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added ability to load AXF files (same as ELF)

bunnei 12 lat temu
rodzic
commit
3c240abf10
2 zmienionych plików z 4 dodań i 1 usunięć
  1. 1 1
      src/citra_qt/main.cpp
  2. 3 0
      src/core/loader.cpp

+ 1 - 1
src/citra_qt/main.cpp

@@ -142,7 +142,7 @@ void GMainWindow::BootGame(const char* filename)
 
 void GMainWindow::OnMenuLoadFile()
 {
-    QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
+    QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)"));
     if (filename.size())
        BootGame(filename.toLatin1().data());
 }

+ 3 - 0
src/core/loader.cpp

@@ -187,6 +187,9 @@ FileType IdentifyFile(std::string &filename) {
     else if (!strcasecmp(extension.c_str(), ".elf")) {
         return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
     }
+    else if (!strcasecmp(extension.c_str(), ".axf")) {
+        return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
+    }
     else if (!strcasecmp(extension.c_str(), ".bin")) {
         return FILETYPE_CTR_BIN;
     }