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@@ -16,68 +16,16 @@
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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#include "core/telemetry_session.h"
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#include "core/telemetry_session.h"
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-#include "video_core/host_shaders/ffx_a_h.h"
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-#include "video_core/host_shaders/ffx_fsr1_h.h"
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-#include "video_core/host_shaders/full_screen_triangle_vert.h"
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-#include "video_core/host_shaders/fxaa_frag.h"
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-#include "video_core/host_shaders/fxaa_vert.h"
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-#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
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-#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
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-#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
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-#include "video_core/host_shaders/opengl_present_frag.h"
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-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
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-#include "video_core/host_shaders/opengl_present_vert.h"
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-#include "video_core/host_shaders/opengl_smaa_glsl.h"
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-#include "video_core/host_shaders/present_bicubic_frag.h"
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-#include "video_core/host_shaders/present_gaussian_frag.h"
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-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
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-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
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-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
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-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
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-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
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-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
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+#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_fsr.h"
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#include "video_core/renderer_opengl/gl_fsr.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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-#include "video_core/smaa_area_tex.h"
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-#include "video_core/smaa_search_tex.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL {
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namespace OpenGL {
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namespace {
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namespace {
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-constexpr GLint PositionLocation = 0;
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-constexpr GLint TexCoordLocation = 1;
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-constexpr GLint ModelViewMatrixLocation = 0;
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-
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-struct ScreenRectVertex {
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- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
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- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
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-
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- std::array<GLfloat, 2> position;
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- std::array<GLfloat, 2> tex_coord;
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-};
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-
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-/**
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- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
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- * corner and (width, height) on the lower-bottom.
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- *
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- * The projection part of the matrix is trivial, hence these operations are represented
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- * by a 3x2 matrix.
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- */
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-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
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- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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-
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- // clang-format off
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- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
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- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
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- // Last matrix row is implicitly assumed to be [0, 0, 1].
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- // clang-format on
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-
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- return matrix;
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-}
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-
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const char* GetSource(GLenum source) {
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const char* GetSource(GLenum source) {
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switch (source) {
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switch (source) {
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case GL_DEBUG_SOURCE_API:
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case GL_DEBUG_SOURCE_API:
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@@ -155,7 +103,6 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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glDebugMessageCallback(DebugHandler, nullptr);
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glDebugMessageCallback(DebugHandler, nullptr);
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}
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}
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AddTelemetryFields();
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AddTelemetryFields();
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- InitOpenGLObjects();
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// Initialize default attributes to match hardware's disabled attributes
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// Initialize default attributes to match hardware's disabled attributes
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GLint max_attribs{};
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GLint max_attribs{};
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@@ -167,14 +114,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
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if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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}
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}
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- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
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- if (device.HasVertexBufferUnifiedMemory()) {
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- glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
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- glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
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- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
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- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
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- &vertex_buffer_address);
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- }
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+ blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
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+ program_manager, device);
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}
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}
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RendererOpenGL::~RendererOpenGL() = default;
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RendererOpenGL::~RendererOpenGL() = default;
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@@ -187,7 +128,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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RenderScreenshot(*framebuffer);
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RenderScreenshot(*framebuffer);
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state_tracker.BindFramebuffer(0);
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state_tracker.BindFramebuffer(0);
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- DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
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+ blit_screen->DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
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++m_current_frame;
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++m_current_frame;
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@@ -198,166 +139,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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render_window.OnFrameDisplayed();
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render_window.OnFrameDisplayed();
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}
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}
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-FramebufferTextureInfo RendererOpenGL::PrepareRenderTarget(
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- const Tegra::FramebufferConfig& framebuffer) {
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- // If framebuffer is provided, reload it from memory to a texture
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- if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
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- framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
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- framebuffer_texture.pixel_format != framebuffer.pixel_format ||
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- gl_framebuffer_data.empty()) {
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- // Reallocate texture if the framebuffer size has changed.
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- // This is expected to not happen very often and hence should not be a
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- // performance problem.
