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yuzu: create linux group in general settings

- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
flodavid 2 rokov pred
rodič
commit
40644d43f7

+ 1 - 2
externals/CMakeLists.txt

@@ -189,8 +189,7 @@ if (ANDROID)
    endif()
 endif()
 
-# Gamemode
-if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
+if (UNIX)
     add_subdirectory(gamemode)
     target_include_directories(gamemode PUBLIC gamemode/include)
 endif()

+ 4 - 0
externals/gamemode/CMakeLists.txt

@@ -4,4 +4,8 @@
 project(gamemode)
 
 add_library(gamemode include/gamemode_client.h)
+
+target_link_libraries(gamemode PRIVATE common)
+
+target_include_directories(gamemode PUBLIC include)
 set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)

+ 9 - 0
src/common/CMakeLists.txt

@@ -174,6 +174,15 @@ if(ANDROID)
     )
 endif()
 
+if (UNIX)
+  target_sources(common PRIVATE
+    linux/gamemode.cpp
+    linux/gamemode.h
+  )
+
+  target_link_libraries(common PRIVATE gamemode)
+endif()
+
 if(ARCHITECTURE_x86_64)
     target_sources(common
         PRIVATE

+ 39 - 0
src/common/linux/gamemode.cpp

@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <gamemode_client.h>
+
+#include "common/linux/gamemode.h"
+#include "common/settings.h"
+
+namespace Common::Linux {
+
+void StartGamemode() {
+    if (Settings::values.enable_gamemode) {
+        if (gamemode_request_start() < 0) {
+            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Started gamemode");
+        }
+    }
+}
+
+void StopGamemode() {
+    if (Settings::values.enable_gamemode) {
+        if (gamemode_request_end() < 0) {
+            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Stopped gamemode");
+        }
+    }
+}
+
+void SetGamemodeState(bool state) {
+    if (state) {
+        StartGamemode();
+    } else {
+        StopGamemode();
+    }
+}
+
+} // namespace Common::Linux

+ 24 - 0
src/common/linux/gamemode.h

@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace Common::Linux {
+
+/**
+ * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StartGamemode();
+
+/**
+ * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StopGamemode();
+
+/**
+ * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ * @param state The new state the gamemode should have
+ */
+void SetGamemodeState(bool state);
+
+} // namespace Common::Linux

+ 2 - 0
src/common/settings.cpp

@@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
         return "Services";
     case Category::Paths:
         return "Paths";
+    case Category::Linux:
+        return "Linux";
     case Category::MaxEnum:
         break;
     }

+ 3 - 2
src/common/settings.h

@@ -178,8 +178,6 @@ struct Values {
                                              true,
                                              &use_speed_limit};
 
-    Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
-
     // Cpu
     SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto,
                                                       CpuAccuracy::Auto, CpuAccuracy::Paranoid,
@@ -429,6 +427,9 @@ struct Values {
                                                    true,
                                                    true};
 
+    // Linux
+    SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
+
     // Controls
     InputSetting<std::array<PlayerInput, 10>> players;
 

+ 1 - 0
src/common/settings_common.h

@@ -41,6 +41,7 @@ enum class Category : u32 {
     Multiplayer,
     Services,
     Paths,
+    Linux,
     MaxEnum,
 };
 

+ 36 - 10
src/yuzu/configuration/configure_general.cpp

@@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
     if (!Settings::IsConfiguringGlobal()) {
         ui->button_reset_defaults->setVisible(false);
     }
-#ifndef __linux__
-    ui->enable_gamemode->setVisible(false);
-#endif
 }
 
 ConfigureGeneral::~ConfigureGeneral() = default;
@@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
 void ConfigureGeneral::SetConfiguration() {}
 
 void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
-    QLayout& layout = *ui->general_widget->layout();
+    QLayout& general_layout = *ui->general_widget->layout();
+    QLayout& linux_layout = *ui->linux_widget->layout();
+
+    std::map<u32, QWidget*> general_hold{};
+    std::map<u32, QWidget*> linux_hold{};
+
+    std::vector<Settings::BasicSetting*> settings;
+
+    auto push = [&settings](auto& list) {
+        for (auto setting : list) {
+            settings.push_back(setting);
+        }
+    };
 
-    std::map<u32, QWidget*> hold{};
+    push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
+    push(Settings::values.linkage.by_category[Settings::Category::Linux]);
 
-    for (const auto setting :
-         UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+    // Only show Linux group on Unix
+#ifndef __unix__
+    ui->LinuxGroupBox->setVisible(false);
+#endif
+
+    for (const auto setting : settings) {
         auto* widget = builder.BuildWidget(setting, apply_funcs);
 
         if (widget == nullptr) {
@@ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
             continue;
         }
 
-        hold.emplace(setting->Id(), widget);
+        switch (setting->GetCategory()) {
+        case Settings::Category::UiGeneral:
+            general_hold.emplace(setting->Id(), widget);
+            break;
+        case Settings::Category::Linux:
+            linux_hold.emplace(setting->Id(), widget);
+            break;
+        default:
+            widget->deleteLater();
+        }
     }
 
-    for (const auto& [id, widget] : hold) {
-        layout.addWidget(widget);
+    for (const auto& [id, widget] : general_hold) {
+        general_layout.addWidget(widget);
+    }
+    for (const auto& [id, widget] : linux_hold) {
+        linux_layout.addWidget(widget);
     }
 }
 

