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settings: Add anisotropic filtering level to the yuzu configuration log (#3875)

Morph há 6 anos atrás
pai
commit
3cfa7a89e0
1 ficheiros alterados com 1 adições e 0 exclusões
  1. 1 0
      src/core/settings.cpp

+ 1 - 0
src/core/settings.cpp

@@ -96,6 +96,7 @@ void LogSettings() {
     LogSetting("Renderer_UseAsynchronousGpuEmulation",
     LogSetting("Renderer_UseAsynchronousGpuEmulation",
                Settings::values.use_asynchronous_gpu_emulation);
                Settings::values.use_asynchronous_gpu_emulation);
     LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
     LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
+    LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy);
     LogSetting("Audio_OutputEngine", Settings::values.sink_id);
     LogSetting("Audio_OutputEngine", Settings::values.sink_id);
     LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
     LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
     LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
     LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);