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- ConfigureFramebufferTexture(framebuffer);
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- }
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-
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- // Load the framebuffer from memory if needed
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- return LoadFBToScreenInfo(framebuffer);
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-}
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-
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-FramebufferTextureInfo RendererOpenGL::LoadFBToScreenInfo(
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- const Tegra::FramebufferConfig& framebuffer) {
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- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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- const auto accelerated_info =
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- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
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- if (accelerated_info) {
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- return *accelerated_info;
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- }
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-
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- // Reset the screen info's display texture to its own permanent texture
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- FramebufferTextureInfo info{};
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- info.display_texture = framebuffer_texture.resource.handle;
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- info.width = framebuffer.width;
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- info.height = framebuffer.height;
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- info.scaled_width = framebuffer.width;
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- info.scaled_height = framebuffer.height;
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-
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- // TODO(Rodrigo): Read this from HLE
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- constexpr u32 block_height_log2 = 4;
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- const auto pixel_format{
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- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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- const std::span<const u8> input_data(host_ptr, size_in_bytes);
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- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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- framebuffer.width, framebuffer.height, 1, block_height_log2,
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- 0);
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-
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- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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-
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- // Update existing texture
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- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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- // they differ from the LCD resolution.
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- // TODO: Applications could theoretically crash yuzu here by specifying too large
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- // framebuffer sizes. We should make sure that this cannot happen.
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- glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
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- framebuffer.height, framebuffer_texture.gl_format,
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- framebuffer_texture.gl_type, gl_framebuffer_data.data());
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-
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- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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-
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- return info;
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-}
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-
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-void RendererOpenGL::InitOpenGLObjects() {
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- // Create shader programs
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- fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
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- fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
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-
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- const auto replace_include = [](std::string& shader_source, std::string_view include_name,
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- std::string_view include_content) {
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- const std::string include_string = fmt::format("#include \"{}\"", include_name);
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- const std::size_t pos = shader_source.find(include_string);
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- ASSERT(pos != std::string::npos);
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- shader_source.replace(pos, include_string.size(), include_content);
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- };
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-
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- const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
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- std::string shader_source{specialized_source};
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- replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
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- return CreateProgram(shader_source, stage);
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- };
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-
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- smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
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- smaa_edge_detection_frag =
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- SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
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- smaa_blending_weight_calculation_vert =
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- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
