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Merge pull request #3499 from ReinUsesLisp/depth-2d-array

texture_cache/surface_params: Force depth=1 on 2D textures
Fernando Sahmkow il y a 6 ans
Parent
commit
41905ee467
1 fichiers modifiés avec 4 ajouts et 2 suppressions
  1. 4 2
      src/video_core/texture_cache/surface_params.cpp

+ 4 - 2
src/video_core/texture_cache/surface_params.cpp

@@ -113,8 +113,10 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
         params.height = tic.Height();
         params.depth = tic.Depth();
         params.pitch = params.is_tiled ? 0 : tic.Pitch();
-        if (params.target == SurfaceTarget::TextureCubemap ||
-            params.target == SurfaceTarget::TextureCubeArray) {
+        if (params.target == SurfaceTarget::Texture2D && params.depth > 1) {
+            params.depth = 1;
+        } else if (params.target == SurfaceTarget::TextureCubemap ||
+                   params.target == SurfaceTarget::TextureCubeArray) {
             params.depth *= 6;
         }
         params.num_levels = tic.max_mip_level + 1;