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sink_details: Deduplicate long std::function repetition

We can just use type aliases to avoid needing to write the same long
type twice
Lioncash 8 лет назад
Родитель
Сommit
2bc4ab3958
1 измененных файлов с 6 добавлено и 4 удалено
  1. 6 4
      src/audio_core/sink_details.h

+ 6 - 4
src/audio_core/sink_details.h

@@ -14,16 +14,18 @@ namespace AudioCore {
 class Sink;
 
 struct SinkDetails {
-    SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
-                std::function<std::vector<std::string>()> list_devices_)
+    using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
+    using ListDevicesFn = std::function<std::vector<std::string>()>;
+
+    SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
         : id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
 
     /// Name for this sink.
     const char* id;
     /// A method to call to construct an instance of this type of sink.
-    std::function<std::unique_ptr<Sink>(std::string device_id)> factory;
+    FactoryFn factory;
     /// A method to call to list available devices.
-    std::function<std::vector<std::string>()> list_devices;
+    ListDevicesFn list_devices;
 };
 
 extern const std::vector<SinkDetails> g_sink_details;