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@@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
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.get_value_or({});
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out += R"(
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in vec4 position;
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-layout(location = 0) out vec4 color[8];
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+layout(location = 0) out vec4 FragColor0;
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+layout(location = 1) out vec4 FragColor1;
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+layout(location = 2) out vec4 FragColor2;
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+layout(location = 3) out vec4 FragColor3;
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+layout(location = 4) out vec4 FragColor4;
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+layout(location = 5) out vec4 FragColor5;
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+layout(location = 6) out vec4 FragColor6;
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+layout(location = 7) out vec4 FragColor7;
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layout (std140) uniform fs_config {
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vec4 viewport_flip;
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