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@@ -11,6 +11,8 @@
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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+#include "core/mem_map.h"
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+
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namespace Pica {
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namespace Pica {
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// Returns index corresponding to the Regs member labeled by field_name
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// Returns index corresponding to the Regs member labeled by field_name
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@@ -45,12 +47,104 @@ struct Regs {
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INSERT_PADDING_WORDS(0x41);
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INSERT_PADDING_WORDS(0x41);
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BitField<0, 24, u32> viewport_size_x;
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BitField<0, 24, u32> viewport_size_x;
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- INSERT_PADDING_WORDS(1);
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+ INSERT_PADDING_WORDS(0x1);
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BitField<0, 24, u32> viewport_size_y;
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BitField<0, 24, u32> viewport_size_y;
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- INSERT_PADDING_WORDS(0x1bc);
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+ INSERT_PADDING_WORDS(0x9);
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+
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+ BitField<0, 24, u32> viewport_depth_range; // float24
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+ BitField<0, 24, u32> viewport_depth_far_plane; // float24
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+
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+ INSERT_PADDING_WORDS(0x1);
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union {
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union {
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+ // Maps components of output vertex attributes to semantics
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+ enum Semantic : u32
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+ {
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+ POSITION_X = 0,
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+ POSITION_Y = 1,
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+ POSITION_Z = 2,
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+ POSITION_W = 3,
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+
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+ COLOR_R = 8,
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+ COLOR_G = 9,
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+ COLOR_B = 10,
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+ COLOR_A = 11,
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+
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+ TEXCOORD0_U = 12,
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+ TEXCOORD0_V = 13,
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+ TEXCOORD1_U = 14,
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+ TEXCOORD1_V = 15,
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+ TEXCOORD2_U = 22,
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+ TEXCOORD2_V = 23,
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+
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+ INVALID = 31,
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+ };
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+
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+ BitField< 0, 5, Semantic> map_x;
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+ BitField< 8, 5, Semantic> map_y;
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+ BitField<16, 5, Semantic> map_z;
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+ BitField<24, 5, Semantic> map_w;
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+ } vs_output_attributes[7];
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+
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+ INSERT_PADDING_WORDS(0x11);
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+
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+ union {
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+ BitField< 0, 16, u32> x;
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+ BitField<16, 16, u32> y;
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+ } viewport_corner;
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+
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+ INSERT_PADDING_WORDS(0xa7);
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+
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+ struct {
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+ enum ColorFormat : u32 {
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+ RGBA8 = 0,
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+ RGB8 = 1,
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+ RGBA5551 = 2,
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+ RGB565 = 3,
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+ RGBA4 = 4,
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+ };
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+
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+ INSERT_PADDING_WORDS(0x6);
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+
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+ u32 depth_format;
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+ u32 color_format;
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+
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+ INSERT_PADDING_WORDS(0x4);
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+
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+ u32 depth_buffer_address;
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+ u32 color_buffer_address;
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+
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+ union {
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+ // Apparently, the framebuffer width is stored as expected,
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+ // while the height is stored as the actual height minus one.
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+ // Hence, don't access these fields directly but use the accessors
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+ // GetWidth() and GetHeight() instead.
