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Fix Clang Format

FreddyFunk %!s(int64=7) %!d(string=hai) anos
pai
achega
382722b9c4
Modificáronse 2 ficheiros con 10 adicións e 5 borrados
  1. 2 1
      src/yuzu/game_list.cpp
  2. 8 4
      src/yuzu/main.cpp

+ 2 - 1
src/yuzu/game_list.cpp

@@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() {
     if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
         LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
         search_field->clear();
-        PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        PopulateAsync(UISettings::values.game_directory_path,
+                      UISettings::values.game_directory_deepscan);
     }
 }

+ 8 - 4
src/yuzu/main.cpp

@@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 
     game_list->LoadCompatibilityList();
-    game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+    game_list->PopulateAsync(UISettings::values.game_directory_path,
+                             UISettings::values.game_directory_deepscan);
 
     // Show one-time "callout" messages to the user
     ShowTelemetryCallout();
@@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
     const auto success = [this]() {
         QMessageBox::information(this, tr("Successfully Installed"),
                                  tr("The file was successfully installed."));
-        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                 UISettings::values.game_directory_deepscan);
     };
 
     const auto failed = [this]() {
@@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
                                                                       : FileUtil::UserPath::NANDDir,
                               dir_path.toStdString());
         Service::FileSystem::CreateFactories(*vfs);
-        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                 UISettings::values.game_directory_deepscan);
     }
 }
 
@@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
     Service::FileSystem::CreateFactories(*vfs);
 
     if (behavior == ReinitializeKeyBehavior::Warning) {
-        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                 UISettings::values.game_directory_deepscan);
     }
 }