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@@ -66,6 +66,58 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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}
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}
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+bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
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+ std::vector<ShaderDiskCacheUsage>& usages) {
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+ FileUtil::IOFile file(GetTransferablePath(), "rb");
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+ if (!file.IsOpen()) {
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+ LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
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+ GetTitleID());
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+ return false;
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+ }
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+ const u64 file_size = file.GetSize();
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+
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+ u32 version{};
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+ file.ReadBytes(&version, sizeof(version));
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+
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+ if (version < NativeVersion) {
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+ LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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+ file.Close();
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+ FileUtil::Delete(GetTransferablePath());
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+ return false;
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+ }
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+ if (version > NativeVersion) {
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+ LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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+ "of the emulator - skipping");
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+ return false;
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+ }
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+
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+ // Version is valid, load the shaders
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+ while (file.Tell() < file_size) {
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+ EntryKind kind{};
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+ file.ReadBytes(&kind, sizeof(u32));
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+
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+ switch (kind) {
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+ case EntryKind::Raw: {
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+ ShaderDiskCacheRaw entry{file};
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+ transferable.insert({entry.GetUniqueIdentifier(), {}});
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+ raws.push_back(std::move(entry));
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+ break;
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+ }
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+ case EntryKind::Usage: {
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+ ShaderDiskCacheUsage usage{};
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+ file.ReadBytes(&usage, sizeof(usage));
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+ usages.push_back(std::move(usage));
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+ break;
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+ }
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+ default:
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+ LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting",
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+ static_cast<u32>(kind));
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+ return false;
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+ }
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+ }
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+ return true;
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+}
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+
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void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
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const u64 id = entry.GetUniqueIdentifier();
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if (transferable.find(id) != transferable.end()) {
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