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Merge pull request #2071 from ReinUsesLisp/dsa-texture

gl_rasterizer: Use DSA for textures and move swizzling to texture state
bunnei hace 7 años
padre
commit
40ac058557

+ 2 - 5
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -1019,11 +1019,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
         if (surface != nullptr) {
             unit.texture =
                 entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
-            unit.target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
-            unit.swizzle.r = MaxwellToGL::SwizzleSource(texture.tic.x_source);
-            unit.swizzle.g = MaxwellToGL::SwizzleSource(texture.tic.y_source);
-            unit.swizzle.b = MaxwellToGL::SwizzleSource(texture.tic.z_source);
-            unit.swizzle.a = MaxwellToGL::SwizzleSource(texture.tic.w_source);
+            surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
+                                   texture.tic.w_source);
         } else {
             // Can occur when texture addr is null or its memory is unmapped/invalid
             unit.texture = 0;

+ 110 - 132
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -18,7 +18,6 @@
 #include "video_core/morton.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/surface.h"
 #include "video_core/textures/astc.h"
@@ -44,14 +43,14 @@ struct FormatTuple {
     bool compressed;
 };
 
-static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
-    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
+static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
+    glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
     if (max_mip_level == 1) {
-        glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
+        glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
     }
 }
 
@@ -529,55 +528,41 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
 CachedSurface::CachedSurface(const SurfaceParams& params)
     : params(params), gl_target(SurfaceTargetToGL(params.target)),
       cached_size_in_bytes(params.size_in_bytes) {
-    texture.Create();
-    const auto& rect{params.GetRect()};
-
-    // Keep track of previous texture bindings
-    OpenGLState cur_state = OpenGLState::GetCurState();
-    const auto& old_tex = cur_state.texture_units[0];
-    SCOPE_EXIT({
-        cur_state.texture_units[0] = old_tex;
-        cur_state.Apply();
-    });
-
-    cur_state.texture_units[0].texture = texture.handle;
-    cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
-    cur_state.Apply();
-    glActiveTexture(GL_TEXTURE0);
+    texture.Create(gl_target);
+
+    // TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
+    // alternatives. This signals a bug on those functions.
+    const auto width = static_cast<GLsizei>(params.MipWidth(0));
+    const auto height = static_cast<GLsizei>(params.MipHeight(0));
 
     const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
     gl_internal_format = format_tuple.internal_format;
-    gl_is_compressed = format_tuple.compressed;
 
-    if (!format_tuple.compressed) {
-        // Only pre-create the texture for non-compressed textures.
-        switch (params.target) {
-        case SurfaceTarget::Texture1D:
-            glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
-                           format_tuple.internal_format, rect.GetWidth());
-            break;
-        case SurfaceTarget::Texture2D:
-        case SurfaceTarget::TextureCubemap:
-            glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
-                           format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
-            break;
-        case SurfaceTarget::Texture3D:
-        case SurfaceTarget::Texture2DArray:
-        case SurfaceTarget::TextureCubeArray:
-            glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
-                           format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
-                           params.depth);
-            break;
-        default:
-            LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
-                         static_cast<u32>(params.target));
-            UNREACHABLE();
-            glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
-                           rect.GetWidth(), rect.GetHeight());
-        }
+    switch (params.target) {
+    case SurfaceTarget::Texture1D:
+        glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
+                           width);
+        break;
+    case SurfaceTarget::Texture2D:
+    case SurfaceTarget::TextureCubemap:
+        glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
+                           width, height);
+        break;
+    case SurfaceTarget::Texture3D:
+    case SurfaceTarget::Texture2DArray:
+    case SurfaceTarget::TextureCubeArray:
+        glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
+                           width, height, params.depth);
+        break;
+    default:
+        LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+                     static_cast<u32>(params.target));
+        UNREACHABLE();
+        glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
+                           width, height);
     }
 
-    ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
+    ApplyTextureDefaults(texture.handle, params.max_mip_level);
 
     OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
 
@@ -751,63 +736,50 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
     const auto& rect{params.GetRect(mip_map)};
 
     // Load data from memory to the surface
-    const GLint x0 = static_cast<GLint>(rect.left);
-    const GLint y0 = static_cast<GLint>(rect.bottom);
-    std::size_t buffer_offset =
+    const auto x0 = static_cast<GLint>(rect.left);
+    const auto y0 = static_cast<GLint>(rect.bottom);
+    auto buffer_offset =
         static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
                                  static_cast<std::size_t>(x0)) *
         GetBytesPerPixel(params.pixel_format);
 
     const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
-    const GLuint target_tex = texture.handle;
-    OpenGLState cur_state = OpenGLState::GetCurState();
-
-    const auto& old_tex = cur_state.texture_units[0];
-    SCOPE_EXIT({
-        cur_state.texture_units[0] = old_tex;
-        cur_state.Apply();
-    });
-    cur_state.texture_units[0].texture = target_tex;
-    cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
-    cur_state.Apply();
 
     // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
     ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
     glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
 
-    GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
-    glActiveTexture(GL_TEXTURE0);
+    const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
     if (tuple.compressed) {
         switch (params.target) {
         case SurfaceTarget::Texture2D:
-            glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
-                                   static_cast<GLsizei>(params.MipWidth(mip_map)),
-                                   static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
-                                   &gl_buffer[mip_map][buffer_offset]);
+            glCompressedTextureSubImage2D(
+                texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
+                static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
+                &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::Texture3D:
-            glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
-                                   static_cast<GLsizei>(params.MipWidth(mip_map)),
-                                   static_cast<GLsizei>(params.MipHeight(mip_map)),
-                                   static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
-                                   &gl_buffer[mip_map][buffer_offset]);
+            glCompressedTextureSubImage3D(
+                texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
+                static_cast<GLsizei>(params.MipHeight(mip_map)),
+                static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
+                &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::Texture2DArray:
         case SurfaceTarget::TextureCubeArray:
-            glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
-                                   static_cast<GLsizei>(params.MipWidth(mip_map)),
-                                   static_cast<GLsizei>(params.MipHeight(mip_map)),
-                                   static_cast<GLsizei>(params.depth), 0, image_size,
-                                   &gl_buffer[mip_map][buffer_offset]);
+            glCompressedTextureSubImage3D(
+                texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
+                static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
+                tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::TextureCubemap: {
-            GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
+            const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
             for (std::size_t face = 0; face < params.depth; ++face) {
-                glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
-                                       mip_map, tuple.internal_format,
-                                       static_cast<GLsizei>(params.MipWidth(mip_map)),
-                                       static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
-                                       layer_size, &gl_buffer[mip_map][buffer_offset]);
+                glCompressedTextureSubImage3D(
+                    texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
+                    static_cast<GLsizei>(params.MipWidth(mip_map)),
+                    static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
+                    layer_size, &gl_buffer[mip_map][buffer_offset]);
                 buffer_offset += layer_size;
             }
             break;
@@ -816,46 +788,43 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
             LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
                          static_cast<u32>(params.target));
             UNREACHABLE();
-            glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
-                                   static_cast<GLsizei>(params.MipWidth(mip_map)),
-                                   static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
-                                   static_cast<GLsizei>(params.size_in_bytes_gl),
-                                   &gl_buffer[mip_map][buffer_offset]);
+            glCompressedTextureSubImage2D(
+                texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
+                static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
+                static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
         }
     } else {
-
         switch (params.target) {
         case SurfaceTarget::Texture1D:
-            glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
-                            static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
-                            &gl_buffer[mip_map][buffer_offset]);
+            glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
+                                tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::Texture2D:
-            glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
-                            static_cast<GLsizei>(rect.GetWidth()),
-                            static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
-                            &gl_buffer[mip_map][buffer_offset]);
+            glTextureSubImage2D(texture.handle, mip_map, x0, y0,
+                                static_cast<GLsizei>(rect.GetWidth()),
+                                static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
+                                &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::Texture3D:
-            glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
-                            static_cast<GLsizei>(rect.GetWidth()),
-                            static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
-                            tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
+            glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
+                                static_cast<GLsizei>(rect.GetWidth()),
+                                static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
+                                tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::Texture2DArray:
         case SurfaceTarget::TextureCubeArray:
-            glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
-                            static_cast<GLsizei>(rect.GetWidth()),
-                            static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
-                            tuple.type, &gl_buffer[mip_map][buffer_offset]);
+            glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
+                                static_cast<GLsizei>(rect.GetWidth()),
+                                static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
+                                tuple.type, &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::TextureCubemap: {
             std::size_t start = buffer_offset;
             for (std::size_t face = 0; face < params.depth; ++face) {
-                glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
-                                x0, y0, static_cast<GLsizei>(rect.GetWidth()),
-                                static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
-                                &gl_buffer[mip_map][buffer_offset]);
+                glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
+                                    static_cast<GLsizei>(rect.GetWidth()),
+                                    static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
+                                    tuple.type, &gl_buffer[mip_map][buffer_offset]);
                 buffer_offset += params.LayerSizeGL(mip_map);
             }
             break;
@@ -864,9 +833,10 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
             LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
                          static_cast<u32>(params.target));
             UNREACHABLE();
-            glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
-                            static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
-                            &gl_buffer[mip_map][buffer_offset]);
+            glTextureSubImage2D(texture.handle, mip_map, x0, y0,
+                                static_cast<GLsizei>(rect.GetWidth()),
+                                static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
+                                &gl_buffer[mip_map][buffer_offset]);
         }
     }
 
