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+// Copyright 2016 Citra Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <cmath>
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+
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+#include "common/assert.h"
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+#include "common/framebuffer_layout.h"
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+#include "video_core/video_core.h"
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+
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+namespace Layout {
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+static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
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+
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+ ASSERT(width > 0);
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+ ASSERT(height > 0);
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+
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+ FramebufferLayout res {width, height, true, true, {}, {}};
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+
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+ float window_aspect_ratio = static_cast<float>(height) / width;
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+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
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+ VideoCore::kScreenTopWidth;
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+
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+ if (window_aspect_ratio > emulation_aspect_ratio) {
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+ // Window is narrower than the emulation content => apply borders to the top and bottom
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+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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+
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+ res.top_screen.left = 0;
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+ res.top_screen.right = res.top_screen.left + width;
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+ res.top_screen.top = (height - viewport_height) / 2;
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+ res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
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+
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+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
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+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
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+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
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+
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+ res.bottom_screen.left = bottom_border;
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+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
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+ res.bottom_screen.top = res.top_screen.bottom;
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+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
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+ } else {
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+ // Otherwise, apply borders to the left and right sides of the window.
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+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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+
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+ res.top_screen.left = (width - viewport_width) / 2;
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+ res.top_screen.right = res.top_screen.left + viewport_width;
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+ res.top_screen.top = 0;
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+ res.top_screen.bottom = res.top_screen.top + height / 2;
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+
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+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
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+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
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+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
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+
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+ res.bottom_screen.left = res.top_screen.left + bottom_border;
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+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
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+ res.bottom_screen.top = res.top_screen.bottom;
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+ res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
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+ }
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+
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+ return res;
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+}
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+
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+static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) {
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+
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+ ASSERT(width > 0);
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+ ASSERT(height > 0);
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+
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+ FramebufferLayout res {width, height, true, true, {}, {}};
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+
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+ float window_aspect_ratio = static_cast<float>(height) / width;
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+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
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+ VideoCore::kScreenTopWidth;
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+
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+ if (window_aspect_ratio > emulation_aspect_ratio) {
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+ // Window is narrower than the emulation content => apply borders to the top and bottom
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+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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+
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+ res.top_screen.left = 0;
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+ res.top_screen.right = res.top_screen.left + width;
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+
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+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
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+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
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+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
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+
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+ res.bottom_screen.left = bottom_border;
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+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
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+ res.bottom_screen.top = (height - viewport_height) / 2;
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+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
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+
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+ res.top_screen.top = res.bottom_screen.bottom;
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+ res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
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+ } else {
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+ // Otherwise, apply borders to the left and right sides of the window.
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+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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+ res.top_screen.left = (width - viewport_width) / 2;
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+ res.top_screen.right = res.top_screen.left + viewport_width;
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+
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+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
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+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
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+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
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+
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+ res.bottom_screen.left = res.top_screen.left + bottom_border;
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+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
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+ res.bottom_screen.top = 0;
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+ res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
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+
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+ res.top_screen.top = res.bottom_screen.bottom;
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+ res.top_screen.bottom = res.top_screen.top + height / 2;
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+ }
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+
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+ return res;
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+}
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+
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+static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) {
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+
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+ ASSERT(width > 0);
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+ ASSERT(height > 0);
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+
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+ FramebufferLayout res {width, height, true, false, {}, {}};
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+
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+ float window_aspect_ratio = static_cast<float>(height) / width;
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+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
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+ VideoCore::kScreenTopWidth;
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+
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+ if (window_aspect_ratio > emulation_aspect_ratio) {
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+ // Window is narrower than the emulation content => apply borders to the top and bottom
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+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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+
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+ res.top_screen.left = 0;
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+ res.top_screen.right = res.top_screen.left + width;
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+ res.top_screen.top = (height - viewport_height) / 2;
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+ res.top_screen.bottom = res.top_screen.top + viewport_height;
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+
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+ res.bottom_screen.left = 0;
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+ res.bottom_screen.right = VideoCore::kScreenBottomWidth;
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+ res.bottom_screen.top = 0;
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+ res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
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+ } else {
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+ // Otherwise, apply borders to the left and right sides of the window.
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+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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+
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+ res.top_screen.left = (width - viewport_width) / 2;
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+ res.top_screen.right = res.top_screen.left + viewport_width;
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+ res.top_screen.top = 0;
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+ res.top_screen.bottom = res.top_screen.top + height;
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+
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+ // The Rasterizer still depends on these fields to maintain the right aspect ratio
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+ res.bottom_screen.left = 0;
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+ res.bottom_screen.right = VideoCore::kScreenBottomWidth;
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+ res.bottom_screen.top = 0;
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+ res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
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+ }
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+
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+ return res;
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+}
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+
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+static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) {
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+
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+ ASSERT(width > 0);
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+ ASSERT(height > 0);
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+
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+ FramebufferLayout res {width, height, false, true, {}, {}};
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+
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+ float window_aspect_ratio = static_cast<float>(height) / width;
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+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
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+ VideoCore::kScreenBottomWidth;
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+
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+ if (window_aspect_ratio > emulation_aspect_ratio) {
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+ // Window is narrower than the emulation content => apply borders to the top and bottom
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+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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+
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+ res.bottom_screen.left = 0;
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+ res.bottom_screen.right = res.bottom_screen.left + width;
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+ res.bottom_screen.top = (height - viewport_height) / 2;
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+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
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+
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+ // The Rasterizer still depends on these fields to maintain the right aspect ratio
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+ res.top_screen.left = 0;
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+ res.top_screen.right = VideoCore::kScreenTopWidth;
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+ res.top_screen.top = 0;
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+ res.top_screen.bottom = VideoCore::kScreenTopHeight;
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+ } else {
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+ // Otherwise, apply borders to the left and right sides of the window.