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+ BitField< 0, 11, u32> width;
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+ BitField<12, 10, u32> height;
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+ };
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+
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+ INSERT_PADDING_WORDS(0x1);
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+
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+ inline u32 GetColorBufferAddress() const {
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+ return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(color_buffer_address));
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+ }
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+ inline u32 GetDepthBufferAddress() const {
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+ return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(depth_buffer_address));
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+ }
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+
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+ inline u32 GetWidth() const {
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+ return width;
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+ }
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+
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+ inline u32 GetHeight() const {
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+ return height + 1;
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+ }
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+ } framebuffer;
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+
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+ INSERT_PADDING_WORDS(0xe0);
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+
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+ struct {
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enum class Format : u64 {
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enum class Format : u64 {
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BYTE = 0,
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BYTE = 0,
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UBYTE = 1,
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UBYTE = 1,
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@@ -58,36 +152,230 @@ struct Regs {
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FLOAT = 3,
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FLOAT = 3,
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};
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};
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- BitField< 0, 2, Format> format0;
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- BitField< 2, 2, u64> size0; // number of elements minus 1
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- BitField< 4, 2, Format> format1;
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- BitField< 6, 2, u64> size1;
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- BitField< 8, 2, Format> format2;
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- BitField<10, 2, u64> size2;
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- BitField<12, 2, Format> format3;
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- BitField<14, 2, u64> size3;
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- BitField<16, 2, Format> format4;
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- BitField<18, 2, u64> size4;
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- BitField<20, 2, Format> format5;
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- BitField<22, 2, u64> size5;
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- BitField<24, 2, Format> format6;
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- BitField<26, 2, u64> size6;
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- BitField<28, 2, Format> format7;
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- BitField<30, 2, u64> size7;
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- BitField<32, 2, Format> format8;
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- BitField<34, 2, u64> size8;
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- BitField<36, 2, Format> format9;
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- BitField<38, 2, u64> size9;
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- BitField<40, 2, Format> format10;
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- BitField<42, 2, u64> size10;
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- BitField<44, 2, Format> format11;
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- BitField<46, 2, u64> size11;
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-
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- BitField<48, 12, u64> attribute_mask;
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- BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
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- } vertex_descriptor;
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-
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- INSERT_PADDING_WORDS(0xfe);
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+ BitField<0, 29, u32> base_address;
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+
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+ inline u32 GetBaseAddress() const {
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+ // TODO: Ugly, should fix PhysicalToVirtualAddress instead
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+ return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
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+ }
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+
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+ // Descriptor for internal vertex attributes
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+ union {
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+ BitField< 0, 2, Format> format0; // size of one element
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+ BitField< 2, 2, u64> size0; // number of elements minus 1
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+ BitField< 4, 2, Format> format1;
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+ BitField< 6, 2, u64> size1;
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+ BitField< 8, 2, Format> format2;
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+ BitField<10, 2, u64> size2;
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+ BitField<12, 2, Format> format3;
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+ BitField<14, 2, u64> size3;
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+ BitField<16, 2, Format> format4;
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+ BitField<18, 2, u64> size4;
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+ BitField<20, 2, Format> format5;
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+ BitField<22, 2, u64> size5;
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+ BitField<24, 2, Format> format6;
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+ BitField<26, 2, u64> size6;
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+ BitField<28, 2, Format> format7;
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+ BitField<30, 2, u64> size7;
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+ BitField<32, 2, Format> format8;
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+ BitField<34, 2, u64> size8;
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+ BitField<36, 2, Format> format9;
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+ BitField<38, 2, u64> size9;
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+ BitField<40, 2, Format> format10;
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+ BitField<42, 2, u64> size10;
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+ BitField<44, 2, Format> format11;
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+ BitField<46, 2, u64> size11;
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+
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+ BitField<48, 12, u64> attribute_mask;
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+
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+ // number of total attributes minus 1
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+ BitField<60, 4, u64> num_extra_attributes;
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+ };
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+
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+ inline Format GetFormat(int n) const {
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+ Format formats[] = {
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+ format0, format1, format2, format3,
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+ format4, format5, format6, format7,
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+ format8, format9, format10, format11
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+ };
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+ return formats[n];
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+ }
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+
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+ inline int GetNumElements(int n) const {
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+ u64 sizes[] = {
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+ size0, size1, size2, size3,
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+ size4, size5, size6, size7,
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+ size8, size9, size10, size11
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+ };
