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@@ -141,6 +141,8 @@ const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType compon
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GLenum GetTextureTarget(const SurfaceTarget& target) {
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switch (target) {
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+ case SurfaceTarget::TextureBuffer:
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+ return GL_TEXTURE_BUFFER;
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case SurfaceTarget::Texture1D:
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return GL_TEXTURE_1D;
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case SurfaceTarget::Texture2D:
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@@ -191,7 +193,8 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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}
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}
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-OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format) {
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+OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
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+ OGLBuffer& texture_buffer) {
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OGLTexture texture;
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texture.Create(target);
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@@ -199,6 +202,11 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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case SurfaceTarget::Texture1D:
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glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
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break;
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+ case SurfaceTarget::TextureBuffer:
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+ texture_buffer.Create();
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+ glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
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+ nullptr, GL_DYNAMIC_STORAGE_BIT);
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+ glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
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@@ -229,7 +237,7 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
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type = tuple.type;
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is_compressed = tuple.compressed;
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target = GetTextureTarget(params.target);
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- texture = CreateTexture(params, target, internal_format);
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+ texture = CreateTexture(params, target, internal_format, texture_buffer);
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DecorateSurfaceName();
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main_view = CreateViewInner(
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ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
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@@ -316,6 +324,11 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff
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glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
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buffer);
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break;
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+ case SurfaceTarget::TextureBuffer:
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+ ASSERT(level == 0);
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+ glNamedBufferSubData(texture_buffer.handle, 0,
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+ params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer);
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+ break;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2D:
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glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),
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