+ 27 - 0
src/yuzu/configuration/configure_general.ui

@@ -46,6 +46,33 @@
        </layout>
       </widget>
      </item>
+     <item>
+      <widget class="QGroupBox" name="LinuxGroupBox">
+       <property name="title">
+        <string>Linux</string>
+       </property>
+       <layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
+        <item>
+         <widget class="QWidget" name="linux_widget" native="true">
+          <layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+          </layout>
+         </widget>
+        </item>
+       </layout>
+      </widget>
+     </item>
      <item>
       <spacer name="verticalSpacer">
        <property name="orientation">

+ 1 - 1
src/yuzu/configuration/configure_system.ui

@@ -57,7 +57,7 @@
       </widget>
      </item>
      <item>
-      <widget class="QGroupBox" name="groupBox">
+      <widget class="QGroupBox" name="coreGroup">
        <property name="title">
         <string>Core</string>
        </property>

+ 3 - 1
src/yuzu/configuration/shared_translation.cpp

@@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
     INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
     INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
            QStringLiteral());
-    INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
+
+    // Linux
+    INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
 
     // Ui Debugging
 

+ 20 - 44
src/yuzu/main.cpp

@@ -17,6 +17,7 @@
 #ifdef __unix__
 #include <csignal>
 #include <sys/socket.h>
+#include "common/linux/gamemode.h"
 #endif
 
 #include <boost/container/flat_set.hpp>
@@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 }
 #endif
 
-#ifdef __linux__
-#include <gamemode_client.h>
-#endif
-
 constexpr int default_mouse_hide_timeout = 2500;
 constexpr int default_mouse_center_timeout = 10;
 constexpr int default_input_update_timeout = 1;
@@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
       provider{std::make_unique<FileSys::ManualContentProvider>()} {
 #ifdef __unix__
     SetupSigInterrupts();
+    SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
 #endif
     system->Initialize();
 
@@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
 
     discord_rpc->Update();
 
-#ifdef __linux__
-    if (UISettings::values.enable_gamemode) {
-        if (gamemode_request_end() < 0) {
-            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Stopped gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StopGamemode();
 #endif
 
     // The emulation is stopped, so closing the window or not does not matter anymore
@@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
 
     discord_rpc->Update();
 
-#ifdef __linux__
-    if (UISettings::values.enable_gamemode) {
-        if (gamemode_request_start() < 0) {
-            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Started gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StartGamemode();
 #endif
 }
 
@@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
     UpdateMenuState();
     AllowOSSleep();
 
-#ifdef __linux__
-    if (UISettings::values.enable_gamemode) {
-        if (gamemode_request_end() < 0) {
-            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Stopped gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StopGamemode();
 #endif
 }
 
@@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
     const auto old_theme = UISettings::values.theme;
     const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
     const auto old_language_index = Settings::values.language_index.GetValue();
+#ifdef __unix__
+    const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
+#endif
 
     Settings::SetConfiguringGlobal(true);
     ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
     if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
         SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
     }
+#ifdef __unix__
+    if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
+        SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+    }
+#endif
 
     if (!multiplayer_state->IsHostingPublicRoom()) {
         multiplayer_state->UpdateCredentials();
@@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
     discord_rpc->Update();
 }
 
-void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
-#ifdef __linux__
+#ifdef __unix__
+void GMainWindow::SetGamemodeEnabled(bool state) {
     if (emulation_running) {
-        if (state) {
-            if (gamemode_request_end() < 0) {
-                LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-            } else {
-                LOG_INFO(Frontend, "Stopped gamemode");
-            }
-        } else {
-            if (gamemode_request_start() < 0) {
-                LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
-            } else {
-                LOG_INFO(Frontend, "Started gamemode");
-            }
-        }
+        Common::Linux::SetGamemodeState(state);
     }
-#endif
 }
+#endif
 
 void GMainWindow::changeEvent(QEvent* event) {
 #ifdef __unix__

+ 1 - 0
src/yuzu/main.h

@@ -340,6 +340,7 @@ private:
     void SetupSigInterrupts();
     static void HandleSigInterrupt(int);
     void OnSigInterruptNotifierActivated();
+    void SetGamemodeEnabled(bool state);
 #endif
 
 private slots:

+ 0 - 3
src/yuzu/uisettings.h

@@ -140,9 +140,6 @@ struct Values {
                                       Settings::Specialization::Default,
                                       true,
                                       true};
-    // Gamemode
-    Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
-
     Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
 
     // Discord RPC

+ 6 - 18
src/yuzu_cmd/yuzu.cpp

@@ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 }
 #endif
 
-#ifdef __linux__
-#include <gamemode_client.h>
+#ifdef __unix__
+#include "common/linux/gamemode.h"
 #endif
 
 static void PrintHelp(const char* argv0) {
@@ -429,14 +429,8 @@ int main(int argc, char** argv) {
         exit(0);
     });
 
-#ifdef __linux__
-    if (Settings::values.disable_gamemode) {
-        if (gamemode_request_start() < 0) {
-            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Started gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StartGamemode();
 #endif
 
     void(system.Run());
@@ -450,14 +444,8 @@ int main(int argc, char** argv) {
     void(system.Pause());
     system.ShutdownMainProcess();
 
-#ifdef __linux__
-    if (Settings::values.disable_gamemode) {
-        if (gamemode_request_end() < 0) {
-            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Stopped gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StopGamemode();
 #endif
 
     detached_tasks.WaitForAllTasks();