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+ return (int)sizes[n]+1;
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+ }
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+
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+ inline int GetElementSizeInBytes(int n) const {
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+ return (GetFormat(n) == Format::FLOAT) ? 4 :
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+ (GetFormat(n) == Format::SHORT) ? 2 : 1;
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+ }
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+
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+ inline int GetStride(int n) const {
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+ return GetNumElements(n) * GetElementSizeInBytes(n);
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+ }
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+
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+ inline int GetNumTotalAttributes() const {
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+ return (int)num_extra_attributes+1;
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+ }
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+
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+ // Attribute loaders map the source vertex data to input attributes
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+ // This e.g. allows to load different attributes from different memory locations
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+ struct {
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+ // Source attribute data offset from the base address
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+ u32 data_offset;
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+
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+ union {
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+ BitField< 0, 4, u64> comp0;
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+ BitField< 4, 4, u64> comp1;
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+ BitField< 8, 4, u64> comp2;
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+ BitField<12, 4, u64> comp3;
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+ BitField<16, 4, u64> comp4;
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+ BitField<20, 4, u64> comp5;
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+ BitField<24, 4, u64> comp6;
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+ BitField<28, 4, u64> comp7;
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+ BitField<32, 4, u64> comp8;
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+ BitField<36, 4, u64> comp9;
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+ BitField<40, 4, u64> comp10;
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+ BitField<44, 4, u64> comp11;
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+
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+ // bytes for a single vertex in this loader
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+ BitField<48, 8, u64> byte_count;
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+
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+ BitField<60, 4, u64> component_count;
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+ };
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+
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+ inline int GetComponent(int n) const {
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+ u64 components[] = {
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+ comp0, comp1, comp2, comp3,
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+ comp4, comp5, comp6, comp7,
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+ comp8, comp9, comp10, comp11
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+ };
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+ return (int)components[n];
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+ }
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+ } attribute_loaders[12];
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+ } vertex_attributes;
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+
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+ struct {
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+ enum IndexFormat : u32 {
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+ BYTE = 0,
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+ SHORT = 1,
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+ };
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+
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+ union {
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+ BitField<0, 31, u32> offset; // relative to base attribute address
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+ BitField<31, 1, IndexFormat> format;
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+ };
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+ } index_array;
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+
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+ // Number of vertices to render
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+ u32 num_vertices;
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+
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+ INSERT_PADDING_WORDS(0x5);
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+
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+ // These two trigger rendering of triangles
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+ u32 trigger_draw;
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+ u32 trigger_draw_indexed;
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+
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+ INSERT_PADDING_WORDS(0x2e);
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+
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+ enum class TriangleTopology : u32 {
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+ List = 0,
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+ Strip = 1,
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+ Fan = 2,
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+ ListIndexed = 3, // TODO: No idea if this is correct
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+ };
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+
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+ BitField<8, 2, TriangleTopology> triangle_topology;
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+
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+ INSERT_PADDING_WORDS(0x5b);
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+
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+ // Offset to shader program entry point (in words)
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+ BitField<0, 16, u32> vs_main_offset;
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+
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+ union {
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+ BitField< 0, 4, u64> attribute0_register;
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+ BitField< 4, 4, u64> attribute1_register;
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+ BitField< 8, 4, u64> attribute2_register;
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+ BitField<12, 4, u64> attribute3_register;
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+ BitField<16, 4, u64> attribute4_register;
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+ BitField<20, 4, u64> attribute5_register;
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+ BitField<24, 4, u64> attribute6_register;
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+ BitField<28, 4, u64> attribute7_register;
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+ BitField<32, 4, u64> attribute8_register;
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+ BitField<36, 4, u64> attribute9_register;
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+ BitField<40, 4, u64> attribute10_register;
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+ BitField<44, 4, u64> attribute11_register;
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+ BitField<48, 4, u64> attribute12_register;
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+ BitField<52, 4, u64> attribute13_register;
|
|
|
|
|
+ BitField<56, 4, u64> attribute14_register;
|
|
|
|
|
+ BitField<60, 4, u64> attribute15_register;
|
|
|
|
|
+
|
|
|
|
|
+ int GetRegisterForAttribute(int attribute_index) {
|
|
|
|
|
+ u64 fields[] = {
|
|
|
|
|
+ attribute0_register, attribute1_register, attribute2_register, attribute3_register,
|
|
|
|
|
+ attribute4_register, attribute5_register, attribute6_register, attribute7_register,
|
|
|
|
|
+ attribute8_register, attribute9_register, attribute10_register, attribute11_register,
|
|
|
|
|
+ attribute12_register, attribute13_register, attribute14_register, attribute15_register,
|
|
|
|
|
+ };
|
|
|
|
|
+ return (int)fields[attribute_index];
|
|
|
|
|
+ }
|
|
|
|
|
+ } vs_input_register_map;
|
|
|
|
|
+
|
|
|
|
|
+ INSERT_PADDING_WORDS(0x3);
|
|
|
|
|
+
|
|
|
|
|
+ struct {
|
|
|
|
|
+ enum Format : u32
|
|
|
|
|
+ {
|
|
|
|
|
+ FLOAT24 = 0,
|
|
|
|
|
+ FLOAT32 = 1
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ bool IsFloat32() const {
|
|
|
|
|
+ return format == FLOAT32;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ union {
|
|
|
|
|
+ // Index of the next uniform to write to
|
|
|
|
|
+ // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
|
|
|
|
|
+ BitField<0, 7, u32> index;
|
|
|
|
|
+
|
|
|
|
|
+ BitField<31, 1, Format> format;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ // Writing to these registers sets the "current" uniform.
