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@@ -286,7 +286,6 @@ bool GMainWindow::LoadROM(const std::string& filename) {
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Loader::ResultStatus result = app_loader->Load();
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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if (Loader::ResultStatus::Success != result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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- System::Shutdown();
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switch (result) {
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switch (result) {
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case Loader::ResultStatus::ErrorEncrypted: {
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case Loader::ResultStatus::ErrorEncrypted: {
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@@ -326,8 +325,10 @@ void GMainWindow::BootGame(const std::string& filename) {
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if (!InitializeSystem())
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if (!InitializeSystem())
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return;
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return;
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- if (!LoadROM(filename))
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+ if (!LoadROM(filename)) {
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+ System::Shutdown();
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return;
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return;
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+ }
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// Create and start the emulation thread
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// Create and start the emulation thread
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emu_thread = std::make_unique<EmuThread>(render_window);
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emu_thread = std::make_unique<EmuThread>(render_window);
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