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gl_texture_cache: Rename BGRCopyPass to FormatConversionPass

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35ca6274f4

+ 10 - 13
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -538,7 +538,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
         ASSERT(src.info.type == ImageType::e3D);
         util_shaders.CopyBC4(dst, src, copies);
     } else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
-        bgr_copy_pass.CopyBGR(dst, src, copies);
+        format_conversion_pass.ConvertImage(dst, src, copies);
     } else {
         UNREACHABLE();
     }
@@ -1286,32 +1286,29 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
 
 Framebuffer::~Framebuffer() = default;
 
-void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
-                          std::span<const VideoCommon::ImageCopy> copies) {
-    static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
+void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
+                                        std::span<const VideoCommon::ImageCopy> copies) {
     const u32 img_bpp = BytesPerBlock(src_image.info.format);
     for (const ImageCopy& copy : copies) {
-        ASSERT(copy.src_offset == zero_offset);
-        ASSERT(copy.dst_offset == zero_offset);
         const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
         const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
-        if (bgr_pbo_size < copy_size) {
-            bgr_pbo.Create();
-            bgr_pbo_size = copy_size;
-            glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
+        if (pbo_size < copy_size) {
+            intermediate_pbo.Create();
+            pbo_size = copy_size;
+            glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
         }
         // Copy from source to PBO
         glPixelStorei(GL_PACK_ALIGNMENT, 1);
         glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
-        glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
+        glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
         glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
                              num_src_layers, src_image.GlFormat(), src_image.GlType(),
-                             static_cast<GLsizei>(bgr_pbo_size), nullptr);
+                             static_cast<GLsizei>(pbo_size), nullptr);
 
         // Copy from PBO to destination in desired GL format
         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
         glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
-        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
+        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
         glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
                             copy.dst_subresource.num_layers, dst_image.GlFormat(),
                             dst_image.GlType(), nullptr);

+ 8 - 8
src/video_core/renderer_opengl/gl_texture_cache.h

@@ -52,17 +52,17 @@ struct FormatProperties {
     bool is_compressed;
 };
 
-class BGRCopyPass {
+class FormatConversionPass {
 public:
-    BGRCopyPass() = default;
-    ~BGRCopyPass() = default;
+    FormatConversionPass() = default;
+    ~FormatConversionPass() = default;
 
-    void CopyBGR(Image& dst_image, Image& src_image,
-                 std::span<const VideoCommon::ImageCopy> copies);
+    void ConvertImage(Image& dst_image, Image& src_image,
+                      std::span<const VideoCommon::ImageCopy> copies);
 
 private:
-    OGLBuffer bgr_pbo;
-    size_t bgr_pbo_size{};
+    OGLBuffer intermediate_pbo;
+    size_t pbo_size{};
 };
 
 class TextureCacheRuntime {
@@ -144,7 +144,7 @@ private:
     const Device& device;
     StateTracker& state_tracker;
     UtilShaders util_shaders;
-    BGRCopyPass bgr_copy_pass;
+    FormatConversionPass format_conversion_pass;
 
     std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
     bool has_broken_texture_view_formats = false;