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gl_resource_manager: Add managed query class

ReinUsesLisp 7 лет назад
Родитель
Сommit
3217400dd1

+ 17 - 0
src/video_core/renderer_opengl/gl_resource_manager.cpp

@@ -207,4 +207,21 @@ void OGLFramebuffer::Release() {
     handle = 0;
 }
 
+void OGLQuery::Create(GLenum target) {
+    if (handle != 0)
+        return;
+
+    MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+    glCreateQueries(target, 1, &handle);
+}
+
+void OGLQuery::Release() {
+    if (handle == 0)
+        return;
+
+    MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+    glDeleteQueries(1, &handle);
+    handle = 0;
+}
+
 } // namespace OpenGL

+ 25 - 0
src/video_core/renderer_opengl/gl_resource_manager.h

@@ -266,4 +266,29 @@ public:
     GLuint handle = 0;
 };
 
+class OGLQuery : private NonCopyable {
+public:
+    OGLQuery() = default;
+
+    OGLQuery(OGLQuery&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
+
+    ~OGLQuery() {
+        Release();
+    }
+
+    OGLQuery& operator=(OGLQuery&& o) noexcept {
+        Release();
+        handle = std::exchange(o.handle, 0);
+        return *this;
+    }
+
+    /// Creates a new internal OpenGL resource and stores the handle
+    void Create(GLenum target);
+
+    /// Deletes the internal OpenGL resource
+    void Release();
+
+    GLuint handle = 0;
+};
+
 } // namespace OpenGL