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Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs.

boludoz 2 anos atrás
pai
commit
3062a35eb1

+ 59 - 0
src/common/fs/fs_util.cpp

@@ -36,4 +36,63 @@ std::string PathToUTF8String(const std::filesystem::path& path) {
     return ToUTF8String(path.u8string());
 }
 
+std::u8string U8FilenameSantizer(const std::u8string_view u8filename) {
+    std::u8string u8path_santized{u8filename.begin(), u8filename.end()};
+    size_t eSizeSanitized = u8path_santized.size();
+
+    // Special case for ":", for example: 'Pepe: La secuela' --> 'Pepe - La
+    // secuela' or 'Pepe : La secuela' --> 'Pepe - La secuela'
+    for (size_t i = 0; i < eSizeSanitized; i++) {
+        switch (u8path_santized[i]) {
+        case u8':':
+            if (i == 0 || i == eSizeSanitized - 1) {
+                u8path_santized.replace(i, 1, u8"_");
+            } else if (u8path_santized[i - 1] == u8' ') {
+                u8path_santized.replace(i, 1, u8"-");
+            } else {
+                u8path_santized.replace(i, 1, u8" -");
+                eSizeSanitized++;
+            }
+            break;
+        case u8'\\':
+        case u8'/':
+        case u8'*':
+        case u8'?':
+        case u8'\"':
+        case u8'<':
+        case u8'>':
+        case u8'|':
+        case u8'\0':
+            u8path_santized.replace(i, 1, u8"_");
+            break;
+        default:
+            break;
+        }
+    }
+
+    // Delete duplicated spaces || Delete duplicated dots (MacOS i think)
+    for (size_t i = 0; i < eSizeSanitized - 1; i++) {
+        if ((u8path_santized[i] == u8' ' && u8path_santized[i + 1] == u8' ') ||
+            (u8path_santized[i] == u8'.' && u8path_santized[i + 1] == u8'.')) {
+            u8path_santized.erase(i, 1);
+            i--;
+        }
+    }
+
+    // Delete all spaces and dots at the end (Windows almost)
+    while (u8path_santized.back() == u8' ' || u8path_santized.back() == u8'.') {
+        u8path_santized.pop_back();
+    }
+
+    if (u8path_santized.empty()) {
+        return u8"";
+    }
+
+    return u8path_santized;
+}
+
+std::string UTF8FilenameSantizer(const std::string_view filename) {
+    return ToUTF8String(U8FilenameSantizer(ToU8String(filename)));
+}
+
 } // namespace Common::FS

+ 21 - 1
src/common/fs/fs_util.h

@@ -82,4 +82,24 @@ concept IsChar = std::same_as<T, char>;
  */
 [[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
 
-} // namespace Common::FS
+/**
+ * Fix filename (remove invalid characters)
+ *
+ * @param u8_string dirty encoded filename string
+ *
+ * @returns utf8_string santized filename string
+ *
+ */
+[[nodiscard]] std::u8string U8FilenameSantizer(const std::u8string_view u8filename);
+
+/**
+ * Fix filename (remove invalid characters)
+ *
+ * @param utf8_string dirty encoded filename string
+ *
+ * @returns utf8_string santized filename string
+ *
+ */
+[[nodiscard]] std::string UTF8FilenameSantizer(const std::string_view filename);
+
+} // namespace Common::FS

+ 74 - 13
src/common/fs/path_util.cpp

@@ -6,6 +6,7 @@
 #include <unordered_map>
 
 #include "common/fs/fs.h"
+#include "common/string_util.h"
 #ifdef ANDROID
 #include "common/fs/fs_android.h"
 #endif
@@ -14,7 +15,7 @@
 #include "common/logging/log.h"
 
 #ifdef _WIN32
-#include <shlobj.h> // Used in GetExeDirectory()
+#include <shlobj.h> // Used in GetExeDirectory() and GetWindowsDesktop()
 #else
 #include <cstdlib>     // Used in Get(Home/Data)Directory()
 #include <pwd.h>       // Used in GetHomeDirectory()
@@ -250,30 +251,39 @@ void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
 #ifdef _WIN32
 
 fs::path GetExeDirectory() {
-    wchar_t exe_path[MAX_PATH];
+    WCHAR exe_path[MAX_PATH];
 