@@ -876,29 +846,18 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
 void CachedSurface::EnsureTextureView() {
     if (texture_view.handle != 0)
         return;
-    // Compressed texture are not being created with immutable storage
-    UNIMPLEMENTED_IF(gl_is_compressed);
 
     const GLenum target{TargetLayer()};
     const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
     constexpr GLuint min_layer = 0;
     constexpr GLuint min_level = 0;
 
-    texture_view.Create();
-    glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
-                  params.max_mip_level, min_layer, num_layers);
-
-    OpenGLState cur_state = OpenGLState::GetCurState();
-    const auto& old_tex = cur_state.texture_units[0];
-    SCOPE_EXIT({
-        cur_state.texture_units[0] = old_tex;
-        cur_state.Apply();
-    });
-    cur_state.texture_units[0].texture = texture_view.handle;
-    cur_state.texture_units[0].target = target;
-    cur_state.Apply();
-
-    ApplyTextureDefaults(target, params.max_mip_level);
+    glGenTextures(1, &texture_view.handle);
+    glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
+                  params.max_mip_level, 0, 1);
+    ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
+    glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
+                         reinterpret_cast<const GLint*>(swizzle.data()));
 }
 
 MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
@@ -909,6 +868,25 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
         UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
 }
 
+void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
+                                  Tegra::Texture::SwizzleSource swizzle_y,
+                                  Tegra::Texture::SwizzleSource swizzle_z,
+                                  Tegra::Texture::SwizzleSource swizzle_w) {
+    const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
+    const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
+    const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
+    const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
+    if (swizzle[0] == new_x && swizzle[1] == new_y && swizzle[2] == new_z && swizzle[3] == new_w) {
+        return;
+    }
+    swizzle = {new_x, new_y, new_z, new_w};
+    const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
+    glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
+    if (texture_view.handle != 0) {
+        glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
+    }
+}
+
 RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
     : RasterizerCache{rasterizer} {
     read_framebuffer.Create();

+ 6 - 1
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -382,6 +382,11 @@ public:
     // Upload data in gl_buffer to this surface's texture
     void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
 
+    void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
+                       Tegra::Texture::SwizzleSource swizzle_y,
+                       Tegra::Texture::SwizzleSource swizzle_z,
+                       Tegra::Texture::SwizzleSource swizzle_w);
+
 private:
     void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
 
@@ -393,8 +398,8 @@ private:
     SurfaceParams params{};
     GLenum gl_target{};
     GLenum gl_internal_format{};
-    bool gl_is_compressed{};
     std::size_t cached_size_in_bytes{};
+    std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
 };
 
 class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {

+ 2 - 2
src/video_core/renderer_opengl/gl_resource_manager.cpp

@@ -15,12 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
 
 namespace OpenGL {
 
-void OGLTexture::Create() {
+void OGLTexture::Create(GLenum target) {
     if (handle != 0)
         return;
 
     MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
-    glGenTextures(1, &handle);
+    glCreateTextures(target, 1, &handle);
 }
 
 void OGLTexture::Release() {

+ 1 - 1
src/video_core/renderer_opengl/gl_resource_manager.h

@@ -28,7 +28,7 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create();
+    void Create(GLenum target);
 
     /// Deletes the internal OpenGL resource
     void Release();

+ 19 - 13
src/video_core/renderer_opengl/gl_state.cpp

@@ -462,29 +462,35 @@ void OpenGLState::ApplyPolygonOffset() const {
 }
 
 void OpenGLState::ApplyTextures() const {
+    bool has_delta{};
+    std::size_t first{};
+    std::size_t last{};
+    std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
+
     for (std::size_t i = 0; i < std::size(texture_units); ++i) {
         const auto& texture_unit = texture_units[i];
         const auto& cur_state_texture_unit = cur_state.texture_units[i];
+        textures[i] = texture_unit.texture;
 
-        if (texture_unit.texture != cur_state_texture_unit.texture) {
-            glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
-            glBindTexture(texture_unit.target, texture_unit.texture);
-        }
-        // Update the texture swizzle
-        if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
-            texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
-            texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
-            texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
-            std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
-                                         texture_unit.swizzle.b, texture_unit.swizzle.a};
-            glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
+        if (textures[i] != cur_state_texture_unit.texture) {
+            if (!has_delta) {
+                first = i;
+                has_delta = true;
+            }
+            last = i;
         }
     }
+
+    if (has_delta) {
+        glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
+                       textures.data());
+    }
 }
 
 void OpenGLState::ApplySamplers() const {
     bool has_delta{};
-    std::size_t first{}, last{};
+    std::size_t first{};
+    std::size_t last{};
     std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
     for (std::size_t i = 0; i < std::size(samplers); ++i) {
         samplers[i] = texture_units[i].sampler;

