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renderer_opengl/utils: Skip empty binds

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Modificáronse 1 ficheiros con 3 adicións e 0 borrados
  1. 3 0
      src/video_core/renderer_opengl/utils.cpp

+ 3 - 0
src/video_core/renderer_opengl/utils.cpp

@@ -31,6 +31,9 @@ void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr
 void BindBuffersRangePushBuffer::Bind() const {
     const std::size_t count{buffers.size()};
     DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
+    if (count == 0) {
+        return;
+    }
     glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
                        sizes.data());
 }