-    if (GetModuleFileNameW(nullptr, exe_path, MAX_PATH) == 0) {
+    if (SUCCEEDED(GetModuleFileNameW(nullptr, exe_path, MAX_PATH))) {
+        std::wstring wideExePath(exe_path);
+
+        // UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
+        // the Windows library (Filesystem converts the strings literally).
+        return fs::path{Common::UTF16ToUTF8(wideExePath)}.parent_path();
+    } else {
         LOG_ERROR(Common_Filesystem,
-                  "Failed to get the path to the executable of the current process");
+                  "[GetExeDirectory] Failed to get the path to the executable of the current "
+                  "process");
     }
 
-    return fs::path{exe_path}.parent_path();
+    return fs::path{};
 }
 
 fs::path GetAppDataRoamingDirectory() {
     PWSTR appdata_roaming_path = nullptr;
 
-    SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &appdata_roaming_path);
-
-    auto fs_appdata_roaming_path = fs::path{appdata_roaming_path};
-
-    CoTaskMemFree(appdata_roaming_path);
+    if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &appdata_roaming_path))) {
+        std::wstring wideAppdataRoamingPath(appdata_roaming_path);
+        CoTaskMemFree(appdata_roaming_path);
 
-    if (fs_appdata_roaming_path.empty()) {
-        LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
+        // UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
+        // the Windows library (Filesystem converts the strings literally).
+        return fs::path{Common::UTF16ToUTF8(wideAppdataRoamingPath)};
+    } else {
+        LOG_ERROR(Common_Filesystem,
+                  "[GetAppDataRoamingDirectory] Failed to get the path to the %APPDATA% directory");
     }
 
-    return fs_appdata_roaming_path;
+    return fs::path{};
 }
 
 #else
@@ -338,6 +348,57 @@ fs::path GetBundleDirectory() {
 
 #endif
 
+fs::path GetDesktopPath() {
+#if defined(_WIN32)
+    PWSTR DesktopPath = nullptr;
+
+    if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Desktop, 0, NULL, &DesktopPath))) {
+        std::wstring wideDesktopPath(DesktopPath);
+        CoTaskMemFree(DesktopPath);
+
+        // UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
+        // the Windows library (Filesystem converts the strings literally).
+        return fs::path{Common::UTF16ToUTF8(wideDesktopPath)};
+    } else {
+        LOG_ERROR(Common_Filesystem,
+                  "[GetDesktopPath] Failed to get the path to the desktop directory");
+    }
+#else
+    fs::path shortcut_path = GetHomeDirectory() / "Desktop";
+    if (fs::exists(shortcut_path)) {
+        return shortcut_path;
+    }
+#endif
+    return fs::path{};
+}
+
+fs::path GetAppsShortcutsPath() {
+#if defined(_WIN32)
+    PWSTR AppShortcutsPath = nullptr;
+
+    if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_CommonPrograms, 0, NULL, &AppShortcutsPath))) {
+        std::wstring wideAppShortcutsPath(AppShortcutsPath);
+        CoTaskMemFree(AppShortcutsPath);
+
+        // UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
+        // the Windows library (Filesystem converts the strings literally).
+        return fs::path{Common::UTF16ToUTF8(wideAppShortcutsPath)};
+    } else {
+        LOG_ERROR(Common_Filesystem,
+                  "[GetAppsShortcutsPath] Failed to get the path to the App Shortcuts directory");
+    }
+#else
+    fs::path shortcut_path = GetHomeDirectory() / ".local/share/applications";
+    if (!fs::exists(shortcut_path)) {
+        shortcut_path = std::filesystem::path("/usr/share/applications");
+        return shortcut_path;
+    } else {
+        return shortcut_path;
+    }
+#endif
+    return fs::path{};
+}
+
 // vvvvvvvvvv Deprecated vvvvvvvvvv //
 
 std::string_view RemoveTrailingSlash(std::string_view path) {

+ 14 - 1
src/common/fs/path_util.h

@@ -244,7 +244,6 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
  * @returns The path of the current user's %APPDATA% directory.
  */
 [[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
-
 #else
 
 /**
@@ -275,6 +274,20 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
 
 #endif
 
+/**
+ * Gets the path of the current user's desktop directory.
+ *
+ * @returns The path of the current user's desktop directory.
+ */
+[[nodiscard]] std::filesystem::path GetDesktopPath();
+
+/**
+ * Gets the path of the current user's apps directory.
+ *
+ * @returns The path of the current user's apps directory.
+ */
+[[nodiscard]] std::filesystem::path GetAppsShortcutsPath();
+
 // vvvvvvvvvv Deprecated vvvvvvvvvv //
 