|
|
|
|
|
+ // TODO: It's not clear how the hardware stores what the "current" uniform is.
|
|
|
|
|
+ u32 set_value[8];
|
|
|
|
|
+
|
|
|
|
|
+ } vs_uniform_setup;
|
|
|
|
|
+
|
|
|
|
|
+ INSERT_PADDING_WORDS(0x2);
|
|
|
|
|
+
|
|
|
|
|
+ struct {
|
|
|
|
|
+ u32 begin_load;
|
|
|
|
|
+
|
|
|
|
|
+ // Writing to these registers sets the "current" word in the shader program.
|
|
|
|
|
+ // TODO: It's not clear how the hardware stores what the "current" word is.
|
|
|
|
|
+ u32 set_word[8];
|
|
|
|
|
+ } vs_program;
|
|
|
|
|
+
|
|
|
|
|
+ INSERT_PADDING_WORDS(0x1);
|
|
|
|
|
+
|
|
|
|
|
+ // This register group is used to load an internal table of swizzling patterns,
|
|
|
|
|
+ // which are indexed by each shader instruction to specify vector component swizzling.
|
|
|
|
|
+ struct {
|
|
|
|
|
+ u32 begin_load;
|
|
|
|
|
+
|
|
|
|
|
+ // Writing to these registers sets the "current" swizzle pattern in the table.
|
|
|
|
|
+ // TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
|
|
|
|
|
+ u32 set_word[8];
|
|
|
|
|
+ } vs_swizzle_patterns;
|
|
|
|
|
+
|
|
|
|
|
+ INSERT_PADDING_WORDS(0x22);
|
|
|
|
|
|
|
|
#undef INSERT_PADDING_WORDS_HELPER1
|
|
#undef INSERT_PADDING_WORDS_HELPER1
|
|
|
#undef INSERT_PADDING_WORDS_HELPER2
|
|
#undef INSERT_PADDING_WORDS_HELPER2
|
|
@@ -112,7 +400,21 @@ struct Regs {
|
|
|
|
|
|
|
|
ADD_FIELD(viewport_size_x);
|
|
ADD_FIELD(viewport_size_x);
|
|
|
ADD_FIELD(viewport_size_y);
|
|
ADD_FIELD(viewport_size_y);
|
|
|
- ADD_FIELD(vertex_descriptor);
|
|
|
|
|
|
|
+ ADD_FIELD(viewport_depth_range);
|
|
|
|
|
+ ADD_FIELD(viewport_depth_far_plane);
|
|
|
|
|
+ ADD_FIELD(viewport_corner);
|
|
|
|
|
+ ADD_FIELD(framebuffer);
|
|
|
|
|
+ ADD_FIELD(vertex_attributes);
|
|
|
|
|
+ ADD_FIELD(index_array);
|
|
|
|
|
+ ADD_FIELD(num_vertices);
|
|
|
|
|
+ ADD_FIELD(trigger_draw);
|
|
|
|
|
+ ADD_FIELD(trigger_draw_indexed);
|
|
|
|
|
+ ADD_FIELD(triangle_topology);
|
|
|
|
|
+ ADD_FIELD(vs_main_offset);
|
|
|
|
|
+ ADD_FIELD(vs_input_register_map);
|
|
|
|
|
+ ADD_FIELD(vs_uniform_setup);
|
|
|
|
|
+ ADD_FIELD(vs_program);
|
|
|
|
|
+ ADD_FIELD(vs_swizzle_patterns);
|
|
|
|
|
|
|
|
#undef ADD_FIELD
|
|
#undef ADD_FIELD
|
|
|
#endif // _MSC_VER
|
|
#endif // _MSC_VER
|
|
@@ -153,13 +455,106 @@ private:
|
|
|
|
|
|
|
|
ASSERT_REG_POSITION(viewport_size_x, 0x41);
|
|
ASSERT_REG_POSITION(viewport_size_x, 0x41);
|
|
|
ASSERT_REG_POSITION(viewport_size_y, 0x43);
|
|
ASSERT_REG_POSITION(viewport_size_y, 0x43);
|
|
|
-ASSERT_REG_POSITION(vertex_descriptor, 0x200);
|
|
|
|
|
|
|
+ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
|
|
|
|
|
+ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
|
|
|
|
|
+ASSERT_REG_POSITION(viewport_corner, 0x68);
|
|
|
|
|
+ASSERT_REG_POSITION(framebuffer, 0x110);
|
|
|
|
|
+ASSERT_REG_POSITION(vertex_attributes, 0x200);
|
|
|
|
|
+ASSERT_REG_POSITION(index_array, 0x227);
|
|
|
|
|
+ASSERT_REG_POSITION(num_vertices, 0x228);
|
|
|
|
|
+ASSERT_REG_POSITION(trigger_draw, 0x22e);
|
|
|
|
|
+ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
|
|
|
|
|
+ASSERT_REG_POSITION(triangle_topology, 0x25e);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_program, 0x2cb);
|
|
|
|
|
+ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
|
|
|
|
|
|
|
|
#undef ASSERT_REG_POSITION
|
|
#undef ASSERT_REG_POSITION
|
