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gl_shader_cache: Enable extensions only when available

Silence GLSL compilation warnings.
ReinUsesLisp 6 năm trước cách đây
mục cha
commit
3ab0514698
1 tập tin đã thay đổi với 14 bổ sung6 xóa
  1. 14 6
      src/video_core/renderer_opengl/gl_shader_cache.cpp

+ 14 - 6
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -275,17 +275,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
     std::string source = fmt::format(R"(// {}
 #version 430 core
 #extension GL_ARB_separate_shader_objects : enable
-#extension GL_ARB_shader_ballot : enable
-#extension GL_ARB_shader_viewport_layer_array : enable
-#extension GL_EXT_shader_image_load_formatted : enable
-#extension GL_NV_gpu_shader5 : enable
-#extension GL_NV_shader_thread_group : enable
-#extension GL_NV_shader_thread_shuffle : enable
 )",
                                      GetShaderId(unique_identifier, program_type));
     if (is_compute) {
         source += "#extension GL_ARB_compute_variable_group_size : require\n";
     }
+    if (device.HasShaderBallot()) {
+        source += "#extension GL_ARB_shader_ballot : require\n";
+    }
+    if (device.HasVertexViewportLayer()) {
+        source += "#extension GL_ARB_shader_viewport_layer_array : require\n";
+    }
+    if (device.HasImageLoadFormatted()) {
+        source += "#extension GL_EXT_shader_image_load_formatted : require\n";
+    }
+    if (device.HasWarpIntrinsics()) {
+        source += "#extension GL_NV_gpu_shader5 : require\n"
+                  "#extension GL_NV_shader_thread_group : require\n"
+                  "#extension GL_NV_shader_thread_shuffle : require\n";
+    }
     source += '\n';
 
     if (!is_compute) {