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Pica/Rasterizer: Fix garbage pixels at triangle borders.

Tony Wasserka 11 лет назад
Родитель
Сommit
3cb22d31a7
1 измененных файлов с 3 добавлено и 1 удалено
  1. 3 1
      src/video_core/rasterizer.cpp

+ 3 - 1
src/video_core/rasterizer.cpp

@@ -101,7 +101,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 {
     // vertex positions in rasterizer coordinates
     auto FloatToFix = [](float24 flt) {
-                          return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
+                          // TODO: Rounding here is necessary to prevent garbage pixels at
+                          //       triangle borders. Is it that the correct solution, though?
+                          return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f)));
                       };
     auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
                                              return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};