NVN expects this to be initialized as Fill, otherwise games that never bind a rasterizer state will log an invalid polygon mode.
@@ -107,6 +107,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
+ regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
+ regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
shadow_state = regs;