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- smaa_blending_weight_calculation_frag =
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- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
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- smaa_neighborhood_blending_vert =
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- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
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- smaa_neighborhood_blending_frag =
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- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
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-
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- present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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- present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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- present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
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- present_gaussian_fragment =
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- CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
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- present_scaleforce_fragment =
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- CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
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- GL_FRAGMENT_SHADER);
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-
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- std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
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- replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
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- replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
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-
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- std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
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- std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
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- replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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- replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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-
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- fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
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- fsr_rcas_frag_source);
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-
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- // Generate presentation sampler
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- present_sampler.Create();
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- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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-
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- present_sampler_nn.Create();
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- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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-
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|
|
- // Generate VBO handle for drawing
|
|
|
|
|
- vertex_buffer.Create();
|
|
|
|
|
-
|
|
|
|
|
- // Attach vertex data to VAO
|
|
|
|
|
- glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
|
|
|
|
-
|
|
|
|
|
- // Allocate textures for the screen
|
|
|
|
|
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
|
|
|
|
-
|
|
|
|
|
- const GLuint texture = framebuffer_texture.resource.handle;
|
|
|
|
|
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
|
|
|
|
-
|
|
|
|
|
- // Clear screen to black
|
|
|
|
|
- const u8 framebuffer_data[4] = {0, 0, 0, 0};
|
|
|
|
|
- glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|
|
|
- framebuffer_data);
|
|
|
|
|
-
|
|
|
|
|
- aa_framebuffer.Create();
|
|
|
|
|
-
|
|
|
|
|
- smaa_area_tex.Create(GL_TEXTURE_2D);
|
|
|
|
|
- glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
|
|
|
|
|
- glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
|
|
|
|
|
- GL_UNSIGNED_BYTE, areaTexBytes);
|
|
|
|
|
- smaa_search_tex.Create(GL_TEXTURE_2D);
|
|
|
|
|
- glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
|
|
|
|
- glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
|
|
|
|
- GL_UNSIGNED_BYTE, searchTexBytes);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
void RendererOpenGL::AddTelemetryFields() {
|
|
void RendererOpenGL::AddTelemetryFields() {
|
|
|
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
|
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
|
|
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
|
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
|
@@ -373,283 +154,6 @@ void RendererOpenGL::AddTelemetryFields() {
|
|
|
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
|
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-void RendererOpenGL::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
|
|
|
|
- framebuffer_texture.width = framebuffer.width;
|
|
|
|
|
- framebuffer_texture.height = framebuffer.height;
|
|
|
|
|
- framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
|
|
|
|
-
|
|
|
|
|
- const auto pixel_format{
|
|
|
|
|
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
|
|
|
|
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
|
|
|
|
- gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
|
|
|
|
- bytes_per_pixel);
|
|
|
|
|
-
|
|
|
|
|
- GLint internal_format;
|
|
|
|
|
- switch (framebuffer.pixel_format) {
|
|
|
|
|
- case Service::android::PixelFormat::Rgba8888:
|
|
|
|
|
- internal_format = GL_RGBA8;
|
|
|
|
|
- framebuffer_texture.gl_format = GL_RGBA;
|
|
|
|
|
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
|
|
|
- break;
|
|
|
|
|
- case Service::android::PixelFormat::Rgb565:
|
|
|
|
|
- internal_format = GL_RGB565;
|
|
|
|
|
- framebuffer_texture.gl_format = GL_RGB;
|
|
|
|
|
- framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
|
- break;
|
|
|
|
|
- default:
|
|
|
|
|
- internal_format = GL_RGBA8;
|
|
|
|
|
- framebuffer_texture.gl_format = GL_RGBA;
|
|
|
|
|
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
|
|
|
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
|
|
|
|
- // static_cast<u32>(framebuffer.pixel_format));
|
|
|
|
|
- break;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- framebuffer_texture.resource.Release();
|
|
|
|
