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shader_ir: limit explorastion to best known program size.

Fernando Sahmkow %!s(int64=7) %!d(string=hai) anos
pai
achega
2de7649311
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/video_core/shader/decode.cpp

+ 1 - 1
src/video_core/shader/decode.cpp

@@ -39,7 +39,7 @@ void ShaderIR::Decode() {
     std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
     std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
 
 
     disable_flow_stack = false;
     disable_flow_stack = false;
-    const auto info = ScanFlow(program_code, MAX_PROGRAM_LENGTH * sizeof(u64), main_offset);
+    const auto info = ScanFlow(program_code, program_size, main_offset);
     if (info) {
     if (info) {
         const auto& shader_info = *info;
         const auto& shader_info = *info;
         coverage_begin = shader_info.start;
         coverage_begin = shader_info.start;