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@@ -2,14 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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-#include <algorithm>
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-#include <array>
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/logging/log.h"
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+#include "core/settings.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/protocol.h"
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@@ -131,21 +130,59 @@ static void SocketLoop(Socket* socket) {
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socket->Loop();
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}
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-Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
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- u8 pad_index, u32 client_id)
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- : status(std::move(status)) {
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- StartCommunication(host, port, pad_index, client_id);
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+Client::Client() {
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+ LOG_INFO(Input, "Udp Initialization started");
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+ for (std::size_t client = 0; client < clients.size(); client++) {
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+ u8 pad = client % 4;
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+ StartCommunication(client, Settings::values.udp_input_address,
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+ Settings::values.udp_input_port, pad, 24872);
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+ // Set motion parameters
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+ // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
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+ // Real HW values are unknown, 0.0001 is an approximate to Standard
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+ clients[client].motion.SetGyroThreshold(0.0001f);
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+ }
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}
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Client::~Client() {
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- socket->Stop();
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- thread.join();
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+ Reset();
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+}
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+
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+std::vector<Common::ParamPackage> Client::GetInputDevices() const {
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+ std::vector<Common::ParamPackage> devices;
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+ for (std::size_t client = 0; client < clients.size(); client++) {
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+ if (!DeviceConnected(client)) {
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+ continue;
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+ }
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+ std::string name = fmt::format("UDP Controller {}", client);
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+ devices.emplace_back(Common::ParamPackage{
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+ {"class", "cemuhookudp"},
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+ {"display", std::move(name)},
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+ {"port", std::to_string(client)},
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+ });
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+ }
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+ return devices;
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}
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+bool Client::DeviceConnected(std::size_t pad) const {
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+ // Use last timestamp to detect if the socket has stopped sending data
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+ const auto now = std::chrono::system_clock::now();
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+ u64 time_difference =
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+ std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
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+ .count();
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+ return time_difference < 1000 && clients[pad].active == 1;
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+}
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+
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+void Client::ReloadUDPClient() {
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+ for (std::size_t client = 0; client < clients.size(); client++) {
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+ ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
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+ }
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+}
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void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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- socket->Stop();
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- thread.join();
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- StartCommunication(host, port, pad_index, client_id);
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+ // client number must be determined from host / port and pad index
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+ std::size_t client = pad_index;
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+ clients[client].socket->Stop();
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+ clients[client].thread.join();
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+ StartCommunication(client, host, port, pad_index, client_id);
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}
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void Client::OnVersion(Response::Version data) {
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@@ -157,23 +194,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
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}
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void Client::OnPadData(Response::PadData data) {
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+ // client number must be determined from host / port and pad index
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+ std::size_t client = data.info.id;
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LOG_TRACE(Input, "PadData packet received");
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- if (data.packet_counter <= packet_sequence) {
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+ if (data.packet_counter == clients[client].packet_sequence) {
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LOG_WARNING(
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Input,
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"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
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- packet_sequence, data.packet_counter);
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+ clients[client].packet_sequence, data.packet_counter);
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return;
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}
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- packet_sequence = data.packet_counter;
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- // TODO: Check how the Switch handles motions and how the CemuhookUDP motion
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- // directions correspond to the ones of the Switch
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- Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
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- Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
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- {
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- std::lock_guard guard(status->update_mutex);
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+ clients[client].active = data.info.is_pad_active;
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+ clients[client].packet_sequence = data.packet_counter;
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+ const auto now = std::chrono::system_clock::now();
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+ u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
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+ now - clients[client].last_motion_update)
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+ .count();
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+ clients[client].last_motion_update = now;
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+ Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
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+ clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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+ // Gyroscope values are not it the correct scale from better joy.
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+ // Dividing by 312 allows us to make one full turn = 1 turn
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+ // This must be a configurable valued called sensitivity
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+ clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
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+ clients[client].motion.UpdateRotation(time_difference);
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+ clients[client].motion.UpdateOrientation(time_difference);
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+ Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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+ Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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+ Common::Vec3f rotation = clients[client].motion.GetRotations();
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+ std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
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- status->motion_status = {accel, gyro};
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+ {
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+ std::lock_guard guard(clients[client].status.update_mutex);
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+ clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
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// between a simple "tap" and a hard press that causes the touch screen to click.
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@@ -182,11 +235,11 @@ void Client::OnPadData(Response::PadData data) {
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float x = 0;
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float y = 0;
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- if (is_active && status->touch_calibration) {
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- const u16 min_x = status->touch_calibration->min_x;
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- const u16 max_x = status->touch_calibration->max_x;
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- const u16 min_y = status->touch_calibration->min_y;
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- const u16 max_y = status->touch_calibration->max_y;
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+ if (is_active && clients[client].status.touch_calibration) {
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+ const u16 min_x = clients[client].status.touch_calibration->min_x;
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+ const u16 max_x = clients[client].status.touch_calibration->max_x;
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+ const u16 min_y = clients[client].status.touch_calibration->min_y;
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+ const u16 max_y = clients[client].status.touch_calibration->max_y;
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x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
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static_cast<float>(max_x - min_x);
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@@ -194,17 +247,80 @@ void Client::OnPadData(Response::PadData data) {
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static_cast<float>(max_y - min_y);
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}
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- status->touch_status = {x, y, is_active};
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+ clients[client].status.touch_status = {x, y, is_active};
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+
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+ if (configuring) {
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+ UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
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+ }
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}
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}
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-void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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+void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
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+ u32 client_id) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this](Response::PadData data) { OnPadData(data); }};
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
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- socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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- thread = std::thread{SocketLoop, this->socket.get()};
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+ clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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+ clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
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+}
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+
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+void Client::Reset() {
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+ for (std::size_t client = 0; client < clients.size(); client++) {
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+ clients[client].socket->Stop();
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+ clients[client].thread.join();
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+ }
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+}
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+
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+void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
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+ const Common::Vec3<float>& gyro, bool touch) {
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+ UDPPadStatus pad;
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+ if (touch) {
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+ pad.touch = PadTouch::Click;
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+ pad_queue[client].Push(pad);
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+ }
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+ for (size_t i = 0; i < 3; ++i) {
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+ if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
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+ pad.motion = static_cast<PadMotion>(i);
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+ pad.motion_value = gyro[i];
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+ pad_queue[client].Push(pad);
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+ }
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+ if (acc[i] > 2.0f || acc[i] < -2.0f) {
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+ pad.motion = static_cast<PadMotion>(i + 3);
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+ pad.motion_value = acc[i];
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+ pad_queue[client].Push(pad);
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+ }
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+ }
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+}
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+
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+void Client::BeginConfiguration() {
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+ for (auto& pq : pad_queue) {
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+ pq.Clear();
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+ }
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+ configuring = true;
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+}
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+
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+void Client::EndConfiguration() {
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+ for (auto& pq : pad_queue) {
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+ pq.Clear();
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+ }
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+ configuring = false;
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+}
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+
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+DeviceStatus& Client::GetPadState(std::size_t pad) {
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+ return clients[pad].status;
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+}
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+
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+const DeviceStatus& Client::GetPadState(std::size_t pad) const {
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+ return clients[pad].status;
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+}
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+
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+std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
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+ return pad_queue;
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+}
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+
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+const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
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+ return pad_queue;
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}
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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