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Pica/DebugUtils: Include uniform information into shader dumps.

Tony Wasserka 11 лет назад
Родитель
Сommit
2e3601f415

+ 2 - 3
src/citra_qt/debugger/graphics_vertex_shader.cpp

@@ -272,10 +272,9 @@ void GraphicsVertexShaderModel::DumpShader() {
     auto& setup  = Pica::g_state.vs;
     auto& config = Pica::g_state.regs.vs;
 
-    Pica::DebugUtils::DumpShader(setup.program_code.data(), setup.program_code.size(),
-                                 setup.swizzle_data.data(), setup.swizzle_data.size(),
-                                 config.main_offset, Pica::g_state.regs.vs_output_attributes);
+    Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes);
 }
+
 GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
                                                        QWidget* parent)
         : BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {

+ 50 - 9
src/video_core/debug_utils/debug_utils.cpp

@@ -14,6 +14,7 @@
 #include <png.h>
 #endif
 
+#include <nihstro/float24.h>
 #include <nihstro/shader_binary.h>
 
 #include "common/assert.h"
@@ -110,8 +111,7 @@ void GeometryDumper::Dump() {
 }
 
 
-void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
-                u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
+void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
 {
     struct StuffToWrite {
         u8* pointer;
@@ -231,25 +231,66 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
 
     // TODO: Reduce the amount of binary code written to relevant portions
     dvlp.binary_offset = write_offset - dvlp_offset;
-    dvlp.binary_size_words = binary_size;
-    QueueForWriting((u8*)binary_data, binary_size * sizeof(u32));
+    dvlp.binary_size_words = setup.program_code.size();
+    QueueForWriting((u8*)setup.program_code.data(), setup.program_code.size() * sizeof(u32));
 
     dvlp.swizzle_info_offset = write_offset - dvlp_offset;
-    dvlp.swizzle_info_num_entries = swizzle_size;
+    dvlp.swizzle_info_num_entries = setup.swizzle_data.size();
     u32 dummy = 0;
-    for (unsigned int i = 0; i < swizzle_size; ++i) {
-        QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
+    for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
+        QueueForWriting((u8*)&setup.swizzle_data[i], sizeof(setup.swizzle_data[i]));
         QueueForWriting((u8*)&dummy, sizeof(dummy));
     }
 
-    dvle.main_offset_words = main_offset;
+    dvle.main_offset_words = config.main_offset;
     dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
     dvle.output_register_table_size = static_cast<u32>(output_info_table.size());
     QueueForWriting((u8*)output_info_table.data(), static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
 
     // TODO: Create a label table for "main"
 
-    // TODO: Write uniforms as constants
+    std::vector<nihstro::ConstantInfo> constant_table;
+    for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) {
+        nihstro::ConstantInfo constant;
+        memset(&constant, 0, sizeof(constant));
+        constant.type = nihstro::ConstantInfo::Bool;
+        constant.regid = i;
+        constant.b = setup.uniforms.b[i];
+        constant_table.emplace_back(constant);
+    }
+    for (unsigned i = 0; i < setup.uniforms.i.size(); ++i) {
+        nihstro::ConstantInfo constant;
+        memset(&constant, 0, sizeof(constant));
+        constant.type = nihstro::ConstantInfo::Int;
+        constant.regid = i;
+        constant.i.x = setup.uniforms.i[i].x;
+        constant.i.y = setup.uniforms.i[i].y;
+        constant.i.z = setup.uniforms.i[i].z;
+        constant.i.w = setup.uniforms.i[i].w;
+        constant_table.emplace_back(constant);
+    }
+    for (unsigned i = 0; i < sizeof(setup.uniforms.f) / sizeof(setup.uniforms.f[0]); ++i) {
+        nihstro::ConstantInfo constant;
+        memset(&constant, 0, sizeof(constant));
+        constant.type = nihstro::ConstantInfo::Float;
+        constant.regid = i;
+        constant.f.x = nihstro::to_float24(setup.uniforms.f[i].x.ToFloat32());
+        constant.f.y = nihstro::to_float24(setup.uniforms.f[i].y.ToFloat32());
+        constant.f.z = nihstro::to_float24(setup.uniforms.f[i].z.ToFloat32());
+        constant.f.w = nihstro::to_float24(setup.uniforms.f[i].w.ToFloat32());
+
+        // Store constant if it's different from zero..
+        if (setup.uniforms.f[i].x.ToFloat32() != 0.0 ||
+            setup.uniforms.f[i].y.ToFloat32() != 0.0 ||
+            setup.uniforms.f[i].z.ToFloat32() != 0.0 ||
+            setup.uniforms.f[i].w.ToFloat32() != 0.0)
+            constant_table.emplace_back(constant);
+    }
+    dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
+    dvle.constant_table_size = constant_table.size();
+    for (const auto& constant : constant_table) {
+        QueueForWriting((uint8_t*)&constant, sizeof(constant));
+    }
 
     // Write data to file
     static int dump_index = 0;

+ 1 - 2
src/video_core/debug_utils/debug_utils.h

@@ -181,8 +181,7 @@ private:
     std::vector<Face> faces;
 };
 
-void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
-                u32 main_offset, const Regs::VSOutputAttributes* output_attributes);
+void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
 
 
 // Utility class to log Pica commands.