 // Removes the final '/' or '\' if one exists

+ 0 - 4
src/yuzu/game_list.cpp

@@ -566,10 +566,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
     QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
     QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
     QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
-#ifndef WIN32
     QAction* create_applications_menu_shortcut =
         shortcut_menu->addAction(tr("Add to Applications Menu"));
-#endif
     context_menu.addSeparator();
     QAction* properties = context_menu.addAction(tr("Properties"));
 
@@ -647,11 +645,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
     connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
         emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
     });
-#ifndef WIN32
     connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
         emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
     });
-#endif
     connect(properties, &QAction::triggered,
             [this, path]() { emit OpenPerGameGeneralRequested(path); });
 };

+ 305 - 185
src/yuzu/main.cpp

@@ -2840,170 +2840,350 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
     QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
 }
 
-void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
-                                           GameListShortcutTarget target) {
-    // Get path to yuzu executable
-    const QStringList args = QApplication::arguments();
-    std::filesystem::path yuzu_command = args[0].toStdString();
+bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
+                                     const std::string& comment,
+                                     const std::filesystem::path& icon_path,
+                                     const std::filesystem::path& command,
+                                     const std::string& arguments, const std::string& categories,
+                                     const std::string& keywords, const std::string& name) {
 
-    // If relative path, make it an absolute path
-    if (yuzu_command.c_str()[0] == '.') {
-        yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
-    }
+    bool shortcut_succeeded = false;
 
-#if defined(__linux__)
-    // Warn once if we are making a shortcut to a volatile AppImage
-    const std::string appimage_ending =
-        std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
-    if (yuzu_command.string().ends_with(appimage_ending) &&
-        !UISettings::values.shortcut_already_warned) {
-        if (QMessageBox::warning(this, tr("Create Shortcut"),
-                                 tr("This will create a shortcut to the current AppImage. This may "
-                                    "not work well if you update. Continue?"),
-                                 QMessageBox::StandardButton::Ok |
-                                     QMessageBox::StandardButton::Cancel) ==
-            QMessageBox::StandardButton::Cancel) {
-            return;
+    // Replace characters that are illegal in Windows filenames
+    std::filesystem::path shortcut_path_full =
+        shortcut_path / Common::FS::UTF8FilenameSantizer(name);
+
+#if defined(__linux__) || defined(__FreeBSD__)
+    shortcut_path_full += ".desktop";
+#elif defined(_WIN32)
+    shortcut_path_full += ".lnk";
+#endif
+
+    LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Create shortcut path: {}",
+             shortcut_path_full.string());
+
+#if defined(__linux__) || defined(__FreeBSD__)
+    // This desktop file template was writing referencing
+    // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
+    try {
+
+        // Plus 'Type' is required
+        if (name.empty()) {
+            LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Name is empty");
+            shortcut_succeeded = false;
+            return shortcut_succeeded;
         }
-        UISettings::values.shortcut_already_warned = true;
-    }
-#endif // __linux__
+        std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
 
-    std::filesystem::path target_directory{};
+        if (shortcut_stream.is_open()) {
 
-    switch (target) {
-    case GameListShortcutTarget::Desktop: {
-        const QString desktop_path =
-            QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
-        target_directory = desktop_path.toUtf8().toStdString();
-        break;
-    }
-    case GameListShortcutTarget::Applications: {
-        const QString applications_path =
-            QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
-        if (applications_path.isEmpty()) {
-            const char* home = std::getenv("HOME");
-            if (home != nullptr) {
-                target_directory = std::filesystem::path(home) / ".local/share/applications";
+            fmt::print(shortcut_stream, "[Desktop Entry]\n");
+            fmt::print(shortcut_stream, "Type=Application\n");
+            fmt::print(shortcut_stream, "Version=1.0\n");
+            fmt::print(shortcut_stream, "Name={}\n", name);
+
+            if (!comment.empty()) {
+                fmt::print(shortcut_stream, "Comment={}\n", comment);
             }
+
+            if (std::filesystem::is_regular_file(icon_path)) {
+                fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
+            }
+
+            fmt::print(shortcut_stream, "TryExec={}\n", command.string());
+            fmt::print(shortcut_stream, "Exec={}", command.string());
+
+            if (!arguments.empty()) {
+                fmt::print(shortcut_stream, " {}", arguments);
+            }
+
+            fmt::print(shortcut_stream, "\n");
+
+            if (!categories.empty()) {
+                fmt::print(shortcut_stream, "Categories={}\n", categories);
+            }
+
+            if (!keywords.empty()) {
+                fmt::print(shortcut_stream, "Keywords={}\n", keywords);
+            }
+
+            shortcut_stream.close();
+            return true;
+
         } else {
-            target_directory = applications_path.toUtf8().toStdString();
+            LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut");
+            return false;
         }
-        break;
+
+        shortcut_stream.close();
+    } catch (const std::exception& e) {
+        LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut: {}",
+                  e.what());
     }
-    default:
-        return;
+#elif defined(_WIN32)
+    // Initialize COM
+    auto hr = CoInitialize(NULL);
+    if (FAILED(hr)) {
+        return shortcut_succeeded;
     }
 
