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video_core/renderer_opengl: Remove unnecessary includes

Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
Lioncash 7 лет назад
Родитель
Сommit
3fd5998d84

+ 0 - 1
src/video_core/renderer_opengl/gl_buffer_cache.cpp

@@ -7,7 +7,6 @@
 
 #include "common/alignment.h"
 #include "core/core.h"
-#include "core/memory.h"
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 

+ 0 - 1
src/video_core/renderer_opengl/gl_global_cache.cpp

@@ -4,7 +4,6 @@
 
 #include <glad/glad.h>
 
-#include "common/assert.h"
 #include "common/logging/log.h"
 #include "core/core.h"
 #include "video_core/renderer_opengl/gl_global_cache.h"

+ 1 - 1
src/video_core/renderer_opengl/gl_primitive_assembler.cpp

@@ -7,7 +7,7 @@
 #include "common/assert.h"
 #include "common/common_types.h"
 #include "core/core.h"
-#include "core/memory.h"
+#include "video_core/memory_manager.h"
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
 #include "video_core/renderer_opengl/gl_primitive_assembler.h"
 

+ 0 - 2
src/video_core/renderer_opengl/gl_primitive_assembler.h

@@ -4,11 +4,9 @@
 
 #pragma once
 
-#include <vector>
 #include <glad/glad.h>
 
 #include "common/common_types.h"
-#include "video_core/memory_manager.h"
 
 namespace OpenGL {
 

+ 0 - 2
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -17,7 +17,6 @@
 #include "common/microprofile.h"
 #include "common/scope_exit.h"
 #include "core/core.h"
-#include "core/frontend/emu_window.h"
 #include "core/hle/kernel/process.h"
 #include "core/settings.h"
 #include "video_core/engines/maxwell_3d.h"
@@ -26,7 +25,6 @@
 #include "video_core/renderer_opengl/gl_shader_gen.h"
 #include "video_core/renderer_opengl/maxwell_to_gl.h"
 #include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/video_core.h"
 
 namespace OpenGL {
 

+ 0 - 5
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -12,15 +12,12 @@
 #include <optional>
 #include <tuple>
 #include <utility>
-#include <vector>
 
 #include <boost/icl/interval_map.hpp>
-#include <boost/range/iterator_range.hpp>
 #include <glad/glad.h>
 
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
 #include "video_core/rasterizer_cache.h"
 #include "video_core/rasterizer_interface.h"
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
@@ -29,10 +26,8 @@
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/renderer_opengl/gl_stream_buffer.h"
 
 namespace Core {
 class System;

+ 0 - 1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -13,7 +13,6 @@
 #include "common/scope_exit.h"
 #include "core/core.h"
 #include "core/hle/kernel/process.h"
-#include "core/memory.h"
 #include "core/settings.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/morton.h"

+ 1 - 2
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -5,10 +5,9 @@
 #pragma once
 
 #include <array>
-#include <map>
 #include <memory>
 #include <string>
-#include <unordered_set>
+#include <tuple>
 #include <vector>
 
 #include "common/alignment.h"

+ 2 - 3
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -5,21 +5,20 @@
 #pragma once
 
 #include <array>
+#include <atomic>
 #include <memory>
 #include <set>
 #include <tuple>
 #include <unordered_map>
+#include <vector>
 
 #include <glad/glad.h>
 
-#include "common/assert.h"
 #include "common/common_types.h"
 #include "video_core/rasterizer_cache.h"
-#include "video_core/renderer_base.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
 
 namespace Core {
 class System;

+ 0 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.h

@@ -5,7 +5,6 @@
 #pragma once
 
 #include <array>
-#include <set>
 #include <string>
 #include <utility>
 #include <vector>

+ 0 - 1
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -3,7 +3,6 @@
 // Refer to the license.txt file included.
 
 #include <fmt/format.h>
-#include "common/assert.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"

+ 0 - 3
src/video_core/renderer_opengl/gl_shader_gen.h

@@ -4,12 +4,9 @@
 
 #pragma once
 
-#include <array>
-#include <string>
 #include <vector>
 
 #include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/shader/shader_ir.h"
 

+ 0 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -5,7 +5,6 @@
 #include <algorithm>
 #include <cstddef>
 #include <cstdlib>
-#include <cstring>
 #include <memory>
 #include <glad/glad.h>
 #include "common/assert.h"