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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <string_view>
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+
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+#include "shader_recompiler/backend/glsl/emit_context.h"
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+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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+#include "shader_recompiler/frontend/ir/value.h"
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+#include "shader_recompiler/profile.h"
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+
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+namespace Shader::Backend::GLSL {
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+
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+void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view bias_lc,
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+ [[maybe_unused]] const IR::Value& offset) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view lod_lc,
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+ [[maybe_unused]] const IR::Value& offset) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
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+ [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view dref,
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+ [[maybe_unused]] std::string_view bias_lc,
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+ [[maybe_unused]] const IR::Value& offset) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
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+ [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view dref,
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+ [[maybe_unused]] std::string_view lod_lc,
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+ [[maybe_unused]] const IR::Value& offset) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] const IR::Value& offset2) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] const IR::Value& offset2,
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+ [[maybe_unused]] std::string_view dref) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
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+ [[maybe_unused]] std::string_view ms) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view lod) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view derivates,
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+ [[maybe_unused]] std::string_view offset,
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+ [[maybe_unused]] std::string_view lod_clamp) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& index,
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+ [[maybe_unused]] std::string_view coords,
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+ [[maybe_unused]] std::string_view color) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageGather(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageGatherDref(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageFetch(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageQueryDimensions(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageQueryLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageGradient(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageRead(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBindlessImageWrite(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageSampleImplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageSampleExplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageGather(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageGatherDref(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageFetch(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageQueryDimensions(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageQueryLod(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageGradient(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageRead(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBoundImageWrite(EmitContext&) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+} // namespace Shader::Backend::GLSL
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