Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display).
@@ -44,10 +44,10 @@ struct DisplayInfo {
u64 max_layers{1};
/// Maximum width in pixels.
- u64 width{1280};
+ u64 width{1920};
/// Maximum height in pixels.
- u64 height{720};
+ u64 height{1080};
};
static_assert(sizeof(DisplayInfo) == 0x60, "DisplayInfo has wrong size");