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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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|
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system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
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system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
|