+ 0 - 12
src/video_core/renderer_opengl/gl_state.h

@@ -126,26 +126,14 @@ public:
     struct TextureUnit {
         GLuint texture; // GL_TEXTURE_BINDING_2D
         GLuint sampler; // GL_SAMPLER_BINDING
-        GLenum target;
-        struct {
-            GLint r; // GL_TEXTURE_SWIZZLE_R
-            GLint g; // GL_TEXTURE_SWIZZLE_G
-            GLint b; // GL_TEXTURE_SWIZZLE_B
-            GLint a; // GL_TEXTURE_SWIZZLE_A
-        } swizzle;
 
         void Unbind() {
             texture = 0;
-            swizzle.r = GL_RED;
-            swizzle.g = GL_GREEN;
-            swizzle.b = GL_BLUE;
-            swizzle.a = GL_ALPHA;
         }
 
         void Reset() {
             Unbind();
             sampler = 0;
-            target = GL_TEXTURE_2D;
         }
     };
     std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;

+ 13 - 50
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -171,10 +171,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
                                        Memory::GetPointer(framebuffer_addr),
                                        gl_framebuffer_data.data(), true);
 
-        state.texture_units[0].texture = screen_info.texture.resource.handle;
-        state.Apply();
-
-        glActiveTexture(GL_TEXTURE0);
         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
 
         // Update existing texture
@@ -182,14 +178,11 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
         //       they differ from the LCD resolution.
         // TODO: Applications could theoretically crash yuzu here by specifying too large
         //       framebuffer sizes. We should make sure that this cannot happen.
-        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
-                        screen_info.texture.gl_format, screen_info.texture.gl_type,
-                        gl_framebuffer_data.data());
+        glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
+                            framebuffer.height, screen_info.texture.gl_format,
+                            screen_info.texture.gl_type, gl_framebuffer_data.data());
 
         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
-        state.texture_units[0].texture = 0;
-        state.Apply();
     }
 }
 
@@ -199,17 +192,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
  */
 void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
                                                 const TextureInfo& texture) {
-    state.texture_units[0].texture = texture.resource.handle;
-    state.Apply();
-
-    glActiveTexture(GL_TEXTURE0);
-    u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
-
-    // Update existing texture
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
-
-    state.texture_units[0].texture = 0;
-    state.Apply();
+    const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
+    glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
 }
 
 /**
@@ -249,26 +233,13 @@ void RendererOpenGL::InitOpenGLObjects() {
                               sizeof(ScreenRectVertex));
 
     // Allocate textures for the screen
-    screen_info.texture.resource.Create();
+    screen_info.texture.resource.Create(GL_TEXTURE_2D);
 
-    // Allocation of storage is deferred until the first frame, when we
-    // know the framebuffer size.
-
-    state.texture_units[0].texture = screen_info.texture.resource.handle;
-    state.Apply();
-
-    glActiveTexture(GL_TEXTURE0);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    const GLuint texture = screen_info.texture.resource.handle;
+    glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
 
     screen_info.display_texture = screen_info.texture.resource.handle;
 
-    state.texture_units[0].texture = 0;
-    state.Apply();
-
     // Clear screen to black
     LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
 }
@@ -284,20 +255,19 @@ void RendererOpenGL::CreateRasterizer() {
 
 void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
                                                  const Tegra::FramebufferConfig& framebuffer) {
-
     texture.width = framebuffer.width;
     texture.height = framebuffer.height;
 
     GLint internal_format;
     switch (framebuffer.pixel_format) {
     case Tegra::FramebufferConfig::PixelFormat::ABGR8:
-        internal_format = GL_RGBA;
+        internal_format = GL_RGBA8;
         texture.gl_format = GL_RGBA;
         texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
         gl_framebuffer_data.resize(texture.width * texture.height * 4);
         break;
     default:
-        internal_format = GL_RGBA;
+        internal_format = GL_RGBA8;
         texture.gl_format = GL_RGBA;
         texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
         gl_framebuffer_data.resize(texture.width * texture.height * 4);
@@ -306,15 +276,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
         UNREACHABLE();
     }
 
-    state.texture_units[0].texture = texture.resource.handle;
-    state.Apply();
-
-    glActiveTexture(GL_TEXTURE0);
-    glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
-                 texture.gl_format, texture.gl_type, nullptr);
-
-    state.texture_units[0].texture = 0;
-    state.Apply();
+    texture.resource.Release();
+    texture.resource.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
 }
 
 void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
@@ -356,7 +320,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
     }};
 
     state.texture_units[0].texture = screen_info.display_texture;
-    state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
     // Workaround brigthness problems in SMO by enabling sRGB in the final output
     // if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
     state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();