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glasm: Implement TessellationEvaluationPoint

ReinUsesLisp 5 年之前
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2913ca811e
共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4 0
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

+ 4 - 0
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@@ -77,6 +77,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
             ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
         }
         break;
+    case IR::Attribute::TessellationEvaluationPointU:
+    case IR::Attribute::TessellationEvaluationPointV:
+        ctx.Add("MOV.F {}.x,vertex.tesscoord.{}", inst, swizzle);
+        break;
     case IR::Attribute::PointSpriteS:
     case IR::Attribute::PointSpriteT:
         ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);