-    const QDir dir(QString::fromStdString(target_directory.generic_string()));
-    if (!dir.exists()) {
-        QMessageBox::critical(this, tr("Create Shortcut"),
-                              tr("Cannot create shortcut. Path \"%1\" does not exist.")
-                                  .arg(QString::fromStdString(target_directory.generic_string())),
-                              QMessageBox::StandardButton::Ok);
-        return;
+    IShellLinkW* ps1;
+
+    auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
+                                 (void**)&ps1);
+
+    // The UTF-16 / UTF-8 conversion is broken in C++, it is necessary to perform these steps and
+    // resort to the native Windows function.
+    std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
+    std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
+    std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
+    std::wstring warguments = Common::UTF8ToUTF16W(arguments);
+    std::wstring wcomment = Common::UTF8ToUTF16W(comment);
+
+    if (SUCCEEDED(hres)) {
+        if (std::filesystem::is_regular_file(command))
+            hres = ps1->SetPath(wcommand.data());
+
+        if (SUCCEEDED(hres) && !arguments.empty())
+            hres = ps1->SetArguments(warguments.data());
+
+        if (SUCCEEDED(hres) && !comment.empty())
+            hres = ps1->SetDescription(wcomment.data());
+
+        if (SUCCEEDED(hres) && std::filesystem::is_regular_file(icon_path))
+            hres = ps1->SetIconLocation(wicon_path.data(), 0);
+
+        IPersistFile* pPersistFile = nullptr;
+
+        if (SUCCEEDED(hres)) {
+            hres = ps1->QueryInterface(IID_IPersistFile, (void**)&pPersistFile);
+
+            if (SUCCEEDED(hres) && pPersistFile != nullptr) {
+                hres = pPersistFile->Save(wshortcut_path_full.data(), TRUE);
+                if (SUCCEEDED(hres)) {
+                    shortcut_succeeded = true;
+                }
+            }
+        }
+
+        if (pPersistFile != nullptr) {
+            pPersistFile->Release();
+        }
+    } else {
+        LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create IShellLinkWinstance");
     }
 
