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gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware

wwylele 9 лет назад
Родитель
Сommit
2c2e872b31
1 измененных файлов с 0 добавлено и 2 удалено
  1. 0 2
      src/video_core/renderer_opengl/gl_shader_gen.cpp

+ 0 - 2
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -214,8 +214,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
         out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
         break;
     case Operation::Lerp:
-        // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use
-        // builtin lerp
         out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
                "[1] * (vec3(1.0) - " + variable_name + "[2])";
         break;