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renderers: Log total pipeline count

Morph 4 년 전
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2df2b3719a
2개의 변경된 파일4개의 추가작업 그리고 0개의 파일을 삭제
  1. 2 0
      src/video_core/renderer_opengl/gl_shader_cache.cpp
  2. 2 0
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

+ 2 - 0
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -293,6 +293,8 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
     }};
     LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
 
+    LOG_INFO(Render_OpenGL, "Total Pipeline Count: {}", state.total);
+
     std::unique_lock lock{state.mutex};
     callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
     state.has_loaded = true;

+ 2 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -447,6 +447,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
     VideoCommon::LoadPipelines(stop_loading, pipeline_cache_filename, CACHE_VERSION, load_compute,
                                load_graphics);
 
+    LOG_INFO(Render_Vulkan, "Total Pipeline Count: {}", state.total);
+
     std::unique_lock lock{state.mutex};
     callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
     state.has_loaded = true;