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@@ -151,9 +151,6 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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}
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-Linkage::Linkage(u32 initial_count) : count{initial_count} {}
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-Linkage::~Linkage() = default;
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-
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const char* TranslateCategory(Category category) {
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const char* TranslateCategory(Category category) {
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switch (category) {
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switch (category) {
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case Category::Audio:
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case Category::Audio:
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