Explorar o código

gl_shader_decompiler: Add missing {} on smem GLSL emission

ReinUsesLisp %!s(int64=6) %!d(string=hai) anos
pai
achega
3a10016e38
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -554,7 +554,7 @@ private:
         }
         const auto& info = registry.GetComputeInfo();
         if (const u32 size = info.shared_memory_size_in_words; size > 0) {
-            code.AddLine("shared uint smem[];", size);
+            code.AddLine("shared uint smem[{}];", size);
             code.AddNewLine();
         }
         code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",