-    const std::string game_file_name = std::filesystem::path(game_path).filename().string();
-    // Determine full paths for icon and shortcut
-#if defined(__linux__) || defined(__FreeBSD__)
-    const char* home = std::getenv("HOME");
-    const std::filesystem::path home_path = (home == nullptr ? "~" : home);
-    const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
-
-    std::filesystem::path system_icons_path =
-        (xdg_data_home == nullptr ? home_path / ".local/share/"
-                                  : std::filesystem::path(xdg_data_home)) /
-        "icons/hicolor/256x256";
-    if (!Common::FS::CreateDirs(system_icons_path)) {
+    ps1->Release();
+    CoUninitialize();
+#endif
+
+    if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) {
+        LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Shortcut created");
+    } else {
+        LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Shortcut error, failed to create it");
+        shortcut_succeeded = false;
+    }
+
+    return shortcut_succeeded;
+}
+
+// Messages in pre-defined message boxes for less code spaghetti
+bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
+                                            const std::string title) {
+    QMessageBox::StandardButtons buttons;
+    int result = 0;
+
+    switch (imsg) {
+
+    case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
+        buttons = QMessageBox::Yes | QMessageBox::No;
+
+        result =
+            QMessageBox::information(parent, tr("Create Shortcut"),
+                                     tr("Do you want to launch the game in fullscreen?"), buttons);
+
+        LOG_INFO(Frontend, "Shortcut will launch in fullscreen");
+        return (result == QMessageBox::No) ? false : true;
+
+    case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
+        QMessageBox::information(
+            parent, tr("Create Shortcut"),
+            tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
+        LOG_INFO(Frontend, "Successfully created a shortcut to {}", title);
+        return true;
+
+    case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
+        result = QMessageBox::warning(
+            this, tr("Create Shortcut"),
+            tr("This will create a shortcut to the current AppImage. This may "
+               "not work well if you update. Continue?"),
+            QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel);
+        return (result == QMessageBox::StandardButton::Cancel) ? true : false;
+    case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
+        buttons = QMessageBox::Ok;
+        QMessageBox::critical(parent, tr("Create Shortcut"),
+                              tr("Cannot create shortcut in Apps. Restart yuzu as administrator."),
+                              buttons);
+        LOG_ERROR(Frontend, "Cannot create shortcut in Apps. Restart yuzu as administrator.");
+        return true;
+    default:
+        buttons = QMessageBox::Ok;
+        QMessageBox::critical(
+            parent, tr("Create Shortcut"),
+            tr("Failed to create a shortcut to %1").arg(QString::fromStdString(title)), buttons);
+        LOG_ERROR(Frontend, "Failed to create a shortcut to {}", title);
+        return true;
+    }
+
+    return true;
+}
+
+bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
+                                      std::filesystem::path& icons_path) {
+
+    // Get path to Yuzu icons directory & icon extension
+    std::string ico_extension = "png";
+#if defined(_WIN32)
+    icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
+    ico_extension = "ico";
+#elif defined(__linux__) || defined(__FreeBSD__)
+    icons_path = GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
+#endif
+
+    // Create icons directory if it doesn't exist
+    if (!Common::FS::CreateDirs(icons_path)) {
         QMessageBox::critical(
             this, tr("Create Icon"),
             tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
-                .arg(QString::fromStdString(system_icons_path)),
+                .arg(QString::fromStdString(icons_path.string())),
             QMessageBox::StandardButton::Ok);
-        return;
+        icons_path = ""; // Reset path
+        return false;
     }
-    std::filesystem::path icon_path =
-        system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
-                                             : fmt::format("yuzu-{:016X}.png", program_id));
-    const std::filesystem::path shortcut_path =
-        target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
-                                            : fmt::format("yuzu-{:016X}.desktop", program_id));
-#elif defined(WIN32)
-    std::filesystem::path icons_path =
-        Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
-    std::filesystem::path icon_path =
-        icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
-                                       : fmt::format("yuzu-{:016X}.ico", program_id)));
-#else
-    std::string icon_extension;
-#endif
 
-    // Get title from game file
-    const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
-                                   system->GetContentProvider()};
-    const auto control = pm.GetControlMetadata();
-    const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
+    // Create icon file path
+    icons_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
+                                   : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
+    return true;
+}
 
-    std::string title{fmt::format("{:016X}", program_id)};
+void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
+                                           GameListShortcutTarget target) {
 
-    if (control.first != nullptr) {
-        title = control.first->GetApplicationName();
-    } else {
-        loader->ReadTitle(title);
+    // Get path to yuzu executable
+    const QStringList args = QApplication::arguments();
+    std::filesystem::path yuzu_command = args[0].toStdString();
+
+    // If relative path, make it an absolute path
+    if (yuzu_command.c_str()[0] == '.') {
+        yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
     }
 
-    // Get icon from game file
-    std::vector<u8> icon_image_file{};
-    if (control.second != nullptr) {
-        icon_image_file = control.second->ReadAllBytes();
-    } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
-        LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
+    // Shortcut path
+    std::filesystem::path shortcut_path{};
+    if (target == GameListShortcutTarget::Desktop) {
+        shortcut_path = Common::FS::GetDesktopPath();
+        if (!std::filesystem::exists(shortcut_path)) {
+            shortcut_path =
+                QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
+        }
+    } else if (target == GameListShortcutTarget::Applications) {
+
+#if defined(_WIN32)
+        HANDLE hProcess = GetCurrentProcess();
+        if (!IsUserAnAdmin()) {
+            GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
+                                                   "");
+            return;
+        }
+        CloseHandle(hProcess);
+#endif // _WIN32
+
+        shortcut_path = Common::FS::GetAppsShortcutsPath();
+        if (!std::filesystem::exists(shortcut_path)) {
+            shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation)
+                                .toStdString();
+        }
     }
 
