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@@ -147,6 +147,9 @@ public:
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/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
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/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
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std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
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std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
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+ /// Removes the transferable (and precompiled) cache file.
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+ void InvalidateTransferable() const;
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+
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/// Removes the precompiled cache file.
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/// Removes the precompiled cache file.
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void InvalidatePrecompiled() const;
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void InvalidatePrecompiled() const;
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