|
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
|
|
|
|
- glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
|
|
|
|
- framebuffer_texture.width, framebuffer_texture.height);
|
|
|
|
|
- aa_texture.Release();
|
|
|
|
|
- aa_texture.Create(GL_TEXTURE_2D);
|
|
|
|
|
- glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
|
|
|
|
|
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
|
|
|
|
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
|
|
|
|
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
|
|
|
|
- smaa_edges_tex.Release();
|
|
|
|
|
- smaa_edges_tex.Create(GL_TEXTURE_2D);
|
|
|
|
|
- glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
|
|
|
|
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
|
|
|
|
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
|
|
|
|
- smaa_blend_tex.Release();
|
|
|
|
|
- smaa_blend_tex.Create(GL_TEXTURE_2D);
|
|
|
|
|
- glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
|
|
|
|
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
|
|
|
|
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
|
|
|
|
- const Layout::FramebufferLayout& layout) {
|
|
|
|
|
- FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
|
|
|
|
- const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
|
|
|
|
-
|
|
|
|
|
- // TODO: Signal state tracker about these changes
|
|
|
|
|
- state_tracker.NotifyScreenDrawVertexArray();
|
|
|
|
|
- state_tracker.NotifyPolygonModes();
|
|
|
|
|
- state_tracker.NotifyViewport0();
|
|
|
|
|
- state_tracker.NotifyScissor0();
|
|
|
|
|
- state_tracker.NotifyColorMask(0);
|
|
|
|
|
- state_tracker.NotifyBlend0();
|
|
|
|
|
- state_tracker.NotifyFramebuffer();
|
|
|
|
|
- state_tracker.NotifyFrontFace();
|
|
|
|
|
- state_tracker.NotifyCullTest();
|
|
|
|
|
- state_tracker.NotifyDepthTest();
|
|
|
|
|
- state_tracker.NotifyStencilTest();
|
|
|
|
|
- state_tracker.NotifyPolygonOffset();
|
|
|
|
|
- state_tracker.NotifyRasterizeEnable();
|
|
|
|
|
- state_tracker.NotifyFramebufferSRGB();
|
|
|
|
|
- state_tracker.NotifyLogicOp();
|
|
|
|
|
- state_tracker.NotifyClipControl();
|
|
|
|
|
- state_tracker.NotifyAlphaTest();
|
|
|
|
|
-
|
|
|
|
|
- state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
|
|
|
|
-
|
|
|
|
|
- glEnable(GL_CULL_FACE);
|
|
|
|
|
- glDisable(GL_COLOR_LOGIC_OP);
|
|
|
|
|
- glDisable(GL_DEPTH_TEST);
|
|
|
|
|
- glDisable(GL_STENCIL_TEST);
|
|
|
|
|
- glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
|
- glDisable(GL_RASTERIZER_DISCARD);
|
|
|
|
|
- glDisable(GL_ALPHA_TEST);
|
|
|
|
|
- glDisablei(GL_BLEND, 0);
|
|
|
|
|
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
|
- glCullFace(GL_BACK);
|
|
|
|
|
- glFrontFace(GL_CW);
|
|
|
|
|
- glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
|
- glDepthRangeIndexed(0, 0.0, 0.0);
|
|
|
|
|
-
|
|
|
|
|
- glBindTextureUnit(0, info.display_texture);
|
|
|
|
|
-
|
|
|
|
|
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
|
|
|
|
- if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
|
|
|
|
|
- LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
|
|
|
|
|
- anti_aliasing = Settings::AntiAliasing::None;
|
|
|
|
|
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (anti_aliasing != Settings::AntiAliasing::None) {
|
|
|
|
|
- glEnablei(GL_SCISSOR_TEST, 0);
|
|
|
|
|
- auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
|
|
|
|
|
- auto viewport_width = static_cast<GLfloat>(scissor_width);
|
|
|
|
|
- auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
|
|
|
|
|
- auto viewport_height = static_cast<GLfloat>(scissor_height);
|
|
|
|
|
-
|
|
|
|
|
- glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
|
|
|
|
- glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
|
|
|
|
|
-
|
|
|
|
|
- glBindSampler(0, present_sampler.handle);
|
|
|
|
|
- GLint old_read_fb;
|
|
|
|
|
- GLint old_draw_fb;
|
|
|
|
|
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
|
|
|
|
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
|
|
|
|
-
|
|
|
|
|
- switch (anti_aliasing) {
|
|
|
|
|
- case Settings::AntiAliasing::Fxaa: {
|
|
|
|
|
- program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
|
|
|
|
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
|
|
|
|
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
|
- } break;
|
|
|
|
|
- case Settings::AntiAliasing::Smaa: {
|
|
|
|
|
- glClearColor(0, 0, 0, 0);
|
|
|
|
|
- glFrontFace(GL_CCW);
|
|
|
|
|
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
|
|
|
|
- glBindSampler(1, present_sampler.handle);
|
|
|
|
|
- glBindSampler(2, present_sampler.handle);
|
|
|
|
|
-
|
|
|
|
|
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
|
|
|
|
- smaa_edges_tex.handle, 0);
|
|
|
|
|
- glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
- program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
|
|
|
|
|
- smaa_edge_detection_frag.handle);
|
|
|
|
|
- glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
-
|
|
|
|
|
- glBindTextureUnit(0, smaa_edges_tex.handle);
|
|
|
|
|
- glBindTextureUnit(1, smaa_area_tex.handle);
|
|
|
|
|
- glBindTextureUnit(2, smaa_search_tex.handle);
|
|
|
|
|
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
|
|
|
|
- smaa_blend_tex.handle, 0);
|
|
|
|
|
- glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
- program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
|
|
|
|
|
- smaa_blending_weight_calculation_frag.handle);
|
|
|
|
|
- glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
-
|
|
|
|
|
- glBindTextureUnit(0, info.display_texture);
|
|
|
|
|
- glBindTextureUnit(1, smaa_blend_tex.handle);
|
|
|
|
|
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
|
|
|
|
- aa_texture.handle, 0);
|
|
|
|
|
- program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
|
|
|
|
|
- smaa_neighborhood_blending_frag.handle);
|
|
|
|
|
- glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
- glFrontFace(GL_CW);
|
|
|
|
|
- } break;
|
|
|
|
|
- default:
|
|
|
|
|
- UNREACHABLE();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
|
|
|
|
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
|
|
|
|
-
|
|
|
|
|
- glBindTextureUnit(0, aa_texture.handle);
|
|
|
|
|
- }
|
|
|
|
|
- glDisablei(GL_SCISSOR_TEST, 0);
|
|
|
|
|
-
|
|
|
|
|
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
|
|
|
|
- if (!fsr->AreBuffersInitialized()) {
|
|
|
|
|
- fsr->InitBuffers();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- glBindSampler(0, present_sampler.handle);
|
|
|
|
|
- fsr->Draw(program_manager, layout.screen, info.scaled_width, info.scaled_height, crop);
|
|
|
|
|
- } else {
|
|
|
|
|
