In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
@@ -31,7 +31,7 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
/// Whether the window is still open, and a close request hasn't yet been sent
const bool EmuWindow_GLFW::IsOpen() {
- return glfwWindowShouldClose(m_render_window) != 0;
+ return glfwWindowShouldClose(m_render_window) == 0;
}
/// EmuWindow_GLFW constructor