Kaynağa Gözat

service/aoc: Avoid allocating and discarding data

Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.

Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.

Unlikely to impact usage much, but it is slightly less sloppy with
resources.
Lioncash 7 yıl önce
ebeveyn
işleme
3e7d37301a
1 değiştirilmiş dosya ile 8 ekleme ve 8 silme
  1. 8 8
      src/core/hle/service/aoc/aoc_u.cpp

+ 8 - 8
src/core/hle/service/aoc/aoc_u.cpp

@@ -116,15 +116,15 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
     const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
 
     std::vector<u32> out;
-    for (size_t i = 0; i < add_on_content.size(); ++i) {
-        if ((add_on_content[i] & DLC_BASE_TITLE_ID_MASK) == current) {
-            out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
-        }
-    }
-
     const auto& disabled = Settings::values.disabled_addons[current];
-    if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end()) {
-        out = {};
+    if (std::find(disabled.begin(), disabled.end(), "DLC") == disabled.end()) {
+        for (u64 content_id : add_on_content) {
+            if ((content_id & DLC_BASE_TITLE_ID_MASK) != current) {
+                continue;
+            }
+
+            out.push_back(static_cast<u32>(content_id & 0x7FF));
+        }
     }
 
     if (out.size() < offset) {