {
     if (emu_thread == nullptr) {
         status_bar_update_timer.stop();
         return;
     }
 
-    TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str())); 
+    auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+    tas_label->setText(tr("%1 TAS %2/%3").arg(tr(GetTasStateDescription(tas_status).c_str())).arg(current_tas_frame).arg(total_tas_frames));
+
     auto& system = Core::System::GetInstance();
     auto results = system.GetAndResetPerfStats();
     auto& shader_notify = system.GPU().ShaderNotify();