|
|
#endif // !defined(_MSC_VER)
|
|
#endif // !defined(_MSC_VER)
|
|
|
|
|
|
|
|
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
|
|
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
|
|
|
-static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
|
|
|
|
|
|
|
+static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
|
|
|
|
|
+static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
|
|
|
|
|
+
|
|
|
|
|
+extern Regs registers; // TODO: Not sure if we want to have one global instance for this
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+struct float24 {
|
|
|
|
|
+ static float24 FromFloat32(float val) {
|
|
|
|
|
+ float24 ret;
|
|
|
|
|
+ ret.value = val;
|
|
|
|
|
+ return ret;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // 16 bit mantissa, 7 bit exponent, 1 bit sign
|
|
|
|
|
+ // TODO: No idea if this works as intended
|
|
|
|
|
+ static float24 FromRawFloat24(u32 hex) {
|
|
|
|
|
+ float24 ret;
|
|
|
|
|
+ if ((hex & 0xFFFFFF) == 0) {
|
|
|
|
|
+ ret.value = 0;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ u32 mantissa = hex & 0xFFFF;
|
|
|
|
|
+ u32 exponent = (hex >> 16) & 0x7F;
|
|
|
|
|
+ u32 sign = hex >> 23;
|
|
|
|
|
+ ret.value = powf(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * powf(2.0f, -16.f));
|
|
|
|
|
+ if (sign)
|
|
|
|
|
+ ret.value = -ret.value;
|
|
|
|
|
+ }
|
|
|
|
|
+ return ret;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // Not recommended for anything but logging
|
|
|
|
|
+ float ToFloat32() const {
|
|
|
|
|
+ return value;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float24 operator * (const float24& flt) const {
|
|
|
|
|
+ return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float24 operator / (const float24& flt) const {
|
|
|
|
|
+ return float24::FromFloat32(ToFloat32() / flt.ToFloat32());
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float24 operator + (const float24& flt) const {
|
|
|
|
|
+ return float24::FromFloat32(ToFloat32() + flt.ToFloat32());
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float24 operator - (const float24& flt) const {
|
|
|
|
|
+ return float24::FromFloat32(ToFloat32() - flt.ToFloat32());
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float24 operator - () const {
|
|
|
|
|
+ return float24::FromFloat32(-ToFloat32());
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool operator < (const float24& flt) const {
|
|
|
|
|
+ return ToFloat32() < flt.ToFloat32();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool operator > (const float24& flt) const {
|
|
|
|
|
+ return ToFloat32() > flt.ToFloat32();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool operator >= (const float24& flt) const {
|
|
|
|
|
+ return ToFloat32() >= flt.ToFloat32();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool operator <= (const float24& flt) const {
|
|
|
|
|
+ return ToFloat32() <= flt.ToFloat32();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+private:
|
|
|
|
|
+ float24() = default;
|
|
|
|
|
+
|
|
|
|
|
+ // Stored as a regular float, merely for convenience
|
|
|
|
|
+ // TODO: Perform proper arithmetic on this!
|
|
|
|
|
+ float value;
|
|
|
|
|
+};
|
|
|
|
|
|
|
|
union CommandHeader {
|
|
union CommandHeader {
|
|
|
CommandHeader(u32 h) : hex(h) {}
|
|
CommandHeader(u32 h) : hex(h) {}
|