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+/*************************************************************************
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+ * GLFW 3.1 - www.glfw.org
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+ * A library for OpenGL, window and input
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+ *------------------------------------------------------------------------
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+ * Copyright (c) 2002-2006 Marcus Geelnard
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+ * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ *
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ *
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would
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+ * be appreciated but is not required.
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+ *
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+ * 2. Altered source versions must be plainly marked as such, and must not
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+ * be misrepresented as being the original software.
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+ *
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+ * 3. This notice may not be removed or altered from any source
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+ * distribution.
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+ *
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+ *************************************************************************/
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+
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+#ifndef _glfw3_native_h_
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+#define _glfw3_native_h_
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+
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+#ifdef __cplusplus
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+extern "C" {
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+#endif
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+
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+
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+/*************************************************************************
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+ * Doxygen documentation
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+ *************************************************************************/
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+
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+/*! @defgroup native Native access
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+ *
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+ * **By using the native access functions you assert that you know what you're
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+ * doing and how to fix problems caused by using them. If you don't, you
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+ * shouldn't be using them.**
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+ *
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+ * Before the inclusion of @ref glfw3native.h, you must define exactly one
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+ * window system API macro and exactly one context creation API macro. Failure
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+ * to do this will cause a compile-time error.
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+ *
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+ * The available window API macros are:
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+ * * `GLFW_EXPOSE_NATIVE_WIN32`
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+ * * `GLFW_EXPOSE_NATIVE_COCOA`
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+ * * `GLFW_EXPOSE_NATIVE_X11`
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+ *
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+ * The available context API macros are:
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+ * * `GLFW_EXPOSE_NATIVE_WGL`
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+ * * `GLFW_EXPOSE_NATIVE_NSGL`
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+ * * `GLFW_EXPOSE_NATIVE_GLX`
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+ * * `GLFW_EXPOSE_NATIVE_EGL`
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+ *
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+ * These macros select which of the native access functions that are declared
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+ * and which platform-specific headers to include. It is then up your (by
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+ * definition platform-specific) code to handle which of these should be
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+ * defined.
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+ */
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+
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+
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+/*************************************************************************
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+ * System headers and types
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+ *************************************************************************/
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+
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+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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+ // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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+ // example to allow applications to correctly declare a GL_ARB_debug_output
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+ // callback) but windows.h assumes no one will define APIENTRY before it does
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+ #undef APIENTRY
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+ #include <windows.h>
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+#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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+ #include <ApplicationServices/ApplicationServices.h>
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+ #if defined(__OBJC__)
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+ #import <Cocoa/Cocoa.h>
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+ #else
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+ typedef void* id;
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+ #endif
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+#elif defined(GLFW_EXPOSE_NATIVE_X11)
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+ #include <X11/Xlib.h>
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+ #include <X11/extensions/Xrandr.h>
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+#else
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+ #error "No window API selected"
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_WGL)
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+ /* WGL is declared by windows.h */
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+#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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+ /* NSGL is declared by Cocoa.h */
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+#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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+ #include <GL/glx.h>
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+#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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+ #include <EGL/egl.h>
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+#else
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+ #error "No context API selected"
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+#endif
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+
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+
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+/*************************************************************************
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+ * Functions
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+ *************************************************************************/
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+
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+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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+/*! @brief Returns the adapter device name of the specified monitor.
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+ *
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+ * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
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+ * of the specified monitor, or `NULL` if an [error](@ref error_handling)
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+ * occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.1.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
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+
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+/*! @brief Returns the display device name of the specified monitor.
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+ *
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+ * @return The UTF-8 encoded display device name (for example
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+ * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.1.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
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+
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+/*! @brief Returns the `HWND` of the specified window.
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+ *
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+ * @return The `HWND` of the specified window, or `NULL` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_WGL)
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+/*! @brief Returns the `HGLRC` of the specified window.
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+ *
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+ * @return The `HGLRC` of the specified window, or `NULL` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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+/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
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+ *
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+ * @return The `CGDirectDisplayID` of the specified monitor, or
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+ * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.1.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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+
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+/*! @brief Returns the `NSWindow` of the specified window.
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+ *
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+ * @return The `NSWindow` of the specified window, or `nil` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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+/*! @brief Returns the `NSOpenGLContext` of the specified window.
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+ *
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+ * @return The `NSOpenGLContext` of the specified window, or `nil` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_X11)
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+/*! @brief Returns the `Display` used by GLFW.
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+ *
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+ * @return The `Display` used by GLFW, or `NULL` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI Display* glfwGetX11Display(void);
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+
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+/*! @brief Returns the `RRCrtc` of the specified monitor.
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+ *
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+ * @return The `RRCrtc` of the specified monitor, or `None` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.1.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
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+
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+/*! @brief Returns the `RROutput` of the specified monitor.
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+ *
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+ * @return The `RROutput` of the specified monitor, or `None` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.1.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
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+
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+/*! @brief Returns the `Window` of the specified window.
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+ *
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+ * @return The `Window` of the specified window, or `None` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_GLX)
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+/*! @brief Returns the `GLXContext` of the specified window.
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+ *
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+ * @return The `GLXContext` of the specified window, or `NULL` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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+#endif
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+
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+#if defined(GLFW_EXPOSE_NATIVE_EGL)
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+/*! @brief Returns the `EGLDisplay` used by GLFW.
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+ *
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+ * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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+
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+/*! @brief Returns the `EGLContext` of the specified window.
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+ *
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+ * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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+
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+/*! @brief Returns the `EGLSurface` of the specified window.
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+ *
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+ * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
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+ * [error](@ref error_handling) occurred.
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+ *
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+ * @par Thread Safety
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+ * This function may be called from any thread. Access is not synchronized.
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+ *
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+ * @par History
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+ * Added in GLFW 3.0.
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+ *
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+ * @ingroup native
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+ */
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+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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+#endif
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+
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+#ifdef __cplusplus
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+}
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+#endif
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+
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+#endif /* _glfw3_native_h_ */
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+
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