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nvmap: Make IocFromId return the same existing handle instead of creating a new one.

Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
Subv 8 лет назад
Родитель
Сommit
416f692f6e
1 измененных файлов с 2 добавлено и 5 удалено
  1. 2 5
      src/core/hle/service/nvdrv/devices/nvmap.cpp

+ 2 - 5
src/core/hle/service/nvdrv/devices/nvmap.cpp

@@ -103,11 +103,8 @@ u32 nvmap::IocFromId(const std::vector<u8>& input, std::vector<u8>& output) {
                             [&](const auto& entry) { return entry.second->id == params.id; });
     ASSERT(itr != handles.end());
 
-    // Make a new handle for the object
-    u32 handle = next_handle++;
-    handles[handle] = itr->second;
-
-    params.handle = handle;
+    // Return the existing handle instead of creating a new one.
+    params.handle = itr->first;
 
     std::memcpy(output.data(), &params, sizeof(params));
     return 0;