-    QImage icon_data =
-        QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
-#if defined(__linux__) || defined(__FreeBSD__)
-    // Convert and write the icon as a PNG
-    if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
-        LOG_ERROR(Frontend, "Could not write icon as PNG to file");
+    // Icon path and title
+    std::string title;
+    std::filesystem::path icons_path;
+    if (std::filesystem::exists(shortcut_path)) {
+
+        // Get title from game file
+        const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
+                                       system->GetContentProvider()};
+        const auto control = pm.GetControlMetadata();
+        const auto loader =
+            Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
+
+        title = fmt::format("{:016X}", program_id);
+
+        if (control.first != nullptr) {
+            title = control.first->GetApplicationName();
+        } else {
+            loader->ReadTitle(title);
+        }
+
+        // Get icon from game file
+        std::vector<u8> icon_image_file{};
+        if (control.second != nullptr) {
+            icon_image_file = control.second->ReadAllBytes();
+        } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
+            LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
+        }
+
+        QImage icon_data =
+            QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
+
+        if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) {
+            if (!SaveIconToFile(icon_data, icons_path)) {
+                LOG_ERROR(Frontend, "Could not write icon to file");
+            }
+        }
+
     } else {
-        LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
-    }
-#elif defined(WIN32)
-    if (!SaveIconToFile(icon_path.string(), icon_data)) {
-        LOG_ERROR(Frontend, "Could not write icon to file");
+        GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
+                                               title);
+        LOG_ERROR(Frontend, "[GMainWindow::OnGameListCreateShortcut] Invalid shortcut target");
         return;
     }
-#endif // __linux__
 
-#ifdef _WIN32
-    // Replace characters that are illegal in Windows filenames by a dash
-    const std::string illegal_chars = "<>:\"/\\|?*";
-    for (char c : illegal_chars) {
-        std::replace(title.begin(), title.end(), c, '_');
+// Special case for AppImages
+#if defined(__linux__)
+    // Warn once if we are making a shortcut to a volatile AppImage
+    const std::string appimage_ending =
+        std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
+    if (yuzu_command.string().ends_with(appimage_ending) &&
+        !UISettings::values.shortcut_already_warned) {
+        if (GMainWindow::CreateShortcutMessagesGUI(
+                this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, title)) {
+            return;
+        }
+        UISettings::values.shortcut_already_warned = true;
     }
-    const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
-#endif
+#endif // __linux__
 
+    // Create shortcut
+    std::string arguments = fmt::format("-g \"{:s}\"", game_path);
+    if (GMainWindow::CreateShortcutMessagesGUI(
+            this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, title)) {
+        arguments = "-f " + arguments;
+    }
     const std::string comment =
         tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
-    const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
     const std::string categories = "Game;Emulator;Qt;";
     const std::string keywords = "Switch;Nintendo;";
 
-    if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
-                        yuzu_command.string(), arguments, categories, keywords)) {
-        QMessageBox::critical(this, tr("Create Shortcut"),
-                              tr("Failed to create a shortcut at %1")
-                                  .arg(QString::fromStdString(shortcut_path.string())));
+    if (GMainWindow::CreateShortcutLink(shortcut_path, comment, icons_path, yuzu_command, arguments,
+                                        categories, keywords, title)) {
+        GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
+                                               title);
         return;
     }
 
-    LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
-    QMessageBox::information(
-        this, tr("Create Shortcut"),
-        tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
+    GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title);
 }
 
 void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
@@ -3998,66 +4178,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
     }
 }
 
-bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
-                                 const std::string& comment, const std::string& icon_path,
-                                 const std::string& command, const std::string& arguments,
-                                 const std::string& categories, const std::string& keywords) {
-#if defined(__linux__) || defined(__FreeBSD__)
-    // This desktop file template was writing referencing
-    // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
-    std::string shortcut_contents{};
-    shortcut_contents.append("[Desktop Entry]\n");
-    shortcut_contents.append("Type=Application\n");
-    shortcut_contents.append("Version=1.0\n");
-    shortcut_contents.append(fmt::format("Name={:s}\n", title));
-    shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
-    shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
-    shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
-    shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
-    shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
-    shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
-
-    std::ofstream shortcut_stream(shortcut_path);
-    if (!shortcut_stream.is_open()) {
-        LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
-        return false;
-    }
-    shortcut_stream << shortcut_contents;
-    shortcut_stream.close();
-
-    return true;
-#elif defined(WIN32)
-    IShellLinkW* shell_link;
-    auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
-                                 (void**)&shell_link);
-    if (FAILED(hres)) {
-        return false;
-    }
-    shell_link->SetPath(
-        Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
-    shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
-    shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
-    shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
-
-    IPersistFile* persist_file;
-    hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
-    if (FAILED(hres)) {
-        return false;
-    }
-
-    hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
-    if (FAILED(hres)) {
-        return false;
-    }
-
-    persist_file->Release();
-    shell_link->Release();
-
-    return true;
-#endif
-    return false;
-}
-
 void GMainWindow::OnLoadAmiibo() {
     if (emu_thread == nullptr || !emu_thread->IsRunning()) {
         return;

+ 17 - 5
src/yuzu/main.h

@@ -6,6 +6,7 @@
 #include <memory>
 #include <optional>
 
+#include <filesystem>
 #include <QMainWindow>
 #include <QMessageBox>
 #include <QTimer>
@@ -151,6 +152,14 @@ class GMainWindow : public QMainWindow {
         UI_EMU_STOPPING,
     };
 
+    const enum {
+        CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
+        CREATE_SHORTCUT_MSGBOX_SUCCESS,
+        CREATE_SHORTCUT_MSGBOX_ERROR,
+        CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
+        CREATE_SHORTCUT_MSGBOX_ADMIN,
+    };
+
 public:
     void filterBarSetChecked(bool state);
     void UpdateUITheme();
@@ -433,11 +442,14 @@ private:
     bool ConfirmShutdownGame();
 
     QString GetTasStateDescription() const;
-    bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
-                        const std::string& comment, const std::string& icon_path,
-                        const std::string& command, const std::string& arguments,
-                        const std::string& categories, const std::string& keywords);
-
+    bool CreateShortcutMessagesGUI(QWidget* parent, const int& imsg, const std::string title);
+    bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
+                             std::filesystem::path& icons_path);
+    bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
+                            const std::filesystem::path& icon_path,
+                            const std::filesystem::path& command, const std::string& arguments,
+                            const std::string& categories, const std::string& keywords,
+                            const std::string& name);
     /**
      * Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
      * The only difference is that it returns a boolean.

+ 13 - 4
src/yuzu/util/util.cpp

@@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
     return circle_pixmap;
 }
 
-bool SaveIconToFile(const std::string_view path, const QImage& image) {
+bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path) {
 #if defined(WIN32)
 #pragma pack(push, 2)
     struct IconDir {
@@ -73,7 +73,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
         .id_count = static_cast<WORD>(scale_sizes.size()),
     };
 
-    Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
+    Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
                                  Common::FS::FileType::BinaryFile);
     if (!icon_file.IsOpen()) {
         return false;
@@ -135,7 +135,16 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
     icon_file.Close();
 
     return true;
-#else
-    return false;
+#elif defined(__linux__) || defined(__FreeBSD__)
+    // Convert and write the icon as a PNG
+    if (!image.save(QString::fromStdString(icon_path.string()))) {
+        LOG_ERROR(Frontend, "Could not write icon as PNG to file");
+    } else {
+        LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
+    }
+
+    return true;
 #endif
+
+    return false;
 }

+ 12 - 2
src/yuzu/util/util.h

@@ -3,26 +3,36 @@
 
 #pragma once
 
+#include <filesystem>
 #include <QFont>
 #include <QString>
 
 /// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
+
 [[nodiscard]] QFont GetMonospaceFont();
 
 /// Convert a size in bytes into a readable format (KiB, MiB, etc.)
+
 [[nodiscard]] QString ReadableByteSize(qulonglong size);
 
 /**
  * Creates a circle pixmap from a specified color
+ *
  * @param color The color the pixmap shall have
+ *
  * @return QPixmap circle pixmap
  */
+
 [[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
 
 /**
  * Saves a windows icon to a file
- * @param path The icons path
+ *
  * @param image The image to save
+ *
+ * @param path The icons path
+ *
  * @return bool If the operation succeeded
  */
-[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
+
+[[nodiscard]] bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path);