- if (fsr->AreBuffersInitialized()) {
|
|
|
|
|
- fsr->ReleaseBuffers();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const std::array ortho_matrix =
|
|
|
|
|
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
|
|
|
|
-
|
|
|
|
|
- const auto fragment_handle = [this]() {
|
|
|
|
|
- switch (Settings::values.scaling_filter.GetValue()) {
|
|
|
|
|
- case Settings::ScalingFilter::NearestNeighbor:
|
|
|
|
|
- case Settings::ScalingFilter::Bilinear:
|
|
|
|
|
- return present_bilinear_fragment.handle;
|
|
|
|
|
- case Settings::ScalingFilter::Bicubic:
|
|
|
|
|
- return present_bicubic_fragment.handle;
|
|
|
|
|
- case Settings::ScalingFilter::Gaussian:
|
|
|
|
|
- return present_gaussian_fragment.handle;
|
|
|
|
|
- case Settings::ScalingFilter::ScaleForce:
|
|
|
|
|
- return present_scaleforce_fragment.handle;
|
|
|
|
|
- case Settings::ScalingFilter::Fsr:
|
|
|
|
|
- return fsr->GetPresentFragmentProgram().handle;
|
|
|
|
|
- default:
|
|
|
|
|
- return present_bilinear_fragment.handle;
|
|
|
|
|
- }
|
|
|
|
|
- }();
|
|
|
|
|
- program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
|
|
|
|
- glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
|
|
|
|
- ortho_matrix.data());
|
|
|
|
|
-
|
|
|
|
|
- f32 left, top, right, bottom;
|
|
|
|
|
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
|
|
|
|
- // FSR has already applied the crop, so we just want to render the image
|
|
|
|
|
- // it has produced.
|
|
|
|
|
- left = 0;
|
|
|
|
|
- top = 0;
|
|
|
|
|
- right = 1;
|
|
|
|
|
- bottom = 1;
|
|
|
|
|
- } else {
|
|
|
|
|
- // Apply the precomputed crop.
|
|
|
|
|
- left = crop.left;
|
|
|
|
|
- top = crop.top;
|
|
|
|
|
- right = crop.right;
|
|
|
|
|
- bottom = crop.bottom;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // Map the coordinates to the screen.
|
|
|
|
|
- const auto& screen = layout.screen;
|
|
|
|
|
- const auto x = screen.left;
|
|
|
|
|
- const auto y = screen.top;
|
|
|
|
|
- const auto w = screen.GetWidth();
|
|
|
|
|
- const auto h = screen.GetHeight();
|
|
|
|
|
-
|
|
|
|
|
- const std::array vertices = {
|
|
|
|
|
- ScreenRectVertex(x, y, left, top),
|
|
|
|
|
- ScreenRectVertex(x + w, y, right, top),
|
|
|
|
|
- ScreenRectVertex(x, y + h, left, bottom),
|
|
|
|
|
- ScreenRectVertex(x + w, y + h, right, bottom),
|
|
|
|
|
- };
|
|
|
|
|
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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-
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- glDisable(GL_FRAMEBUFFER_SRGB);
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- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
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- static_cast<GLfloat>(layout.height));
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-
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- glEnableVertexAttribArray(PositionLocation);
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- glEnableVertexAttribArray(TexCoordLocation);
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- glVertexAttribDivisor(PositionLocation, 0);
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- glVertexAttribDivisor(TexCoordLocation, 0);
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- glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
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- offsetof(ScreenRectVertex, position));
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- glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
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- offsetof(ScreenRectVertex, tex_coord));
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- glVertexAttribBinding(PositionLocation, 0);
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- glVertexAttribBinding(TexCoordLocation, 0);
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- if (device.HasVertexBufferUnifiedMemory()) {
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- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
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- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
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- sizeof(vertices));
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- } else {
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- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
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- }
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-
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- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
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- glBindSampler(0, present_sampler.handle);
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- } else {
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- glBindSampler(0, present_sampler_nn.handle);
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- }
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-
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- // Update background color before drawing
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- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
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- Settings::values.bg_green.GetValue() / 255.0f,
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- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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-
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- glClear(GL_COLOR_BUFFER_BIT);
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- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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-
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- // TODO
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|
|
- // program_manager.RestoreGuestPipeline();
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|
|
|
-}
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-
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void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
|
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
|
|
if (!renderer_settings.screenshot_requested) {
|
|
if (!renderer_settings.screenshot_requested) {
|
|
|
return;
|
|
return;
|
|
@@ -672,7 +176,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffe
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|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
|
|
|
|
|
|
|
- DrawScreen(framebuffer, layout);
|
|
|
|
|
|
|
+ blit_screen->DrawScreen(framebuffer, layout);
|
|
|
|
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|