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Update configure_input_player.cpp

CJBok 6 лет назад
Родитель
Сommit
351e3fb72e
1 измененных файлов с 23 добавлено и 23 удалено
  1. 23 23
      src/yuzu/configuration/configure_input_player.cpp

+ 23 - 23
src/yuzu/configuration/configure_input_player.cpp

@@ -248,23 +248,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
         button->setContextMenuPolicy(Qt::CustomContextMenu);
         connect(button, &QPushButton::clicked, [=] {
             HandleClick(button_map[button_id],
-                [=](Common::ParamPackage params) {
-                    // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
-                    // Analog triggers (from controllers like the XBOX controller) would not
-                    // work due to a different range of their signals (from 0 to 255 on
-                    // analog triggers instead of -32768 to 32768 on analog joysticks). The
-                    // SDL driver misinterprets analog triggers as analog joysticks.
-                    // TODO: reinterpret the signal range for analog triggers to map the
-                    // values correctly. This is required for the correct emulation of the
-                    // analog triggers of the GameCube controller.
-                    if (button_id == Settings::NativeButton::ZL ||
-                        button_id == Settings::NativeButton::ZR) {
-                        params.Set("direction", "+");
-                        params.Set("threshold", "0.5");
-                    }
-                    buttons_param[button_id] = std::move(params);
-                },
-                InputCommon::Polling::DeviceType::Button);
+                    [=](Common::ParamPackage params) {
+                        // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
+                        // Analog triggers (from controllers like the XBOX controller) would not
+                        // work due to a different range of their signals (from 0 to 255 on
+                        // analog triggers instead of -32768 to 32768 on analog joysticks). The
+                        // SDL driver misinterprets analog triggers as analog joysticks.
+                        // TODO: reinterpret the signal range for analog triggers to map the
+                        // values correctly. This is required for the correct emulation of the
+                        // analog triggers of the GameCube controller.
+                        if (button_id == Settings::NativeButton::ZL ||
+                            button_id == Settings::NativeButton::ZR) {
+                            params.Set("direction", "+");
+                            params.Set("threshold", "0.5");
+                        }
+                        buttons_param[button_id] = std::move(params);
+                    },
+                    InputCommon::Polling::DeviceType::Button);
         });
         connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
             QMenu context_menu;
@@ -291,11 +291,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
             analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
             connect(analog_button, &QPushButton::clicked, [=]() {
                 HandleClick(analog_map_buttons[analog_id][sub_button_id],
-                    [=](const Common::ParamPackage& params) {
-                        SetAnalogButton(params, analogs_param[analog_id],
-                                        analog_sub_buttons[sub_button_id]);
-                    },
-                    InputCommon::Polling::DeviceType::Button);
+                        [=](const Common::ParamPackage& params) {
+                            SetAnalogButton(params, analogs_param[analog_id],
+                                            analog_sub_buttons[sub_button_id]);
+                        },
+                        InputCommon::Polling::DeviceType::Button);
             });
             connect(analog_button, &QPushButton::customContextMenuRequested,
                     [=](const QPoint& menu_location) {
@@ -595,4 +595,4 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
         }
     }
     SetPollingResult({}, true);
-}
+}