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+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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+
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+ res.bottom_screen.left = (width - viewport_width) / 2;
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+ res.bottom_screen.right = res.bottom_screen.left + viewport_width;
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+ res.bottom_screen.top = 0;
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+ res.bottom_screen.bottom = res.bottom_screen.top + height;
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+
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+ res.top_screen.left = 0;
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+ res.top_screen.right = VideoCore::kScreenTopWidth;
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+ res.top_screen.top = 0;
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+ res.top_screen.bottom = VideoCore::kScreenTopHeight;
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+ }
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+
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+ return res;
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+}
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+
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+static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) {
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+
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+ ASSERT(width > 0);
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+ ASSERT(height > 0);
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+
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+ FramebufferLayout res {width, height, true, true, {}, {}};
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+
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+ float window_aspect_ratio = static_cast<float>(height) / width;
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+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
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+ (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
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+
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+ if (window_aspect_ratio > emulation_aspect_ratio) {
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+ // Window is narrower than the emulation content => apply borders to the top and bottom
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+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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+
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+ res.top_screen.left = 0;
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+ // Top screen occupies 4 / 5ths of the total width
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+ res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
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+ res.top_screen.top = (height - viewport_height) / 2;
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+ res.top_screen.bottom = res.top_screen.top + viewport_height;
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+
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+ int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
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+ VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
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+
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+ res.bottom_screen.left = res.top_screen.right;
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+ res.bottom_screen.right = width;
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+ res.bottom_screen.bottom = res.top_screen.bottom;
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+ res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
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+ } else {
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+ // Otherwise, apply borders to the left and right sides of the window.
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+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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+ // Break the viewport into fifths and give top 4 of them
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+ int fifth_width = static_cast<int>(std::round(viewport_width / 5));
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+
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+ res.top_screen.left = (width - viewport_width) / 2;
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+ res.top_screen.right = res.top_screen.left + fifth_width * 4;
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+ res.top_screen.top = 0;
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+ res.top_screen.bottom = height;
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+
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+ int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
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+ VideoCore::kScreenBottomWidth) * (fifth_width));
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+
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+ res.bottom_screen.left = res.top_screen.right;
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+ res.bottom_screen.right = width - (width - viewport_width) / 2;
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+ res.bottom_screen.bottom = res.top_screen.bottom;
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+ res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
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+ }
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+
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+ return res;
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+}
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+
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+static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) {
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+
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+ ASSERT(width > 0);
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+ ASSERT(height > 0);
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+
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+ FramebufferLayout res {width, height, true, true, {}, {}};
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+
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+ float window_aspect_ratio = static_cast<float>(height) / width;
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+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
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+ (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
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+
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+ if (window_aspect_ratio > emulation_aspect_ratio) {
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+ // Window is narrower than the emulation content => apply borders to the top and bottom
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+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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+
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+ res.bottom_screen.left = 0;
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+ // Top screen occupies 4 / 5ths of the total width
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+ res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
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+ res.bottom_screen.top = (height - viewport_height) / 2;
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+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
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+
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+ int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
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+ VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
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+
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+ res.top_screen.left = res.bottom_screen.right;
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+ res.top_screen.right = width;
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+ res.top_screen.bottom = res.bottom_screen.bottom;
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+ res.top_screen.top = res.top_screen.bottom - top_height;
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+ } else {
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+ // Otherwise, apply borders to the left and right sides of the window.
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+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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+ // Break the viewport into fifths and give top 4 of them
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+ int fifth_width = static_cast<int>(std::round(viewport_width / 5));
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+
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+ res.bottom_screen.left = (width - viewport_width) / 2;
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+ res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
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+ res.bottom_screen.top = 0;
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+ res.bottom_screen.bottom = height;
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+
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+ int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
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+ VideoCore::kScreenTopWidth) * (fifth_width));
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+
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+ res.top_screen.left = res.bottom_screen.right;
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+ res.top_screen.right = width - (width - viewport_width) / 2;
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+ res.top_screen.bottom = res.bottom_screen.bottom;
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+ res.top_screen.top = res.top_screen.bottom - top_height;
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+ }
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+
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+ return res;
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+}
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+
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+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) {
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+ return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height);
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+}
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+
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+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) {
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+ return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height);
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+}
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+
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+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) {
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+ return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height);
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+}
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+}
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