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@@ -43,23 +43,24 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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- ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), offset.U32() / 16,
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- OffsetSwizzle(offset.U32()));
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+ ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
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+ offset.U32() / 16, OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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- ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}/16][({}/4)%4]);", inst, binding.U32(), offset_var,
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- offset_var);
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+ ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]);", inst, ctx.stage_name,
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+ binding.U32(), offset_var, offset_var);
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}
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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- ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), offset.U32() / 16,
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+ ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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- ctx.AddF32("{}=cbuf{}[{}/16][({}/4)%4];", inst, binding.U32(), offset_var, offset_var);
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+ ctx.AddF32("{}={}_cbuf{}[{}/16][({}/4)%4];", inst, ctx.stage_name, binding.U32(),
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+ offset_var, offset_var);
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}
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}
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@@ -68,15 +69,17 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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if (offset.IsImmediate()) {
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const auto u32_offset{offset.U32()};
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const auto index{(u32_offset / 4) % 4};
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- ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}].{}),floatBitsToUint(cbuf{}[{}].{}));",
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- inst, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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- binding.U32(), (offset.U32() + 1) / 16, OffsetSwizzle(offset.U32() + 1));
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+ ctx.AddU32x2(
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+ "{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
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+ ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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+ ctx.stage_name, binding.U32(), (offset.U32() + 1) / 16,
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+ OffsetSwizzle(offset.U32() + 1));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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- ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}/16][({}/"
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- "4)%4]),floatBitsToUint(cbuf{}[({}+1)/16][(({}+1/4))%4]));",
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- inst, binding.U32(), offset_var, offset_var, binding.U32(), offset_var,
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- offset_var);
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+ ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
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+ "4)%4]),floatBitsToUint({}_cbuf{}[({}+1)/16][(({}+1/4))%4]));",
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+ inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
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+ binding.U32(), offset_var, offset_var);
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}
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}
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@@ -107,10 +110,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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}
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break;
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case IR::Attribute::InstanceId:
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- ctx.AddS32("{}=gl_InstanceID;", inst, ctx.attrib_name);
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+ ctx.AddS32("{}=gl_InstanceID;", inst);
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break;
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case IR::Attribute::VertexId:
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- ctx.AddS32("{}=gl_VertexID;", inst, ctx.attrib_name);
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+ ctx.AddS32("{}=gl_VertexID;", inst);
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break;
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default:
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fmt::print("Get attribute {}", attr);
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