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@@ -351,7 +351,29 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view lod) {
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- throw NotImplementedException("GLSL Instruction");
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+ const auto info{inst.Flags<IR::TextureInstInfo>()};
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+ const auto texture{Texture(ctx, info, index)};
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+ switch (info.type) {
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+ case TextureType::Color1D:
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+ return ctx.AddU32x4(
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+ "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
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+ texture, lod, texture);
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+ case TextureType::ColorArray1D:
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+ case TextureType::Color2D:
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+ case TextureType::ColorCube:
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+ return ctx.AddU32x4(
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+ "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
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+ texture, lod, texture);
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+ case TextureType::ColorArray2D:
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+ case TextureType::Color3D:
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+ case TextureType::ColorArrayCube:
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+ return ctx.AddU32x4(
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+ "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
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+ lod, texture);
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+ case TextureType::Buffer:
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+ throw NotImplementedException("Texture buffers");
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+ }
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+ throw LogicError("Unspecified image type {}", info.type.Value());
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}
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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